Zero One Omega - PC Game
As Full Sail Students our final project was to work as a group on a game for 4 months. I was nominated Team Leader and I also dealt with the other leads and keeping the group on task. I also dealt with the technical aspects of the game, meaning my work in Kismet in the unreal engine was a huge part of the games end experience as well as doing all the coding needed for the game to run Successfully. I also worked with each team member and helped them understand aspects of the engine that will increase productivity such as cleaner kismet that does work for us and importation of png files for draw texture calls.
About Me
My specialties are in gameplay mechanics and 3D modeling/lighting. I have worked with all the major 3D packages and I am quick to learn new versions of software. I have worked in many engines such as the Unreal Engine and the Unity 3D engine. My specialty school has thought me all the industry standards in the production of games and I am ready to put them to work.
$ 30 USD/hr
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