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    5,839 juce opengl shader travaux trouvés au tarif de EUR

    c'est un jeu 3d ou un vaisseau spatial doit éviter des astéroïdes pour arriver a une station orbitale. plus d'explications sur le projet dans le fichier.

    €212 (Avg Bid)
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    Jeu vidéo en 3D avec OpenGL S'est terminé left

    Développer un jeu vidéo minimaliste au choix en utilisant OpenGL. Un code source de base est fourni. Je dois rendre le projet au plus tard samedi 08/01 au soir.

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    Nous cherchons à intégrer OpenGL en réalité virtuelle Visual studio, Open GL, C++, Réalité Virtuelle/SDK VR

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    OpenGL exam S'est terminé left

    Bonjour je recherche quelquún pour faire un exam dópenGL ce Lundi

    €10 - €31
    €10 - €31
    0 offres
    application openGl S'est terminé left

    « Le « sujet » est un polyèdre irrégulier ayant au moins 20 faces avec normales (21 glVertex3f au minimum dans le code). Le sujet est articulé et ses « membres » peuvent être contrôlés indépendamment. Des touches permettent de le déplacer et/ou de changer son orientation. Lors de ses déplacements, le sujet ne peut pas sortir de l'univers fermé. Le sujet a une réplique autonome qui se meut dans l'univers en montrant aléatoirement ses possibilités de mouvements et celles de ses membres. (Une bulle entourant le sujet peut prévenir du contact avec les bords de l'univers.) »

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    OpenGL questions S'est terminé left

    OpenGL questions >>>>>>>>>>>>>>>>>>

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    need an Opengl expert 5 jours left
    VERIFIÉ

    Want someone who is expert in Open GL and 2D or 3 D game development. Need to input time in teaching the kids Please let me know if you are available looking for cheapest bid who is in much passion in teaching kids who love coding

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    I want to create a lightmapping project that calculates lightmaps for 3D Scenes including static meshes, animated meshes etc. It will have a bunch of features which includes: 1. Radiosity and Path Tracing on the GPU and CPU 2. Supports Fixing Light Leaks and UV Seams 3....Support Huge Maps By Grid Division 16. Supports Sample Distribution Shadow Maps and Cascaded Shadow Maps With Stratified Poisson Sampling to view lit scene with indirect lightmaps. 17. Can Bake Static Ambient Occlusion 18. Supports Adding Lights in Scene 19. Supports Multiple Languages via XML or JSON or any preferred method after discussion 20. Cross-Platform Support on Windows, Linux and Mac(OpenGL and Metal) 21. Supports For ToneMapping and other post processing effects to view lit scene 22. Supports Per Vertex...

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    Hi! We are a software development company that is looking for a C++engineer to help us on a project for one of our clients. We need an expert C++ developer with experience using image processing applications and GUI functionality. Must have experience developing QT/QML applications. Skills: - C++ - Qt/QML - Familiarity with: OpenSceneGraph, OpenCV, OpenGL Our client is looking to work with a team of developers to create a cloud based business intelligence software to manage their transport business. The goal of this software is to create an inhouse product which can be worked on and progressed over time. This project will contain the following modules each being a vital part of the system. Management Dashboard Booking variables Zone Creation/ Mapping Dynamics Pricing Matrix...

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    This is an assignment that needs to be done with using any language or engine but recommended one to use is OpenGL. Please contact me if you are interested. [Removed by Freelancer.com Admin for offsiting - please see Section 13 of our Terms and Conditions]

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    We are a world recognized medical simulation software company and we are looking for an experienced shader expert to create various player animations in Unity software. These works should involve criation of effects (medical conditions) on two previously developed characters: Intercostal Retraction, Symmetric Mixed Superficial Breathing and Leg Fascial Hematoma. The visual references of the effects we need are attached. Please contact us for further details on the work relationship with our company and for specificities of the works we are looking for.

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    ...Finnish Translator, Flow Charts, French Translator, Game Translation, General Labor, Highcharts, House Cleaning, Housework, Instagram, Instagram Ads, Internet Research, Interpreter, Interviewing, Investigation, Investment Research, iPhone, Keyword Research, Legal Assistance, Legal Research, Legal Translation, Live Survey, Local Job, Market Research, Medical Research, Medical Translation, Odd Jobs, OpenGL, Operations Research, Passive Site Survey, Patent Infringement Research, Performing Arts, Phone Support, PhoneGap, Photo Anywhere, Photography, Physical Site Survey, Pinterest, Predictive Site Survey, Presentations, Product Research, Qualitative Research, Qualtrics Survey Platform, Research, Research and Development, Research Drone Footages, Research Writing, Reseller, RF Manual ...

