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Create a 40s animation
“He was awesome , creative and professional. Very impressive guy and I enjoyed working with him.”Lynn T. il y a un mois
After leaving Ubisoft Reflections, myself and two other colleagues formed "High Tea Frog", a game studio focused on games with a more upbeat attitude.
UI ArtistJun 2011 - Aug 2017 (6 years)
During my time at Ubisoft Reflections, I worked on Driver: San Francisco, The Crew, Tom Clancy's The Division, and some more smaller projects. As a UI artist, I worked on everything from in-world markers to mini-maps, with game-to-player feedback as my focus.
Game DesignerJan 2011 - Apr 2011 (3 months)
I briefly worked with the Open University to create an educational game which could be used in the national curriculum, based on the auditory system.
ArtistMay 2009 - Dec 2010 (1 year)
At TPLD, our job was to create smaller team-building games and educational experiences which could be used in classrooms, ice-breaking sessions for businesses, and more.
ArtistSep 2008 - Mar 2009 (6 months)
In my short contract working at Rare I had the opportunity to work on several games, including Banjo: Nuts and Bolts, Viva Pinata: Trouble in Paradise, and the now-cancelled Kameo 2.
MA Game Art and Animation (2008)University of Abertay, Dundee
This course focused on the creation of animations and assets specifically for videogames.
BA Computer Arts (2006)University of Abertay, Dundee
This course had more varied criteria, including frame-by-frame 2d animation, 3d animation, modelling, skinning, rigging and more.
HND Video Production (2005)Perth College
This course centred around cinematography, editing and filming video.
"Most Marketable Product" Award (2007)Dare to be Digital
As part of the "Dare to be Digital" amateur game development competition, our game "Metalheads", of my design, won the "Most Marketable Product" award for its focus on the rapidly-growing handheld market.
4J Studios "Interactivity Award" (2007)4J Studios
A small award given during the post-graduate period for the uniqueness in my pitch for "Synth", an asymmetrical, cooperative Nintendo DS game.