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I need a compact GLB file that drops straight into my WebAR platform and plays a short, realistic sequence: a small fire ignites at the base of the screen, heat waves rise, the on-screen temperature gauge climbs, and the sprinkler head I'll provide photograph for you triggers exactly at 155 °F, releasing water that extinguishes the flames. Key points to hit • Style: keep flames, steam, and water photo-real; no stylized or cartoony effects. • Color: standard reds, oranges, and yellows for fire, clear water, neutral metals—nothing fancy beyond nature’s palette. • Performance: must load quickly and run smoothly on both iOS and Android handsets in browser-based AR. Aim for low-poly geometry, efficient PBR textures, and minimal draw calls so the file stays lightweight without losing believability. • Timing: gauge rise and sprinkler activation need to feel natural and should sync with the 155 °F mark. Total animation 10-15 seconds I’ll supply high-res reference photos of the specific sprinkler head plus any extra angles you request. Deliver the finished GLB along with a short note on poly count, texture sizes, and any compression applied so I can verify it meets our WebAR limits.
Project ID: 40391353
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37 freelancers are bidding on average $27 USD/hour for this job

Hi , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in Web Development, Augmented Reality, 3D Design, 3D Rendering, 3D Animation, 3D Graphic Design, Animation and 3D Modelling. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Thanks for giving opportunity
$49 USD in 28 days
6.5
6.5

Dear , We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in 3D Rendering, Animation, 3D Modelling, 3D Animation, 3D Design, Augmented Reality, Web Development, 3D Graphic Design and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
$25 USD in 5 days
4.9
4.9

Hi, I reviewed your requirement, and this is a balance between realism and strict performance limits. Most attempts either look good but lag, or run smoothly but feel fake. I’ll build a lightweight GLB with optimized geometry and PBR textures, keeping fire, heat distortion, and water effects realistic without heavy simulation overhead. The animation will be tightly timed so the temperature rise and sprinkler trigger sync naturally at 155°F within the 10–15s sequence. Everything will be optimized for WebAR with minimal draw calls and smooth performance across iOS and Android. You’ll receive the final GLB plus a clear breakdown of poly count, textures, and compression used. Quick question, do you have a target file size or performance budget I should stay within? Best regards, Muskan
$50 USD in 48 days
4.6
4.6

I can build a lightweight, realistic GLB WebAR animation with fire ignition, heat rise, gauge reaching 155°F, and sprinkler activation with water extinguishing the flames, fully optimized for smooth iOS/Android performance. You’ll get the GLB plus polycount, texture sizes, and compression details. Best Regards, Muhammad
$20 USD in 40 days
4.4
4.4

Hi, Could you share the reference photos of the sprinkler head as well as any specific angles you need? I can create a lightweight GLB file that features realistic fire and water effects, keeping performance in mind for smooth AR experiences on both iOS and Android. My approach would involve using low-poly geometry and efficient PBR textures to ensure quick loading times while maintaining a natural appearance. I’ll ensure the flame ignites and the temperature gauge accurately reflects the 155 °F mark before the water sprays, creating a fluid 10-15 second animation. I’m excited to work on this and will provide detailed notes on poly count and texture sizes upon completion. I have extensive experience in 3D modeling and animation, and I’m committed to delivering high-quality results. Best Regards, MADTechUK
$18 USD in 48 days
4.1
4.1

As a seasoned web developer with deep expertise specifically in WebGL and WebAR, I have the technical know-how and artistic eye to create something truly incredible for your fire scene. My proficiency in low-poly geometry and PBR textures will ensure that your ambitious project not only performs smoothly on both iOS and Android handsets, but also remains lightweight without sacrificing on quality or realism. Moreover, my commitment doesn't end with the finished work. I assure you that I'll provide a detailed note on poly count, texture sizes, and any compression applied along with the GLB file. With my track record of turning complex vision into tangible reality, I believe hiring me will be the most impactful decision you make for this project. Let's collaborate and create fire together!
$15 USD in 40 days
3.0
3.0

Hey, I understand the need for a compact GLB file that seamlessly integrates into your WebAR platform to simulate a realistic fire scene with precise sprinkler activation. To achieve this, I'll focus on maintaining photo-realistic elements for the flames, steam, and water while adhering to natural color palettes and ensuring smooth performance on both iOS and Android devices. For optimal performance, I plan to utilize low-poly geometry, efficient PBR textures, and minimal draw calls to keep the file lightweight without compromising visual quality. The timing of the animation, especially the gauge rise and sprinkler activation at 155 °F, will be carefully synchronized to enhance the overall realism of the sequence. I look forward to working on this project and will provide the finished GLB file alongside detailed information on poly count, texture sizes, and compression techniques used to meet your WebAR requirements. Isaiah
$20 USD in 40 days
1.5
1.5

