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    2,000 shader displacement opengl travaux trouvés au tarif de EUR

    I am looking to develop an OpenGL application for a desktop environment that can take a .stl file and allow the user to select a region. The key functionality would be the ability to select a region of the .stl file and have it highlighted with a color. Please note that the .stl files may have triangles behind the selected surface area. those triangles should not be selected. The attached video shows the operation and expectation is to speed up the selection of the triangle. Current algorithm: Our current algorithm creates a rectangular region. It selects all triangles which are inside the region ( all triangles in the near plane, intermediate planes and far plane are selected). we have an O(N^2) algorithm which checks the distance of each of triangle in relationship with anot...

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    C++ 2D Game Developers for OpenGL S'est terminé left

    C++ 2D Game Developer for OpenGL

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    2D Ping Pong Ball Game S'est terminé left

    Microsoft Visual Studio 2022 & C++ OpenGL

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    2D Pong ball C++ game S'est terminé left

    Use Microsoft Visual Studio 2022 & C++ OpenGL Features: - There will be just two players. One human player and another is computer itself - Please check those three files, and if need compile the files or do whatever that required and develop the interface with layout design and then connect with OpenGL

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    C++ 2D Game Developer S'est terminé left

    2d Ping Pong Game C++ with OpenGL

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    2D Pong ball game using C+ S'est terminé left

    Use Microsoft Visual Studio 2022 & C++ OpenGL Features: - There will be just two players. One human player and another is computer itself - Please check those three files, and if need compile the files or do whatever that required and develop the interface with layout design and then connect with OpenGL You may follow this github code but make sure you change everything such as developer name, year or other info and make sure it won't be looks like same and follow my requirement to fulfil my features:

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    After Effects to Mogrt Color Space S'est terminé left

    Hello there! I need anyone who has experience with making premiere pro templates to assist me in a small technical issue I am having. Inside of after effects, I have a composition that uses a displacement map effect to distort the image. The displacement map is set to have no color management, and works fine in after effects. However, when it is exported as a mogrt, premiere does not respect these color space settings, and it breaks the effect due to the displacement map being converted to Rec.709. I need someone to propose a work-around, or design something that can get the color spaces to work correctly. MAKE SURE TO PROPOSE HOW YOU PLAN ON APPROACHING THE PROJECT SO I KNOW YOU READ THE DESCRIPTION.

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    2D Pong ball game using C++ S'est terminé left

    Use Microsoft Visual Studio 2022 & C++ OpenGL Features: - There will be just two players. One human player and another is computer itself - Please check those three files, and if need compile the files or do whatever that required and develop the interface with layout design and then connect with OpenGL

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    I am looking for a skilled OpenGL developer who has experience working on Linux to help me render 3D models in obj files using C/C++, He should be good with shader programming and opengl concepts Deadline: The rendering of the 3D models needs to be completed within 2 weeks. Existing Libraries: I would like to utilize existing libraries for the rendering process. Programming Language: The rendering code should be written in C++.

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    I am looking for a skilled C# developer to help me create a C# wrapper around a compiled version of a Rockchip NPU SDK library. I have the compiled library and several working samples of it, and am looking for someone to create a C# wrapper for it by the end of the week. Experience with OpenCV, Boost, or OpenGL would be helpful, but not necessary. If you are interested in this project, please apply with a description of your experience and any relevant qualifications, and your desired rate. I look forward to hearing from you!

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    Make VFX for a unity game S'est terminé left

    - Vfx can be made using particle system or shader graph. - Theme for the vfx is a sword fight game, so sword clashes, hitting the shield, etc. (I have the exact references which need to be made, will share via chat) - Total number of vfx - 6 - Target platform - Mobile - Individual freelancers only, no companies.

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    OpenGL,C++ S'est terminé left

    I am looking for a freelancer who can assist me with both OpenGL implementation and C++ coding for my project. I have relevant files and code snippets that I can provide to the freelancer. I am looking to complete the project in less than 1 week. It's a medical simulation like in this video but without the surgery part. Only the déformations aspect of the organs when the medical tool Tuch them I use bullet physics engine for the physics Skills and Experience Required: - Strong knowledge of OpenGL implementation - Proficiency in C++ coding - Experience with integrating OpenGL and C++ - Ability to work within a tight deadline

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    V6 engine S'est terminé left

    Experienced V6 Engine Designer needed for high-performance project - Desired Horsepower Range: 400-500 - Preferred Fuel Type: Diesel - Desired Displacement Size: 4.0L Requirements: - Strong knowledge and experience in designing high-performance V6 engines - Expertise in diesel engine technology and fuel systems - Ability to optimize engine performance within the desired horsepower range - Proficiency in engine displacement sizing and tuning - Familiarity with industry standards and regulations for engine design and emissions control - Strong problem-solving skills and ability to troubleshoot engine performance issues Ideal Skills and Experience: - Proven track record of successfully designing and optimizing V6 engines in the desired horsepower range - Experience working wi...