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    I am looking for a developer that can implement a deferred lighting and shadows engine to a demo project that represents what my normal engine does. I don't need anything fancy like bump maps (though that is a bonus), I am going for a N64 Turok Rage Wars look and feel. Requirements: Point Lights Direction Lights Spot Lights .FX shader(s) Code must be royalty free with no third party licenses or dependencies Bonus if it works with fog (not in demo) The demo project is attached so you can see the setup.

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    ...Finnish Translator, Flow Charts, French Translator, Game Translation, General Labor, Highcharts, House Cleaning, Housework, Instagram, Instagram Ads, Internet Research, Interpreter, Interviewing, Investigation, Investment Research, iPhone, Keyword Research, Legal Assistance, Legal Research, Legal Translation, Live Survey, Local Job, Market Research, Medical Research, Medical Translation, Odd Jobs, OpenGL, Operations Research, Passive Site Survey, Patent Infringement Research, Performing Arts, Phone Support, PhoneGap, Photo Anywhere, Photography, Physical Site Survey, Pinterest, Predictive Site Survey, Presentations, Product Research, Qualitative Research, Qualtrics Survey Platform, Research, Research and Development, Research Drone Footages, Research Writing, Reseller, RF Manual ...

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    We are looking for Custom Built Action Scripts to use to change the colors of wheels easily ourselves. We want the color of the wheels to be able to change from the factory finish color to “Black Satin” and “Black Gloss”. We also want to be able to change “Chrome” wheels to “Black Chrome” We have a very high number of wheels we need to change the colors of so we must be able to use your system easily. I have included sample pictures. Please send me some samples of your conversion of these images to qualify for project. Ideally looking for an automated action to convert any wheel to any one of these finishes: -Black Satin -Black Gloss -Black Chrome

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    Python and c++ expert S'est terminé left

    I need a person who is expert in c++ and python. Different tasks are here but budget is limited. Task related to image processing artificial intelligence and juce. C++ for juce and python for artificial intelligence.

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    I need a C programmer S'est terminé left

    ...may not use external code from other sources to perform these tasks, other than the provided external library. You can certainly access help from the internet, but you cannot redesign the game at all to simply copy code from an external source, you must follow the given design. Modify the interface of the game to be more user-friendly. This could be by adding colors, or even a complete GUI using OpenGL or similar. • Changing the rules of the game. For example allow each player to have multiple shots each turn, based on the number of ships still alive. • Make a one-player version of the game using a basic AI. • The ability to save/load a game to file. • The ability to cheat by “peeking” at the opponents ships very quickly at some point of the game....

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    Open gl programming S'est terminé left

    OpenGL program that display a rotating bunny. Initially place a bunny 5 units along the x-axis at (5, 0, 0) of world coordinate system. This is already implemented in the provided code . You need to add code to Rotate the bunny around the global y-axis of world coordinate system (WCS) and at the same time rotate around its own x-axis of local coordinate system (LCS). More details in chat.

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    WhatIfGaming is looking for an experienced writer who has a great understanding of Minecraft and Roblox. You will be covering everything from the ground up such as the latest news, how-to guides, building ideas, bug fixes, and so on. Requirements: - Keep up to date with all of the latest updates and news - Able to run and install texture/shader packs - Able to take your own in-game screenshots - Basic SEO writing knowledge - Able to find and pitch noteworthy guides, and news stories - Able to publish articles to WordPress under their own name When applying, please include - Writing samples - published articles that show attribution are best - Your rate - Other games you would like to write about

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    We want one object file to be craft into the Picturebox. I wanted to hire today. Interested candidate can apply and i will hire. Note: c#, desktop application developer and having great command over opengl editor

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    Hi Rod, i am creating a separate project for the task we had discussed.

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    Android OpenGL Developer S'est terminé left

    Looking for good Android openGL developer.

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    Project for Cybrok Solutions S'est terminé left

    Hi, I noticed your profile and was wondering if you are able to take on a JUCE project?

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    Project for Appifyou Pvt Ltd S'est terminé left

    Hi, I noticed your profile and was wondering if you are able to take on a JUCE project?