When lifelike fire effects lag or break immersion in mobile WebAR, it ruins the impact and slows everything down. I get how tough it is to balance photo-real visuals with fast load times, especially when every detail from the steam to the temperature gauge has to hit just right. If the flames or water feel off or the sprinkler triggers too late, the whole scene can fall flat and frustrate users. You can expect a compact, fast-loading GLB that brings your fire scene to life with natural colors, realistic textures, and timing that matches the exact sprinkler trigger point. The result is a smooth, believable sequence that works perfectly in browser AR. First, I’ll review your reference photos and clarify any angles needed. Next, I’ll build the animation with careful attention to poly count and texture efficiency. Finally, you’ll get the optimized GLB with a quick summary of its specs for easy review. Which device do you plan to use for your first test run?
$21 USD in 40 days
1.4
1.4

I will provide a compact, high-performance GLB file tailored specifically for your WebAR platform. My approach focuses on creating a photorealistic 15-second sequence that balances visual fidelity with the strict performance requirements of mobile browsers. I will utilize low-poly geometry and optimized PBR textures to ensure the fire, steam, and water look natural while maintaining minimal draw calls for smooth performance on both iOS and Android. The animation will be precisely timed to sync the temperature gauge rise with the 155 °F sprinkler activation, using the reference photos you provide to ensure the sprinkler head model is accurate. Along with the final asset, I’ll include a technical breakdown of the poly count, texture sizes, and Draco compression settings used to verify it fits within your WebAR limits. Questions for clarity: What is the target file size limit (in MB) for your specific WebAR environment? Should the temperature gauge be an integrated part of the 3D scene, or an overlay UI element that I need to animate via the GLB's internal timeline?
$20 USD in 40 days
1.1
1.1

Hello, As someone with a decade of experience building scalable and high-performing systems - from SaaS platforms to real-time apps, I'm confident in my ability to bring your mobile-optimized WebAR fire scene vision to life seamlessly. Your key points are exactly the kind of challenge I thrive on - style, color, performance, timing - all of it speaks deeply to the way I create and deliver quality projects. I've managed complicated projects and ensured they adhere to strict criteria, similar to this one with lots of details and specific needs. Not only can I deliver you an efficient GLB file that loads quickly and runs smoothly on both iOS and Android handsets, but I can also provide you with a low-down on poly count, texture sizes, and any compression applied ensuring they fit WebAR limits. To ensure a top-notch collaborat Thanks!
$15 USD in 33 days
0.0
0.0

Hello, I understand your requirements for a compact GLB file to create a realistic WebAR fire scene. I will design a small fire that ignites at the base of the screen, featuring photorealistic flames, heat waves, and an accurate on-screen temperature gauge that climbs until it triggers the sprinkler head you provide. The animation will naturally flow over 10-15 seconds, ensuring the gauge rise and sprinkler activation sync perfectly at the 155 °F mark. I will use standard reds, oranges, and yellows for the fire, along with clear water and neutral metal colors, avoiding any stylization. Performance is key, and I will focus on low-poly geometry, efficient PBR textures, and minimal draw calls to ensure a lightweight file that loads quickly on both iOS and Android devices. Your reference photos will be invaluable, and I’ll deliver the GLB along with a note detailing the poly count, texture sizes, and compression applied to meet your WebAR limits. Could you please provide the high-res reference photos of the sprinkler head as soon as possible? Thanks,
$15 USD in 1 day
0.0
0.0

Hi, We are available to take this on and get your WebAR-ready GLB file performing perfectly. The main issue with realistic fire and fluid sequences in browser-based AR is usually managing the draw calls and texture memory while keeping the PBR materials looking authentic. Are you planning to use Basis Universal compression for the textures to maximize performance on mobile browsers and do you need the temperature gauge to be a separate mesh or integrated into the single model file? Our team recently developed a similar high-performance asset for an industrial safety firm that required a realistic combustion sequence and used efficient vertex animations to simulate heat waves then optimized the PBR textures to stay within the strict WebAR limits while maintaining a photo-real aesthetic. My fix achieved smooth playback on both iOS and Android devices without sacrificing the visual quality of the flames or water spray. I am eager to discuss the project further. Reach out to initiate a conversation! Best regards, Quantum Code Solutions.
$18 USD in 40 days
0.0
0.0

Hi There Do you already have the full app flow, screen designs, and API scope ready, or should the first phase include planning and structure? Do you want the first release focused on a clean MVP, or should features like push notifications, payments, analytics, and admin tools be included from version one? I can build your iOS app with a clean user experience, stable architecture, and production ready code that is easy to maintain as the product grows. I focus on smooth performance, clear communication, and a practical build process from prototype through testing and App Store ready delivery, so the app is not only finished but solid enough for real users. I would be happy to discuss the app details further on chat. Best Oleksandr Animation, 3D Modelling, Web Development, 3D Animation, 3D Rendering, 3D Design, Augmented Reality and 3D Graphic Design
$50 USD in 18 days
0.0
0.0

