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Game Art is the creation of art, visuals and animation to be used in video game development. Game Artists bring life to video games, creating immersive environments and captivating characters. The art and realism they create can be universally used across many platforms like PC, Console and Mobile gaming. With the help of a Game Artist, a client can set themselves apart with aesthetically pleasing artwork that will draw their player’s attention and enhance their gaming experience.
Here's some projects that our expert Game Artists made real:
The possibilities are endless when it comes to bringing gaming concepts to life with Game Art created by professionals. That's why Freelancer.com stands behind the quality of their professionals for any freelancing task. Whether its environment art, character art, concept art, animation or more, hiring the right artist for your project through Freelancer can give you amazing results at an affordable cost. So don't hesitate to post your project today on Freelancer.com so our experts can help make your dream into reality!
Sur 21,968 commentaires, les clients ont évalué nos Game Artists 4.9 sur 5 étoiles.Game Art is the creation of art, visuals and animation to be used in video game development. Game Artists bring life to video games, creating immersive environments and captivating characters. The art and realism they create can be universally used across many platforms like PC, Console and Mobile gaming. With the help of a Game Artist, a client can set themselves apart with aesthetically pleasing artwork that will draw their player’s attention and enhance their gaming experience.
Here's some projects that our expert Game Artists made real:
The possibilities are endless when it comes to bringing gaming concepts to life with Game Art created by professionals. That's why Freelancer.com stands behind the quality of their professionals for any freelancing task. Whether its environment art, character art, concept art, animation or more, hiring the right artist for your project through Freelancer can give you amazing results at an affordable cost. So don't hesitate to post your project today on Freelancer.com so our experts can help make your dream into reality!
Sur 21,968 commentaires, les clients ont évalué nos Game Artists 4.9 sur 5 étoiles.Hi freelancers, I’m Nathan, an indie dev in Brandon, FL prototyping a UE5.7 martial arts game inspired by Sifu and Absolver (fluid combos, stances, painterly animated style). I need one starter hero character created fully from my concept art. Requirements: • Style: Painterly/illustrated (brush stroke textures, toon-like, not hyper-realistic). Low-mid poly (10k–25k tris) for good performance in UE5. • Character Details: Mature Asian kung fu master (long black hair, serious/intense expression, muscular lean build, barefoot). Black gi outfit (loose pants, wrap-style top, belt, arm wraps) – exact match to attached concept images. • Pose: T-pose or A-pose base for rigging and export. • Rig: Full humanoid skeleton/rig compatible with UE5 Manny/Epic skel...
I want a custom Red Dead Redemption 2 mod for PC that focuses strictly on gameplay enhancements, specifically richer open-world interactions. Think livelier towns, more reactive NPC behaviour, dynamic random events, and small quality-of-life tweaks that make exploration feel fresh without breaking immersion or the vanilla story flow. The mod must be: • Fully compatible with the current Steam and Rockstar Launcher builds, Script Hook RDR2, and Lenny’s Mod Loader. • Packaged with clear installation and uninstallation instructions. • Delivered in a plug-and-play format (no manual code edits on my end). I’m ready to test as soon as you have a stable build, so please prioritise rapid delivery and iterative updates—I need the first working version ASAP.
I need multiple 256x256 pixel art tile backgrounds for a game. the background are tiles for different planet types for a 2D space game, i have 9 atlas with 14 tiles at the moment to use as a core base i'm wanting to recreate them aswell as add more variants for lower floor and cliff tops Ideal candidates should have: - Proficiency in pixel art - Experience creating 256x256 game backgrounds - ability to create tile atlas sheets containing 20 tiles per planet type Please provide a portfolio showcasing similar work. I've attached an Arctic planet tileset for a sample, if interested please create a sample from the image
Farming Simulator 25 Lua Script Mod
I'm seeking an experienced game developer to create a multiplayer and co-op mini-golf game, similar to "Golf With Your Friends." The initial release should prioritize PlayStation, but it should also be available on Windows and Xbox. The game should feature engaging, cartoony graphics. Key Requirements: - Multiplayer and co-op gameplay modes - Initial release on PlayStation, followed by Windows and Xbox - Engaging, easy cartoony art style Ideal Skills and Experience: - Expertise in game development across multiple platforms - Experience with cartoony graphic design - Proven track record in creating multiplayer and co-op game modes - Familiarity with PlayStation development and submission processes - Strong communication skills for regular updates and feedback Please includ...
I'm looking for a talented artist to create a cartoonish drawing of a new brawler skin for Supercell Make in Brawl Stars. The artwork is intended for an iPad. Requirements: - Theme: Characters from Brawl Stars - Must align with the current Supercell Make season Ideal Skills: - Experience with digital art on iPad - Familiarity with Brawl Stars and Supercell games - Proficiency in cartoonish art style
I'm looking for a developer to create a simple side-scrolling game for PC. The game will have 2 levels, a menu, and win/lose screens. The art assets are already created, so I need someone who can integrate them and develop the gameplay. Requirements: - Must be done in Processing - 2 levels of side-scrolling gameplay - Menu screen - Win and lose screens - Keyboard-only controls Ideal Skills: - Experience in Processing - Experience with side-scroller game development - Proficiency in integrating pre-made art assets - Strong coding skills for keyboard controls and game mechanics
I’m developing a new line of physical games and need fresh, viable concepts specifically for adult board-game enthusiasts. I’m interested in original themes, clear mechanics, and production-ready ideas that can move quickly from paper to prototype. Here’s what I’d like from you: • 3–5 complete board-game concepts aimed at adult players (18+). • For each concept: an engaging theme, a concise one-page overview of the core loop and victory conditions, a turn-by-turn example, recommended player count, estimated play time, and a detailed component list. • Brief notes on manufacturing feasibility—materials, unique pieces, or cost-saving considerations. • Optional but appreciated: sketches, simple PnP layouts, or links to inspiration ...