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    OpenGL tutorial S'est terminé left

    I have a terrain and want to draw. The mesh size can be up to 2000x1000 elements the x and y-values of the terrain are spesified by 1-d arrays, eg: x:[0, 1, 2, 3, 4], y: [0:2:4:8:16] the z-value is given as a 2d matri...and want to draw. The mesh size can be up to 2000x1000 elements the x and y-values of the terrain are spesified by 1-d arrays, eg: x:[0, 1, 2, 3, 4], y: [0:2:4:8:16] the z-value is given as a 2d matrix I want the coloring to be specified as a 1-d array, where the z-value decide which color to use I want opengl lightning. normals can be calculated based on local triangles I want to draw contour lines indicating height-levels Those should be implemented by drawing lines (using geometry shader?) I attach an image to illustrate. I want a eg. standalone working ...

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    GLSL PBR shaders from scratch S'est terminé left

    Hello and thank you for clicking on this post! We are in search for a GLSL programmer that is able to create PBR shaders. These shaders are the following: Glass, general PBR light, general PBR object shader with diffuse, normal (or bump), color changing option, metallic and roughness (with the ability to receive lights and the ability to add even more detail by another texture besides diffuse, normal, roughness. Shadow receiving and ambient occlusion, ability to have light bounces, global illumination), emissive. The shaders will be tested out in AGK (AppGameKit), PM us for testing. The quality should look like in the attached screenshot.

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    ...on current 3D graphics platforms. Basic use of relevant 3D API and tools. Basic vector, matrix calculus and transformations. Basic shader programming. Use of texture, light, colors and materials. Animation/game loop. User input. Simple collision detection. Use 3D models in games. Apply texture to 3D models. Basic application of physics engine. What do you learn? Knowledge and understanding: Knowledge of basic 3D transformations with vector and matrix calculus. Be able to explain concepts and terms such as vertex, polygon, primitive, mesh, graphics pipeline, texture, light calculation, normal vectors, shader, frustum. Knowledge of basic shader programming and GLSL ES. Knowledge of programming and the use of light, textures, colors and materials in con...

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    Unity webGL build Error S'est terminé left

    I am looking for Unity WebGL expert. I am trying to build my game to webGL but always facing some error Error building Player: Shader error in 'Hidden/PostProcessing/FinalPass': Input signature parameter (1-based Entry 3) type must be a scalar uint. at line 44 (on gles) Compiling Subshader: 2, Pass: , Vertex program with FXAA_KEEP_ALPHA STEREO_INSTANCING_ENABLED Platform defines: SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION I hope someone to solve this issue for me now. price is $30.

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    We are looking for someone with a lot of experience with webRTC to help our cloud team make some strides. Equity package is available for the developer who outperforms!

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    Basic scene completion S'est terminé left

    I have to recreate a scene for school and my computer recently failed on me. I have 2 of the objects already i just need to add a cylinder neck pillow and a cologne bottle. The image is attached i only need the blue cologne bottle and neck pillow added i can send over the code i currently have. using openGL/GLFW

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    I require the development of a prototype that demonstrates two physical based rendering techniques as well as a video comparing the two of them in terms of performance statistics, visual realism as well as effectiveness. More details in the PNG attached.

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    I am a researcher working on Deep Learning. For a project I need extraction of ground truth data from video games esp...different classes: player, referee, ball 6. Extraction of camera pose with respect to a defined coordinate frame (likely a coordinate system sit on the center point of the pitch) Some requirements are already fulfilled in the given code, some need to be developed. The code itself is extendible via shader injection so to fulfill given requirements additional shader code should be implemented and injected. In summary, I want someone run the code with the latest FIFA/PES 2022 and code additional DirectX shader code in order to collect mentioned ground truth data. A tasklist is created for the project, each task corresponds to a milestone, payments wi...

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    Looking for a developer with experience in ProTools AAX plugin development and JUCE framework. The main issue is that the plugin is crashing after opening the GUI due to a JUCE paint function after upgrading to latest JCUE 7. This wasn't happening previously so it's probably an easy fix.

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    OpenGL 3D Christmas Themed S'est terminé left

    Theme: You are required to draw a scene which represents a party. The scene includes the following: 1. A ground 2. A fence or walls around the scene (All 4 sides) 3. A stage 4. Dance floor (minimum 4 blocks making it up) 5. Chairs and Tables (minimum three sets in the scene) 6. Dance lights.

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    Looking for expert in RealTime Computer Graphics for Developing a Portfolio of Real-Time Rendering Visual Studio, C/C++ and OpenGL

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    À la une
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    Trophy icon Hair Shader for Unity S'est terminé left

    Hey, I need a hair shader for a 3D model. The shader should simulate the wind on the hair. And the strength of the wind should be adjustable. It needs to be for Unity 2019.4. And for the universal pipeline of Unity. The look of the hair must not be different from the current shader in Unity. You can download the Unity project here. Best regards Mike

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    OpenGL Engine Dev C++ S'est terminé left

    I need a project done by mid-August with the specs attached in the pictures.