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    Please see attached requirements document for a model solar system.

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    I want to create rooms in 3D like the game Fallout Shelter does. A 3d rectangle box with its exposed side will be needed, but inside the cell walls will be textured using one image. I want to create a impression of a room using one image. I will supply the images, just need someone to create a retangled shaped room that will accept my image textures. 3 different room sizes would be great. Shader experience would be a bonus

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    Pixel camera S'est terminé left

    A continuación se enumeran los objetivos y contenido a entregar. Proyecto Unity con: - Realización de escena preparada para el montaje y pruebas de modelos. - Integración de "shader pixel". - Integración de cámara rotatoria.

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    I am looking for a Freelancer to do a seismic analysis of the MDOF model (given below as .m) subjected to the a ground accleration (.mat file given below). I have specific requirements of answers i would like to be found out 1. Top storey displacement 2. Base shear 3. Interstorey drift 4. Top floor acceleration The coding should be comprehensive, efficient, innovative, and tested. The research papers which might be helpful in understanding the basics of the problem to be designed have been uploaded. Please read the shared files and write specifically about your particular skills in this topic. I am looking for a person with MATLAB GA expertise (so that we can continue on the next project with a 40-hour project) as well as a sound understanding of seismic analysis of structures. I...

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    Anime Video With Blender S'est terminé left

    I am looking for a skilled animator who can create a 3D anime video using Blender using free models found on CGTrader and the desired length of the video is around 30 seconds with the opening scene of 5 seconds two animated scenes 10 seconds each and a closing scene of 5 seconds. The mod...can create a 3D anime video using Blender using free models found on CGTrader and the desired length of the video is around 30 seconds with the opening scene of 5 seconds two animated scenes 10 seconds each and a closing scene of 5 seconds. The models will need to be rigged using the Blender auto rig feature. The blender project will need to be delivered along with the finished rendered demo. The shader style of the video will need to mimic the attached images. I only need a brief tutorial set up ...

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    Comsol Multiphysics Simulation S'est terminé left

    - Explore and use COMSOL Multiphysics software to investigate the surface micromachined MEMS resonator as part of a micromechanical filter with and without an applied DC bias - Deformation of the resonator under different bias conditions. - Investigate the effect of using different parameters on the displacement of the resonator

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    ...unconscious mind in psychodynamic theory. Include explanations of the conscious, preconscious, and unconscious levels of awareness, as well as examples of how unconscious processes influence thoughts, feelings, and behaviours. Outlines common defence mechanisms identified in psychodynamic theory. Provide examples and brief descriptions of defence mechanisms such as repression, denial, projection, and displacement. Explain how these mechanisms serve as protective strategies to cope with emotional conflicts. Explore the concepts of transference and countertransference in the therapeutic relationship. Explain what transference and countertransference are, how they manifest in the counselling process, and their significance for understanding client dynamics and the therapeutic allian...

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    Constitutional mandate_law S'est terminé left

    Chapter should contain minimum 40 pages with constitutional legal framework regarding displacement

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    Looking for an experienced freelancer to help drive and establish fluid pressure based on the velocity potential equation, incorporating displacement of the structure and the Bernoulli equation. I have the process and equations, but I need someone to guide and explain each step in detail. Specifically, I require concise explanations of each equation's origin and the progression to the next step. The ideal candidate should have a strong background in fluid mechanics and some knowledge of shells and structures. I will provide the necessary paper, and you will be responsible for returning the detailed explanation of how fluid pressure is obtained. (Eqs. from 34 to 59). The task can be completed manually or using software, with Maple being my preferred choice.

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    I am looking for an advanced C++ developer with experience in OpenGL to C++ application to rotate rendered glyph text into OpenGL framebuffer. The application does not need to be cross-platform and can be platform-specific. I require advanced formatting and styling for the Unicode character display. The ideal freelancer for this project should have: - Advanced experience in C++ and OpenGL - Familiarity with Unicode characters and their rendering - Experience in advanced formatting and styling for text display - Ability to work independently and deliver high-quality results on time The application is here attached to this project proposal. Requirement : The text that is rendered in the for loop here should render this into a brand new texture, and then texture should...

