OpenGL Playground
by
GameDroids
Name: Playground System: Windows, Linux Language: C, OpenGL Date: Jul 2009 This was a test project with OpenGL 3D graphics, with the goal to define 3D objects without the help of other programs (as 3ds Max). The resulting game was pretty simple and similar to known puzzles where the player has to move a ball across a board with different obstacles. In order to do so, the board can be rotated and tilted in every direction. Once the ball is in the hole, the level is finished and a more complex puzzle appears.
About Me
I am a German software developer from France specialized on mobile applications and -games (especially for Android).
$ 35 USD/hr
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