Ice Cave

by moumenesofian
Ice Cave

The ideea of this scene started out as a metrial test in vray, and as i was testing the material i became aware that i needed a more complex scene to properly test the material, so i let my imagination take the lead. I knew for sure that i wanted to be a Sci-fi scenery, because i like everythimg about sci-fi and i first started painting the background in Photoshop. Then, i modeled the ice pillars and all the other major elements. render time was pretty high because of the complex ice material and because of the displacement, it took about a day to render and then i started the post production in Ps.

image of username moumenesofian Flag of Romania Bucharest , Romania

About Me

[login to view URL] I\'m a CG artist from Bucharest, Romania now working at Carioca Studio ([login to view URL]). I was born 22 september 1985 in Algeria and moved to Romania. I studied art school in Braila and Landscape Architecure college in Bucharest. My speciality is 3D illustration, with skills in, sculpting, modeling, topology, texturing and lighting. SUMMARY OF QUALIFICATION • 8 years experience as CG Generalist • 5 years experience working on advertising market (2 years leading a team of 6) • Self-taught artist with the ability to adapt, learn and improve a new workflow and tools. • Exceptional lighting skills and a strong composition sense. • High experience with problem solving and creative solutions • Exceptional ability to understand 3d scenes development and to work collaboratively. • Organized and managed timelines to ensure all work are completed and submitted on schedule. • Great ability to follow directions, complete tasks independently and manage or delegate functions. • Solid ability in the overview of the entire 3d scene process including modeling, texturing, shading, lighting, compositing and post-production. Specialties: CG Generalist, with skills in: sculpting, modeling, topology, texturing, shading and lighting.

$ 20 USD/hr

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