Ecosystem in Unity 3D

par RodionKarimov
Ecosystem in Unity 3D

Ecosystem is the example of using AI techniques in Unity 3D game engine. It uses State Machines, behaviours ( obstacles avoidance, group behaviours, pursuing and evading and others ) and messages. In place of herbivores there are Lerpz ( actors from Unity examples ) and in place of carnivores there are spartan warriors. Animal have stamina, it constantly decreases and they must eat to restore it. When their stamina is high and they are adult already - they multiply. Bush plants are eaten by herbivores, when bush is eaten or defined period of time have passed - bush disappear. Periodically bush plants are spawned at random positions. You can download this example here - .

image of username RodionKarimov Flag of Russian Federation Polevskoy, Russian Federation

Me concernant

Hello, I create : - Games and applications in UDK and Unity3D game engines. - Server-based services with use of PHP scripts; databases ( PostgreSQL and MySQL ); WordPress, Drupal and HostCMS CMSes; ZendFramework; Magento E-Commerce system; HTML, CSS, JavaScript, JQuery and Bootstrap technologies.

$6 $ US / h

6 évaluations