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    ...freelancers, We are currently looking for a Unity expert with in-depth knowledge of the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP) for an important project. The aim is to convert a Unity package, currently only compatible with URP, into a version that works perfectly with HDRP. This is a complex task requiring a thorough understanding of Unity's rendering pipelines, shader conversion and possibly script adjustment. Ideal candidates for this project should be able to demonstrate: A thorough command of Unity and its rendering pipelines - URP and HDRP Previous experience in converting Unity packages from URP to HDRP Knowledge of UHFPS - Ultimate Horror FPS KIT -> or similar

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    The project uses following technologies : Linux, C++, FFMpeg, OpenGL, GLFW, Google Cloud, Cmake -render/issues/79 - Margin for text #79 1. Go to this project : 2. Export the project. 3. You can see that the exported text and the text in the project is slightly misaligned. -render/issues/81 - Android or IoS video export play fast and corrupted Replicate the issue: 1. Go to this project : 2. Export the project. 3. You can see that the exported video has variable speed during the play out time. And the final image is corrupted. -render/issues/57 - First frame is missing in export #57 Replicate the issue : 1. Go to this project :

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    ...currently seeking a Unity expert with extensive knowledge of both the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) for a unique project. The task at hand is to convert a Unity package, which is currently only compatible with URP, into a version that works seamlessly with HDRP. This is an intricate task that requires a deep understanding of Unity's rendering pipelines, shader conversion, and possibly script adjustments. Ideal candidates for this project should be able to demonstrate: Strong proficiency with Unity and its rendering pipelines - URP and HDRP Previous experience in converting Unity packages from URP to HDRP Knowledge of UHFPS - Ultimate Horror FPS KIT ->

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    I am looking for an experienced OpenGL C++ developer who can help me resolve some backend video rendering bugs in my medium-sized and moderately complex application. Ideal skills and experience for this job include: - Strong proficiency in C++ programming language - In-depth knowledge of OpenGL and video rendering techniques - Experience with debugging and troubleshooting complex applications - Familiarity with optimising rendering performance - Ability to work independently and efficiently If you have a track record of successfully resolving similar issues and can help me improve the rendering speed of my application, I would love to hear from you. Thank you! Specifically the issues are listed below : -render/issues/81 - Android or IoS video export play fast and corrupt...

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    Hi. I need a standalone c++ windows 64bit application that will load and display c...file ( 2015 or 2018 format) that contains object animation (translation,rotation,scaling), skeletal animation and blendshapes animation (facial models) This can be either an implementation of: or or or via an implementation of the official FBXSDK The application should open an openGL window with a basic UI that allow selection of fbx file to load and play the file. A standard camera pan, zoom and orbit around the object and a basic lighting. No need for materials , shaders and and textures. The project is completed once i have the code, tested it successfully and got the rights for it.

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    ...designer to create a mecha creature for my upcoming game. The design should be based on the Zoids style, with a skeletal body and armor segments on top. it should be intricate and detailed for AAA game quality. Mechanical Engineering backgrounds or experience with CAD like software is desirable as previous experience Realistic textures are NOT a requirement as they will be procedural through our shader but depend heavily on optimal UV mapping The ideal candidate should have experience in game asset creation, and should be able to deliver a game-ready asset. The intended use for the is modular assets that can be combined to build custom creatures. the final product should be optimized for real-time rendering and feature extreme detail seen in the model kits provided and scifi g...

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    À la une
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    Unity Shader Developer S'est terminé left

    I am looking for a Unity Shader Developer to create shaders for my project. I want to get a world position when clicked screen. Looking for a Shader and C# developer.

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    blender shader node expert S'est terminé left

    need build 3d model in blender and add blender shader node costumizing for changing variable material .

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    I want to do tension after impact CFRP laminates. I tried with abaqus dynamic explicit. I used abaqus inbuilt hashin model with continuum shell element. When I do tension after impact with 10mm displacement, elements are stretching instead of sudden failure. Due to this load vs displacement graph is not falling drastically after reaching peak load value. I have attached the images and CAE files here. I want to resolve this issue. can anyone help me to do this work. Also I wanted it to simulate with 3D hashin model VUMAT code.

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    I have shader which already programmed and i want to add chromatic abberation effect features in the shader graph. Add some node on my shader graph to get this effect.

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    Add chromatic abberation effect S'est terminé left

    I have shader graph which already programmed and I want to add chromatic abberation effect on my shader graph.

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    Project for Said M. S'est terminé left

    Hi saiddz00, I noticed your profile and would like to offer you my project. We can discuss any details over chat. The project is upgrading the code in the link below to Qt 6 (6.4 or 6.5): Unfortunately Qt changed all QSGSimple.. classes due to building on RHI instead of OpenGL. As that is not my expertise, I cannot do that (yet) myself. If you have not worked with these QSG classes before, such as QSGMaterialShader, QSGNode etc, then this is probably not for you. Otherwise it should be easy.

