oResponsible for the Design and implementation of the technical aspects in-game effects.
oExpertise with game physics , level design , Game Quality & Optimization , shaders , Lighting and Baking .
oEfficiency in rigging custom cartoon & realistic characters, biped, facial rigs , quadruped, vehicles, creatures, robotics, props , motion capture rigs .
oUsing and Writing Mel Scripts
oStrong knowledge and execution of the animation principles.
oExpertise in working with a Motion Builder
oCharacter Animation using motion capture files in Motion Builder
oSolid understanding of the production processes and pipelines of CG Animation.
oExpertise in Rigging Characters for Games, based on technical limitations of the Game Engines.
oModeling , texturing , lighting and rendering knowledge.
oStrong foundation in Mathematics, Physics, Programming, Computer Science & Engineering Aspects.