The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unreal Engine is a game engine created by Epic Games and released in 1998. It is now used widely as a real-time 3D creation environment, allowing you to build highly detailed, interactive, and immersive 3D experiences. Unreal Engine is used as the primary game engine in video games, as well as for visual effects motion graphics, and in film production.
An Unreal Engine Specialist can help you make your vision come to life with lifelike environments, immersive experiences, and stunning visuals. You can hire an Unreal Engine professional to help you create amazing animations and renderings from scratch, or work with existing content to modify and script levels that are tailored to your project needs. With the help of an Unreal Engine expert, you can create your own virtual environment that looks exactly like the real one—complete with interactive objects and realistic 3D animations.
Here's some projects that our expert Unreal Engine Specialists made real:
Unreal Engine is the go-to solution for creating engaging visuals and lifelike experiences. If you’re looking for an Unreal Engine specialist who can go above and beyond to make your project dreams come true, post your project on Freelancer.com today! Our professionals can provide quality assurance for projects of any size or scope—and bring your vision to life!
Sur 20,913 commentaires, les clients ont évalué nos Unreal Engine Specialists 4.9 sur 5 étoiles.Unreal Engine is a game engine created by Epic Games and released in 1998. It is now used widely as a real-time 3D creation environment, allowing you to build highly detailed, interactive, and immersive 3D experiences. Unreal Engine is used as the primary game engine in video games, as well as for visual effects motion graphics, and in film production.
An Unreal Engine Specialist can help you make your vision come to life with lifelike environments, immersive experiences, and stunning visuals. You can hire an Unreal Engine professional to help you create amazing animations and renderings from scratch, or work with existing content to modify and script levels that are tailored to your project needs. With the help of an Unreal Engine expert, you can create your own virtual environment that looks exactly like the real one—complete with interactive objects and realistic 3D animations.
Here's some projects that our expert Unreal Engine Specialists made real:
Unreal Engine is the go-to solution for creating engaging visuals and lifelike experiences. If you’re looking for an Unreal Engine specialist who can go above and beyond to make your project dreams come true, post your project on Freelancer.com today! Our professionals can provide quality assurance for projects of any size or scope—and bring your vision to life!
Sur 20,913 commentaires, les clients ont évalué nos Unreal Engine Specialists 4.9 sur 5 étoiles.I’m creating an Oculus Rift/Quest experience where real-time behavioural analysis personalises the scene around the user. Your mission is to architect the entire flow: craft the immersive VR environment, connect it to an AI model that monitors and interprets player actions, and keep everything running smoothly on standalone hardware. Unity or Unreal Engine are both acceptable—use whichever lets you work fastest while still delivering crisp visuals and solid frame-rates. Expect to dive into C# or C++, leverage SDKs for hand and controller tracking, and integrate external or custom APIs to feed behavioural data back into the game loop. Deliverables I need from you: • A Quest-ready build featuring at least one interactive level. • Functional AI module that classifies...
3D / Digital Twin / AR Developer – Existing Automotive Platform I are looking for an experienced 3D, Digital Twin, WebGL/AR or computer-vision developer to implement a clearly defined 3D capability within an existing automotive technology platform. This is not a greenfield project. The wider system architecture, digital-twin concepts, component identity model, interfaces, schemas, test requirements and integration boundaries already exist. I am looking for someone who already knows this area and can efficiently implement the supplied SP-06 High-Fidelity 3D, Scanning and AR Capability work package. Initial Assignment The Upwork engagement is focused on a bounded / proof-of-capability for one supplied vehicle or use case. The implementation should demonstrate the core technical pipelin...
I want to take a brand-new first-person, role-playing adventure from concept to a polished mobile release on both iOS and Android. The core of the job is building a complete RPG experience optimised for touch controls: real-time combat, character progression, inventory, and an engaging narrative that unfolds through fully interactive 3-D scenes. I will supply the high-level lore, key characters, and basic gameplay loops. From there you would: • translate that lore into a detailed game design document • prototype core mechanics quickly so we can test feel and flow on real devices • iterate on level design, UI, and combat balance until the game plays intuitively on small screens • deliver a store-ready build, all source code, and accompanying art/audio assets that...
We are a real estate company focused on premium agricultural/farm properties and are looking for an experienced 3D Architect / 3D Visualizer / AR-VR Developer to create a highly realistic 3D digital model of our property. The objective is to create an immersive 3D experience that can be shown to prospective customers through AR/VR, allowing them to understand the property layout, surrounding landscape, farm development, amenities and proposed structures before visiting the actual site. This project may become an ongoing requirement for additional properties. What We Need: We will provide the available property/site information, including: Property/site layout Land dimensions and boundaries Survey/site plan or CAD drawings, if available Location information Proposed development plan B...
I’m building a small but polished prototype for a 2.5D side-scrolling game that uses fully lit, low-to-mid poly 3D models rather than pixel art or hand-drawn sprites. The setting is a ruined, post-apocalyptic world overrun by grotesque monsters and demonic creatures, so every visual and audio cue should reinforce that bleak, other-worldly atmosphere—think small villages on the outskirts of ruined cities with scorched skyscraper shells, ash-filled skies, snarling beasts, and occult runes glowing in the debris. Core loop The vertical slice I need will showcase moment-to-moment quests and fluid, tactile combat. Players move along a single plane while the camera shifts subtly to reveal 2.5D depth. They can pick up simple objectives (rescue a survivor, power up a generator, retri...