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    Hello, I am looking for someone that can make adjustments on an existing OpenGL Fragment/Vertex Shader. It's written in GLSL. I can send you my current file & an video of the current effect It's achieving. I will send you an video of how it would need to look like. Thanks in advance!

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    Game Developer S'est terminé left

    ...programming specialties (artificial intelligence, 3D animation, physics, multiplayer/networking, Particle Systems)Up-to-date with the latest gaming trends, techniques, best practices, and technologiesAbility to solve problems creatively and effectivelyAbility to approach and break down the issues with suitable knowledge of level designing is an added knowledge on Shader development is an added advantage....

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    ...programming specialties (artificial intelligence, 3D animation, physics, multiplayer/networking, Particle Systems)Up-to-date with the latest gaming trends, techniques, best practices, and technologiesAbility to solve problems creatively and effectivelyAbility to approach and break down the issues with suitable knowledge of level designing is an added knowledge on Shader development is an added advantage. ##Requirements 3 to 5 years of knowledge of Java and Spring FrameworkExperience in software design and system with WEB Services (REST, SOAP) and knowledge of industry standards and best practices surrounding all aspects of the interpersonal skills as well as a demonstrated ability to work effectively on a

    €10 - €16 / hr
    €10 - €16 / hr
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    C ++ programmer (respectively OpenGL) for building applications with 3D support on Windows, MacOS, Linux, iOS, Android platform. Knowledge in Game Development is a plus.

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    OpenGL Objects Modelling S'est terminé left

    I'd like some help with a project in OpenGL. I don't think it'd be difficult for someone who has experience, but I just don't have the time to put into learning it. It would be creating three 3D items - a book, a small bottle, and a rectangular prism (doorstop). I'd be glad to discuss details.

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    OpenGL Objects S'est terminé left

    I'd like some help with a project in OpenGL. I don't think it'd be difficult for someone who has experience, but I just don't have the time to put into learning it. It would be creating three 3D items - a book, a small bottle, and a triangular prism (doorstop). I'd be glad to discuss details.

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    4 offres
    Graphics OpenGL C++ S'est terminé left

    Need an expert who has knowledge of OpenGL graphics API, used in conjunction with C++. Specification

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    I am a researcher working on Deep Learning. For a project I need extraction of ground truth data from video games especially from FIFA and/or PES. I found some papers/works that intercept DX11 calls and generate ground truth da...different classes: player, referee, ball 6. Extraction of camera pose with respect to a defined coordinate frame (likely a coordinate system sit on the center point of the pitch) Some requirements are already fulfilled in the given code, some need to be developed. The code itself is extendible via shader injection so to fulfill given requirements additional shader code should be implemented and injected. In summary, I want someone run the code with the latest FIFA/PES 2022 and code additional DirectX shader code in order to collect menti...

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    13 offres

    I know that you are probably not going to read this so I made a copy for you to read again. I cannot afford something that does not work. I am using Windows 10, Visual Studio 2022 C++ and OpenGL 3.3 . I use GLEW not GLUT. I need to be able to deform a skeletal mesh within the code and not in the shader. I want to be able to use more than one material. I would just need to have the diffuse texture or a color so I could implement the other textures myself. I can provide a model for you to use and have a shader compiler, a texture program, a camera and initialization code that you could use. I can use .fbx .dae or gltf2 formats. I do not need animations. I could use remarks to be able to help navigate the code.

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    Project for Juan Pablo G. S'est terminé left

    Hi Juan Pablo I'm Olivier CEO of BrainModular () The project is the development of VST's plugins (MAC+WIN) using JUCE framework. The plugins only send OSC command over the network (no audio management). We can discuss about the budget. Tell me if you are interested. Olivier

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    Project for Mikoaj C. S'est terminé left

    Hi Mikoaj, I'm Olivier CEO of BrainModular () The project is the development of VST's plugins (MAC+WIN) using JUCE framework. The plugins only send OSC command over the network (no audio management). We can discuss about the budget. Tell me if you are interested. Olivier

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    We want to create a measurement app using AR in Unity 3D. This app should also draw Floor Plans in vector format. Part of the code has been written but has some bugs. Looking for an expert in OpenGL and Unity who can resolve these issues. 1. The measurement line Anchors are not placed on the same plane. So the exported Floor Plan image is skewed. 2. Need to export the final image in Transperant Png and SVG format. Will share the code with the shortlisted candidates. Bid only if you have worked with AR in Unity and know how to export project for XCode and Android Studio.

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