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    Opengl C++ S'est terminé left

    - Advanced experience in C++ and OpenGL - Familiarity with Unicode characters and their rendering - Experience in advanced formatting and styling for text display - Ability to work independently and deliver high-quality results on time

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    VERTICAL PUSH OVER FOR FEA BRIDGE S'est terminé left

    1) Perform vertical pushover analyses (Load the bridge deck vertically on top of the slabs until failure) with the model that I have sent you. Then plot reaction force-displacement in the middle of the middle span. Once completed, send the model over. 2) Do the same as 1) but retrofiting with UHPFRC on the bottom of the bridge deck. Once completed, send the model over. 3) Then do the same as 1) but retrofitting with CFRP on the bottom of the bridge deck (Laminate stripes in a "+"-method. Once completed, send the model over.

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    quote: 1) Perform vertical pushover analyses (Load the bridge deck vertically on top of the slabs until failure) with the model that I have sent you. Then plot reaction force-displacement in the middle of the middle span(or critical ones). 2) Then do the same as 1) but retrofitting with CFRP on the bottom of the bridge deck 3) Do the same as 1) but retrofitting with UHPFRC on the bottom of the bridge deck.

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    C++ & OpenGL S'est terminé left

    There are existing project using C++ and OpenGL and I need to add more functions using FBO: Add post processing effects: bloom and vignette Zone applies additional effect: color adjustment, screen distortion. If you are good fit with opengl, please bid with 'opengl' word. It need to be completed in 1-2 days. Thanks

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    Project for Francisco S. S'est terminé left

    hello can you work on C++ & opengl project?

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    Project for Drago Z. -- 2 S'est terminé left

    Hello Can you work on C++ & opengl project?

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    C++ & OpenGL expert S'est terminé left

    There are existing project using C++ and OpenGL and I need to add some post processing effects using fbo: Add post processing effects: bloom and vignette Zone applies additional effect: color adjustment, screen distortion. If you are good fit with opengl, please bid with 'opengl' word. It need to be completed in 1-2 days. Thanks

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    Project for Soumen M. S'est terminé left

    Hi Soumen M., I have C++ & opengl project to add more functions.

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    OpenGL Project for Tuan T. S'est terminé left

    Hi Tuan T., I have C++ & opengl project to add more functions.

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    OpenGL Project for Ivan P. S'est terminé left

    Hi Ivan P., I noticed your profile and would like to offer you my project. We can discuss any details over chat.

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    There are existing project using C++ and OpenGL and I need to add more functions: Add post processing effects: bloom and vignette Zone applies additional effect: color adjustment, screen distortion. If you are good fit with opengl, please bid with 'opengl' word. It need to be completed in 1-2 days. Thanks

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    Non linear spring S'est terminé left

    Design a Nonlinear Extension Spring if the Force Displacement Characteristics is provided. Desired spring is part of a machine. There is a defined variable force acting linearly. A Linear motion is expected from the spring. The ends of spring will have a machine hook on one side and a closed & ground end on another side. Required Output 1. Spring Shape (Helical, Conical, Barrel, volute etc) 2. Physical Dimension A) Diameter - (may have Variable dia with increase in Length) B) Body Length of spring C) Wire dia 3. Pitch (Pitch may vary between coils) 4. Active Coils 5. Spring Material 6. Spring rate 7. Spring Index 8. Spring Diagram 9. Design Methodology 10. Design Steps 11. Design Validation 12. Design of compression spring on same set of data and the resultan...

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    Смоделировать процесс скручивания прямолинейного отрезка жгута из 3-х цилиндрических проводов разного цвета. Скручивание должно выполняться плавно, периодически на положительный и отрицательный угол (т.е. то в одну, то в другую сторону). Параметры изображения (длина жгута, диаметр провода, максимальный угол и шаг угла скручивания, цвета) задавать в диалоговом окне. Поверхность скручивания формировать упрощённо, используя сдвиг.

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    I have an Opengl application developed in c++, it is necessary that all the windows have the Imgui Docking Space activated. Please if you do not have experience in open gl do not make a proposal in this project.

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    We are looking for someone who can develop a front-end UX/UI using IMGUI with OpenGL for our desktop application. This image attached/provided are the details of the project. The final result must be pixel perfect! Tools we use: Slack (for communication) Toggl (for time tracking/forecasting, even for fixed projects) GitHub (for the repository) The goal here is to determine your skillset and expertise, and if all work meets our requirements, we would like to work with you on many more panels in the future. Future panels would be much more complicated, including keyframers, project trees, etc. If you download the free version of Spine from esoteric software, you will get a better idea of the UX/UI complexity we require. Please do

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