I’m commissioning a PC-only, first-person tactical shooter and need a seasoned developer or small team to take it from concept to a playable build. The project’s heart is tight, skill-based gunplay, layered with strategic elements such as cover, flanking routes, and AI that punishes reckless moves. Think more deliberate than an arcade run-and-gun, yet still instantly satisfying when the plan comes together. Core scope • First-person perspective exclusively • Target platform: Windows PC (no console or mobile ports needed) • Emphasis on realistic weapon handling, hit detection, and moment-to-moment tactical decision-making I’m engine-agnostic—Unreal Engine, Unity, or a custom solution are all viable so long as performance, mod-friendliness, and ...
I’m developing a stylized low-poly medieval fantasy game in Unreal Engine 5 called GuildFall, and I’m looking for a 3D artist to create a custom Adventurer Guild Hall. I already use a medieval low-poly village asset pack, and I will provide reference images. The Guild Hall should visually fit naturally into the same world while still looking more important and unique than the surrounding houses. What I Need Exterior Custom Adventurer Guild building Medieval fantasy / stylized low-poly style Medium to large size More impressive than normal village houses Clearly recognizable main entrance Space for a guild sign, emblem, banners or flags Interesting silhouette that makes it feel like an important landmark Game-ready and optimized for Unreal Engine 5 Proper UVs Stylized textur...
I want to bring to life a cross-platform survival game in the spirit of the recent “Whiteout Survival” ads. The project targets both iOS and Android from day one and must feel native on each store. Core Vision • 3D graphics that deliver the same cold, rugged atmosphere shown in the ad, optimised for mid-range devices without sacrificing visual punch. • Engaging survival mechanics: temperature, hunger, shelter, and day-night cycles that constantly pressure the player. • Deep yet intuitive resource-management loop covering gathering, crafting, base upgrades, and worker assignment. Scope of Work You’ll take the concept from paper to a test-ready build. That means creating stylised low-poly assets or integrating stock packs where it saves time, se...
I’m expanding a game project and need a single low-poly prop built to a realistic standard. You’ll work from reference images that I’ll supply, keeping the triangle count lean enough for real-time performance yet detailed enough to read convincingly up close. Topology must be clean, UVs non-overlapping, and everything ready for drag-and-drop use in Unity or Unreal. Because the model will live in-game, optimisation is just as important as visual fidelity. Please make sure shading holds up under dynamic lighting and that textures stay crisp at common streaming resolutions. Deliverables • .fbx (or .obj) of the final mesh • PBR texture set: Albedo/Base Color, Normal, Roughness, Metallic (plus AO if you bake one) • Optional LODs if you already generate t...
I’m ready to turn a fresh mobile game idea into reality and need an experienced developer who can take it end-to-end for both iOS and Android. The core concept is already sketched out; what I’m missing is the technical muscle to code, design, test, and launch a polished product on the App Store and Google Play. Here’s what I expect: • Unity, Unreal, Godot, or another proven cross-platform engine that lets us maintain a single codebase while still delivering native-feeling gameplay on each platform. • Collaborative refinement of mechanics, art style, and monetisation approach (ads, in-app purchases, or premium—whichever best suits the final design we agree on). • Weekly playable builds so we can iterate quickly on feedback. • Full opt...
I need a fully-playable “single cell” environment built for Unreal Engine that feels alive, compact, and visually rich. Picture a village packed with narrow streets, layered architecture, and functional interiors, then wrap it with a believable stretch of surrounding countryside—farmland, forest edge, maybe a river bend—so the entire cell supports core gameplay (exploration, combat, NPC routines, and basic quest logic). Scope • Create one self-contained level streamed or loaded as a single cell. • Optimise meshes, LODs, foliage, and shaders so the area holds solid performance on mid-range PCs. • Light and post-process the scene for a natural day/night cycle; dynamic lighting is preferred • Include collision, navmesh, and simple pathing so ...
I need a single high-poly humanoid model built for an online, multiplayer environment. The look must be realistic—lifelike facial proportions, natural body topology, and clean surface definition that will hold up when viewed close in-game. The character will wear very simplistic formal clothing (think minimal-detail suit or dress ensemble). Keep the garment geometry separate from the body so we can swap outfits later, but please keep everything inside one scene file for easy reference. No armor, fantasy gear, or exaggerated shapes—just subtle, modern formal wear that feels believable. Rigging and animation are not part of this job; I only need the sculpted and retopologized mesh, properly UV-unwrapped and ready for our in-house rigger. Normal, roughness, and albedo maps shoul...
I have an idea for a fast-paced third-person action title built specifically for iOS and Android. I’m looking for a developer who can take the concept from a rough design document all the way to a polished APK/IPA that passes store submission. Core mechanics will centre on short, intense combat encounters, fluid character movement and a progression loop that keeps players coming back. You will need to handle character control, enemy AI, level spawning, UI, basic VFX/SFX integration and in-app purchases. I expect a build that runs smoothly on mid-range devices without sacrificing visual flair, so optimisation experience for mobile GPUs is important. I’m open to Unity or Unreal—choose whichever engine you feel delivers the best performance for a third-person camera system,...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
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