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Drapeau de Portugal Póvoa De Varzim, Portugal
Membre depuis le 17 décembre 2011
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I'm a BSc & MSc in Informatics Engineering alumni at University of Minho, Portugal. Currently on a start-up project: Timly ([login to view URL])
$20 USD/hr
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Avis récents


Co-fundor and developer

May 2012

Front-end/back-end developer of Timly, with focus in modeling, implementing and testing functionalities. YTPoint is a startup developing innovative products for time management and productivity in web and mobile environment. With Timly all service providers (hairdressers, driving schools, beauty salons, mechanics, etc.) can make its agenda online and accessible to accept appointments from their customers automatically, manage resources and have their own online page.

Junior Researcher

Sep 2011 - Jul 2012 (10 months)

Investigating tools and methods to capture, represent and visualize complex materials, to be integrated into CAD software to improve designers workflow. In particular, using Bidirectional Texture Function (BTF), OpenGL and GLSL.

Junior Researcher

Jul 2011 - Aug 2011 (1 month)

Internship at University of Texas at Austin, under the UT@A-Portugal program. Investigating realistic ways of representing complex materials.


BSc in Computer Engineering

2006 - 2010 (4 years)

MSc in Computer Engineering

2010 - 2012 (2 years)


Workshop on GPU Programming for Scientific Applications (2011)

University of Coimbra

Attended the Workshop on GPU Programming for Scientific Applications, University of Coimbra, Coimbra, Portugal. July 2011.

Winter Advanced Computing Seminar 2011 (2011)

University of Minho

Attended the Winter Advanced Computing Seminar 2011, University of Minho, Braga, Portugal. January 2011


Real-time Visualization of a Sparse Parametric Mixture Model for BTF Rendering

Bidirectional Texture Functions (BTF) allow high quality visualization of real world materials exhibiting complex appearance and details that can not be faithfully represented using simpler analytical or parametric representations. Accurate representations of such materials require huge amounts of data, hindering real time rendering. BTFs compress the raw original data, constituting a compromise between visual quality and rendering time. This paper presents an implementation of a state of the art BTF repres


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