Hello, I’d love to help you craft a mobile‑optimized WebAR fire scene that feels truly realistic and still performs smoothly on both iOS and Android. I’ve worked extensively with low‑poly modeling, efficient PBR texturing, and AR‑ready animation, so creating a photo‑real ignition, heat shimmer, rising temperature gauge, and precise sprinkler trigger at 155 °F is right in my wheelhouse. I can build a compact GLB that balances performance and believability, ensuring flames, steam, and water stay true to natural color and behavior. With your high‑res sprinkler head photos, I’ll match the metal details accurately and sync the extinguishing sequence within the 10-15 second window. I’ll also include a brief note summarizing poly count, texture sizes, and compression so it fits cleanly into your WebAR pipeline. Best regards!
$40 USD in 33 days
0.0
0.0

I can create a compact, mobile-optimized GLB fire scene that will drop directly into your WebAR platform and play a short, realistic sequence without performance issues. The focus will be on believable fire, smoke, and lighting that read well on small screens and under typical mobile constraints. I’ve delivered optimized 3D assets for WebAR and real-time engines, including VFX-style elements where polygon count, texture size, and draw calls must stay tight while preserving visual quality. This includes baking detail into textures, careful LOD decisions, and testing across common mobile devices. My approach would be to design the fire scene, simulate or animate the effect, then aggressively optimize geometry and textures, ensuring the GLB meets your size and compatibility targets and loops or plays exactly as your platform requires. I would love to chat more about your project! Regards
$20 USD in 7 days
0.0
0.0

LIGHTWEIGHT WEBAR FIRE ANIMATION THAT RUNS SMOOTHLY. You need a realistic fire and sprinkler sequence that looks natural while staying lightweight enough to perform smoothly on mobile WebAR. I can create a clean, optimised GLB that balances realism with performance so it loads fast and runs reliably across devices. I’ve worked with visual sequences where timing and optimisation are critical, especially when syncing animations with specific triggers. Best way to approach this is to first define the animation flow and performance limits, then build and optimise the scene accordingly. I can also suggest ways to reduce load while keeping the visuals realistic and responsive. I can quickly map out the most efficient way to build this so you avoid performance issues upfront. — Riaan
$17 USD in 7 days
0.0
0.0

Hello, there, I hear you want a compact, photo-real WebAR GLB that runs smoothly on mobile and hits a precise 155 °F sprinkler trigger. I’ve built similar lightweight assets for browser AR where fast load and realistic visuals matter as much as the interaction timing. I’ll deliver a single, optimized GLB with low-poly geometry, compact PBR textures, and a structure that loads quickly on iOS and Android. A realistic production risk is keeping the trigger synchronized with the 155 °F event across devices and browsers. I’ll implement a deterministic animation timeline tied to a virtual temperature gauge, with careful timing and a simple state machine so the sprinkler fires exactly when the gauge hits the target, even if frame rates dip. The asset will be designed with a minimal draw-call footprint and texture atlases to avoid stutter, while preserving natural color and motion for fire, heat haze, and water. A practical improvement is to bake the core combustion and spray motion into a deterministic sequence, plus a lightweight lightmap and a small, streaming-friendly shader variant to preserve realism without sacrificing performance. This keeps the pipeline maintainable and easier to QC against WebAR limits. Thanks, Jim.
$20 USD in 1 day
0.0
0.0

Hello, I will deliver a compact, WebAR-ready GLB tuned for iOS and Android, with photoreal flames, steam, and water that stay faithful to real-world visuals. The model will be low-poly with efficient PBR textures and minimal draw calls to ensure rapid loading and smooth playback in browser AR. The 10-15 second sequence will start with a base-flame ignition, heat haze rising, and a temperature gauge climbing to the exact 155 °F trigger point, releasing water from your provided sprinkler head to extinguish the flames. I will align timing so gauge rise and sprinkler activation feel natural and synchronized with the 155 °F mark. You’ll supply high-res sprinkler head references; I’ll request any additional angles as needed to finalize fidelity. The finished GLB will come with a brief notes document detailing poly count, texture sizes, and compression applied for WebAR verification. Best regards,
$30 USD in 33 days
0.0
0.0

Hi, I can create a lightweight, realistic GLB for WebAR that shows fire ignition, heat distortion, temperature rise, and sprinkler activation at exactly 155 °F with water extinguishing the flames. I’ve worked on interactive web experiences where performance matters, so I’ll keep this optimized for browser-based AR on iOS and Android using low-poly assets, efficient PBR materials, compressed textures, and minimal draw calls while keeping the fire, steam, and water believable. I can also match the sprinkler head closely from your reference photos and deliver the final GLB with a short technical note covering poly count, texture sizes, and compression used. I’m ready to start. Best, Smit
$20 USD in 40 days
0.0
0.0

I’m highly aligned with your project needs, especially creating a compact, photorealistic GLB that integrates seamlessly with your WebAR platform. Your focus on natural fire and water visuals with efficient, low-poly design for smooth iOS and Android performance is clear and achievable. While I am new to Freelancer, I have tons of experience and have done other projects off site involving optimized 3D animations and PBR texturing that balance quality and performance. I can provide a quick draft animation synced to 155 °F with detailed notes on poly count and texture compression. I would love to chat more about your project! Regards, Bester Devenier
$18 USD in 14 days
0.0
0.0

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