Just modification is required in my existing 3Ds max(or better if done in sketchup file but needs to be converted to 3Ds max at last).5-10 view of Exterior design (with a bit interior) of a building would be [se connecter pour voir l'URL] bid if you can start now and within budget.
I want an architect or graphic designer to make me 3 photorealistic pictures (in 3ds Max I guess) that show in a 3d way the plans that I have already done. If the project is exactly what I want, there is an extra bonus for your effort. If you are interested for my job, please contact with me to give you furthermore information.
....). 3. The finished 3D model (including all textures and materials) should be delivered in a format which allows further processing in Blender (".blend", ".dae", ".3ds", ".fbx", ".obj") without problems (especially regarding the import of textures and materials). 4. The meshes of the individual components and assemblies ...
I need an animation showing side view of coast. Water interacts with the wall, waves show up and the water from the back damages ...waves show up and the water from the back damages the wall. This needs to be shown well so please apply if you've worked with water simulation before.I will need this done in 3ds max + Vray and will need the source files.
...assimp. This link describes how to solve issue 1 using glfw instead of sdl [se connecter pour voir l'URL] Create basic 3D modeller CAD using C++, SDL, OPENGL, ImGui, Assimp(obj and dae loading), GL3W--not GLFW. Needs to run and you need to help me get running on ubuntu using clang compiler. All libraries
Include to start : - All daz ressources - Daz file with model, morphers, clothes selection (120 clothes) Goal : Have an unique .FBX or .Max file with rigg and morphs Ideally i want to control the model with pose saver Problems : My library is big ans my model take morphers to others invisible models in scene. My file in export is too huge and contain too many morphers.
We are looking for a 3D modeller who is exceptionally good at creating and editing detailed 3D models. Experience with heritage models and/or sculptures is preferred.