Cometdemplois
...library) 3. we would like to merge an ION SFU service with our existing Video Conference implementation for both Cameras (Browser) and ScreenShare (Browser or Native Windows mentioned in para 2.) to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server may connect with existing peers and/or existing signaling WebSync server via WebSync based protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for
...library) 3. we would like to merge an ION SFU service with our existing Video Conference implementation for both Cameras (Browser) and ScreenShare (Browser or Native Windows mentioned in para 2.) to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server may connect with existing peers and/or existing signaling WebSync server via WebSync based protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for
...library) 3. we would like to merge an ION SFU service with our existing Video Conference implementation for both Cameras (Browser) and ScreenShare (Browser or Native Windows mentioned in para 2.) to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server may connect with existing peers and/or existing signaling WebSync server via WebSync based protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for
...library) 3. we would like to merge an ION SFU service with our existing Video Conference implementation for both Cameras (Browser) and ScreenShare (Browser or Native Windows mentioned in para 2.) to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server may connect with existing peers and/or existing signaling WebSync server via WebSync based protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for
...library) 3. we would like to merge an ION SFU service with our existing Video Conference implementation for both Cameras (Browser) and ScreenShare (Browser or Native Windows mentioned in para 2.) to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server may connect with existing peers and/or existing signaling WebSync server via WebSync based protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for
...library) 3. we would like to merge an ION SFU service with our existing Video Conference implementation for both Cameras (Browser) and ScreenShare (Browser or Native Windows mentioned in para 2.) to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server may connect with existing peers and/or existing signaling WebSync server via WebSync based protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ and C#/ASP.NET
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ and C#/ASP.NET
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ and C#/ASP.NET
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or Go WebRTC
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or Go WebRTC
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or Go WebRTC
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. there is optional option to build SFU server based on C#/ASP.NET with integrated MixedReality-WebRTC c# library. 5. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 6. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 7. job is only for serious real talented C++ or C# coder who
...c++ WEBRTC SFU (develop a new server from scratch, and not implmenting/customizing exsiting known solutions) to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for serious C++ coder who has lot of experience
...c++ WEBRTC SFU (develop a new server from scratch, and not implmenting/customizing exsiting known solutions) to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for serious C++ coder who has lot of experience
...c++ WEBRTC SFU (develop a new server from scratch, and not implmenting/customizing exsiting known solutions) to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for serious C++ coder who has lot of experience
...controller for those remote browser based participants. 3. we would like to build a server based c++ WEBRTC SFU to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for serious C++ coder who has lot of experience
...controller for those remote browser based participants. 3. we would like to build a server based c++ WEBRTC SFU to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for serious C++ coder who has lot of experience
...controller for those remote browser based participants. 3. we would like to build a server based c++ WEBRTC SFU to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for serious C++ coder who has lot of experience
...controller for those remote browser based participants. 3. we would like to build a server based c++ WEBRTC SFU to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for serious C++ coder who has lot of experience
...controller for those remote browser based participants. 3. we would like to build a server based c++ WEBRTC SFU to support large audience in room (10-100 participants) and also record existing A/V/SS streams in existing meetings, based on latest WebRTC c++ library used also by our broadcasting screen share client. 4. for WebRTC Signalling we use Frozen Mountain WebSync library who built upon The CometD / Bayeux protocol (). SFU server will connect with existing peers using WebSync server protocols as well. 5. need also very good knowledge in modern WebRTC JavaScript, in order to tweak existing WebRTC mesh p-2-p implementation, in order to adapt and connect with new SFU use-case. 6. job is only for serious C++ coder who has lot of experience
...Bitbucket • Git, npm and node • Pipeline deployments • SFDX / Salesforce CLI Design (nice to have) • Creating and updating SVG • Working with image editing tools (vector based) AWS (big plus if existing, otherwise can learn quickly) • Lambda functions • Dynamo DB • S3 Others – working with: (required) • Secure coding guidelines • test driven development (TDD) • Large data sets • Service workers and cometd • Progressive web apps (PWA) • Selenium-based tools for regression testing (not required, but a plus for future DevOps) We will only entertain candidates who are individual freelancers/contractors and NOT PART of any consulting groups. To prove that you have read all the posting details, please mention ...
We're a NZ based startup looking for a Philippines-based Senior Salesforce Developer for a 6 month engagement to work on our B2C platform. Below are the skill sets we are looking for: Salesforce (required) • Communities • APEX and SOQL ...node • Pipeline deployments • SFDX / Salesforce CLI Design (nice to have) • Creating and updating SVG • Working with image editing tools (vector based) AWS (big plus if existing, otherwise can learn quickly) • Lambda functions • Dynamo DB • S3 Others – working with: (required) • Secure coding guidelines • test driven development (TDD) • Large data sets • Service workers and cometd • Progressive web apps (PWA) • Selenium-based tools...
We're a NZ based startup looking for a Philippines-based Senior Salesforce Developer for a 6 month engagement to work on our B2C platform. Below are the skill sets we are looking for: Salesforce (required) • Communities • APEX and SOQL ...node • Pipeline deployments • SFDX / Salesforce CLI Design (nice to have) • Creating and updating SVG • Working with image editing tools (vector based) AWS (big plus if existing, otherwise can learn quickly) • Lambda functions • Dynamo DB • S3 Others – working with: (required) • Secure coding guidelines • test driven development (TDD) • Large data sets • Service workers and cometd • Progressive web apps (PWA) • Selenium-based tools...
...JPA/Hibernate; hands on Javascript/jQuery with understanding of HTML/CSS and how web-server works; understanding of REST- services principles; friendly to XML, JSON and system shell (Unix-based and Windows). Will be a plus: experience with cloud services such as Amazon, Google or Microsoft Azure; experience with databases MySQL, Postgres or Oracle; experience in creating of REST-services, Websockets or CometD communications; NoSQL databases such as MongoDB or Casandra; skills in using Maven and Git/SVN tools; experience with Agile/Scrum methodologies and project organization tools (issue tracker, code-review, support forums etc). Preferences will have developers from Ukraine, especially from Cherkasy city, as we'd like to meet eventually to talk face-to-face and share a c...
...JPA/Hibernate; hands on Javascript/jQuery with understanding of HTML/CSS and how web-server works; understanding of REST- services principles; friendly to XML, JSON and system shell (Unix-based and Windows). Will be a plus: experience with cloud services such as Amazon, Google or Microsoft Azure; experience with databases MySQL, Postgres or Oracle; experience in creating of REST-services, Websockets or CometD communications; NoSQL databases such as MongoDB or Casandra; skills in using Maven and Git/SVN tools; experience with Agile/Scrum methodologies and project organization tools (issue tracker, code-review, support forums etc). Preferences will have developers from Ukraine, especially from Cherkasy city, as we'd like to meet eventually to talk face-to-face and share a c...
Need expert for developing a .Net client which uses Bayeux protocol and http polling with cometd server