We are looking for a creative Board & Card Game Designer to develop original tabletop games from concept to final design. The role includes creating engaging game mechanics, writing clear rule sets, and designing the visual style of the games. Responsibilities Develop original board, card, and wooden tabletop games Design game mechanics, rules, and gameplay systems Create clear and structured rulebooks Design or collaborate on graphics, layout, and visual identity Adapt games for physical production (cards, boards, wooden components) Requirements Experience in tabletop or board game design Strong understanding of game mechanics and player experience Ability to create visual concepts and game layouts Experience with graphic design tools (e.g., Illustrator, Photoshop, Figma) is a plus Cr...
I have a Roblox world that is missing three medium-sized islands. Each island only needs simple, low-poly terrain and basic textures—no heavy decoration passes for now—so the task should be quick if you are comfortable in Roblox Studio or a compatible terrain editor. Here’s the scope in plain terms: • Build three separate islands sized for mid-scale gameplay areas. • Keep everything low poly; performance is more important than detail at this stage. • Feel free to choose the overall theme (tropical, desert, fantasy, or your own twist) as long as all three islands look cohesive. • No mandatory landmarks, but smart use of elevation, plateaus, or gentle caves is welcome if it helps gameplay flow. Deliverables • .rbxl or .rbxm files for eac...
I need an experienced game developer to create an engaging third-person PvP conquest game, similar to Overwatch or Marvel Rivals. Key Requirements: - Third-person perspective - PvP conquest gameplay mechanics - Similar style to Overwatch or Marvel Rivals Ideal Skills & Experience: - Proven experience in developing real-time action games - Strong understanding of PvP mechanics and game balancing - Proficiency in 3D game design and animation - Ability to work within budget and meet deadlines Please share your portfolio and relevant experience.
I'm looking for a skilled live streamer to help me broadcast multiplayer online games on YouTube. The ideal candidate should be engaging, have a good command of live commentary, and be able to interact with viewers effectively. Key Requirements: - Expertise in popular multiplayer online games. - Ability to provide live commentary. - Strong viewer interaction skills. Ideal Skills and Experience: - Proven experience in live streaming. - Established YouTube gaming channel. - Excellent communication and charisma. Looking for a collaborator, not just a service. Let's build a community together!
Game Concept Summary Working Title “Silent Judgement” (placeholder name) Genre Third-person stealth thriller Psychological crime drama Investigation + infiltration gameplay Engine Unreal Engine 5 (Blueprint based) Core Idea The game follows a quiet, calculated vigilante who secretly hunts dangerous criminals that the system failed to punish. He doesn’t see himself as a hero. He sees himself as a correction to a broken system. The gameplay revolves around: Stalking targets Investigating their crimes Planning infiltration Entering guarded environments Deciding how to confront them The tone is slow, tense, and psychological, not action-heavy. Visual Aesthetic The atmosphere is heavily inspired by psychological thriller games and indie horror style. Visual...
I want to create a football game for iOS and Android that puts players directly on the pitch in first-person view. Think of the polish of eFootball or FC Mobile, but with a fantasy twist: over-the-top stadiums, signature power-ups, and dramatic special moves that bend the laws of physics while the core rules of soccer still apply. The deliverable I need is an initial playable build that clearly proves the concept. It should: • run smoothly on both iOS and Android phones • place the user in first-person perspective at all times (no fallback third-person camera) • include at least one fantasy mechanic—e.g., time-slow dribbles, elemental shots, or arena hazards • ship with touch controls inspired by modern mobile football titles, refined for the new viewpoint A sho...
I have an explicit-themed adult board game that needs a fresh, professional touch before its next print run. The core rules are staying as they are; what I want is a complete overhaul of the board layout where we will provide the basic design plus a careful pass of artwork cleanup and upgrades, all rendered in a polished, realistic style that still captures the playful, provocative tone of the game. Here is what I’m aiming for: • A brand-new board layout where we will provide the design • Refined artwork and graphic elements—cleaned up line work, consistent lighting, colour balance, and any necessary redraws—so the final design feels cohesive and premium without losing its adult edge. • Print-ready files (300 dpi CMYK) plus layered source files (PSD or ...
Looking for a Minecraft builder for a large base project! (I generated this post with AI so it's a little on the nose....) My friends and I are playing GregTech: New Horizons, and I’m looking for someone who enjoys detailed builds to design and build a ~200x200 dwarven / Dwemer-style ruin mine base for our world. The vibe we're going for is ancient dwarven industrial ruins — stone halls, carved pillars, mine shafts, machinery spaces, etc. Think lost underground civilization that slowly evolved into a massive industrial complex. A few requirements because of the modpack: • The base needs large interior spaces for GTNH machinery (power, macerators, processing lines, steam setups, etc.) • Room for automation and infrastructure — pipes, cables, logisti...
Videogame studio looking to expand/accelerate its 3D worldbuilding workflow. We're looking for entry-level help in standardizing our 3D asset library to fit the style and requirements of our level designers in different ways: 1. Many of our assets are using independent textures/materials rather than our unified material library. Replacing the materials is usually not straightforward as the UVs require fixing. 2. Their geometric proportions may not exactly fit our worldbuilding needs. We may want to modify meshes, add details, and change UVs accordingly. 3. Other minor matters such as changing the pivot, normal faces, unit conversion settings, removal of unwanted LODs, etc. 4. Sometimes, it may be easier to just re-create the asset using the original as reference. Texturing is no...
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
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