Working in this field for over 8 years, working on software like
Maya,
3DS Max,
Substance Painter,
Substance Designer,
Mega scan mixer ( For Texture making )
Unreal,
Mudbox,
We Specialize In Various Art Styles Ranging From Hand-Painted Stylized To Physically Based Rendering, That Includes :
Weapons
Vehicles
Environments ( 3ds max, Unreal )
Characters
Level Design,
3d Walk Through,
Product Visualization
Single Props (Hard Surface And Organic)
Focuses On Building Long Term Relations With Clients By Providing Immense Flexibility As Per The Need And Requirement Of The Project.
Our aim is to fulfill our customer need with quality work and finish the project on time.
Looking forward to hearing from you.