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I’m creating a suite of immersive, interactive science lessons aimed at high-school students and need a VR developer who can turn curriculum concepts into engaging, hands-on experiences. The goal is to let students explore physics principles, observe chemical reactions, and walk through biological systems in a way a classroom demonstration can’t match. You should be comfortable prototyping and shipping to common headsets (Quest 2/3 or comparable), with strong skills in Unity or Unreal and a solid grasp of performance optimization, user-friendly interaction design, and classroom-safe comfort settings. Experience integrating voice-over, 3D assets, simple quizzes, or analytics for teacher dashboards is a plus—though I’m open to your preferred workflow as long as it meets best-practice standards for educational VR. Key deliverables: • One fully playable VR lesson module (10–15 min) aligned to a high-school science topic we’ll decide together • Source project files and clear build instructions • A brief teacher guide explaining learning objectives, in-experience tasks, and suggested discussion questions I’ll provide the specific lesson outline, learning objectives, and any required branding. You’ll handle the technical build, basic art pass (or integrate assets I supply), and iterative testing until the experience is classroom-ready. If we work well together, there’s potential for an ongoing series of modules. Please share relevant VR samples—especially anything education-related—and outline your typical timeline for a single lesson. I’m ready to start as soon as I find the right fit.
Project ID: 40445381
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12 freelancers are bidding on average ₹917 INR/hour for this job

Hi there, I am a lead developer with extensive experience in Unity and C#, specializing in immersive AR/VR applications and architectural visualization. I have a strong background in building interactive systems and am confident I can transform your high-school science curriculum into engaging, performance-optimized VR experiences for the Quest 2/3. My workflow focuses on clean, modular code and robust state-machine logic to ensure user-friendly interaction design and classroom-safe comfort settings. I am comfortable handling everything from technical builds and script debugging to integrating high-quality 3D assets and UI management. I also have experience with analytics and dashboard integration, which would be ideal for your teacher-focused deliverables. For a 10 to 15 minute interactive lesson, my typical timeline is 3 to 4 weeks, depending on the complexity of the assets and simulation logic. This includes an initial prototyping phase, iterative testing for educational accuracy, and final optimization to ensure smooth performance on standalone headsets. I will provide the fully playable module, organized source files, and a comprehensive teacher guide as requested. I am ready to start immediately and would love to discuss your specific learning objectives for the first module. I can share relevant samples of my VR work upon request. Thank you for your time and consideration.
₹750 INR in 40 days
7.6
7.6

Hello, I’m very interested in your educational VR project and would love to help create immersive science lessons that make complex concepts more interactive and memorable for students. I have experience with Unity-based VR development, real-time 3D interaction systems, and performance optimization for standalone headsets such as Quest 2/3. I focus on creating intuitive, comfortable VR experiences that remain engaging while supporting clear educational goals. What I can deliver: * Fully playable 10–15 minute VR lesson module * Interactive physics, chemistry, or biology simulations * Comfortable VR locomotion and classroom-friendly UX * Voice-over, quizzes, and guided interactions * Optimized performance for Quest-class hardware * Source project files and build documentation * Teacher guide with objectives and discussion prompts I can also assist with: * Asset integration and scene optimization * Educational interaction design * Analytics or simple progress tracking * Modular lesson structure for future expansion Development approach: * Prototype core interactions first * Iterative classroom-focused testing * Performance optimization and UX refinement * Final packaged VR lesson with documentation Estimated timeline: * Prototype and interaction systems: 1–2 weeks * Polished classroom-ready lesson: 3–5 weeks, depending on lesson complexity and assets I’d be happy to review your lesson outline and discuss the best VR approach for the first module.
₹1,200 INR in 40 days
3.8
3.8

Hi there, I am excited to help you create immersive 3D science lessons for high school students. I have a strong background in 3D visualization and asset design, and I understand that for educational VR, the visuals need to be both accurate and engaging. How I can help: 3D Assets: Creating high-quality, realistic models for science topics (Biology, Physics, or Chemistry). Clarity: Ensuring the designs are simple enough for students to understand but detailed enough to be educational. Prompt Delivery: I can provide the initial 2D/3D drafts quickly so we can align on the vision. I am ready to start immediately and can adapt my design style to fit your specific VR requirements. Let's connect in chat to discuss the first lesson module. Best regards,
₹900 INR in 30 days
0.0
0.0

Dear Hiring Manager, I’m very interested in your project to develop immersive VR science lessons for high-school students. The idea of translating complex scientific concepts into interactive, experiential learning is exactly the kind of work I enjoy building. I have experience developing VR applications in Unity/Unreal, including interactive simulations and training-style environments optimized for standalone headsets such as Meta Quest devices. I focus on performance, intuitive interaction design, and comfort-first VR principles to ensure experiences are both engaging and classroom-safe. For your project, I can deliver: • A fully playable 10–15 minute VR lesson module aligned to your chosen science topic • Clean, structured Unity/Unreal project files with clear build and deployment instructions • Basic integration of interaction systems, guided narration, and optional quiz/checkpoint mechanics • Optimization for Quest-class hardware (stable frame rate, low-latency interactions) • A short teacher guide outlining learning objectives, in-experience tasks, and discussion prompts My approach typically involves rapid prototyping first, followed by iterative refinement based on feedback to ensure both educational clarity and smooth user experience. I’m comfortable integrating 3D assets, voice-over, and simple analytics if needed for future teacher dashboards. Looking forward to the possibility of collaborating on this educational series. Best regards,
₹1,000 INR in 40 days
0.0
0.0

Hello I am new in freelancer but not in field you are looking for. I’ve 11 years of unity experience. I am also a mechanical engineer. Expert level in physics and chemistry.. also have meta quest 3. If u think I m suitable for this posting you can hire me. Thanks
₹1,000 INR in 40 days
0.0
0.0

I’m very interested in your educational VR project. I have strong experience developing immersive VR applications, particularly for educational and research-focused environments. I previously developed a VR application for teaching children through interactive simulations and learning scenarios. If you’re interested, I can share samples of the project. I’d be happy to discuss your lesson ideas and help create an engaging, classroom-ready VR experience.
₹750 INR in 40 days
0.0
0.0

Hello, I’d love to help develop your immersive VR science lesson experience. I run ShiverX Studio with a professional development and 3D team experienced in Unity, interactive environments, optimization, and educational-style simulations. We focus on building engaging, performance-optimized experiences that feel intuitive, immersive, and classroom-friendly. We can create a fully interactive VR lesson module for Quest devices with realistic interactions, educational gameplay flow, voice-over integration, quizzes, and optimized user comfort settings. Our team can also handle environment setup, interaction systems, UI, and asset integration while keeping the experience smooth and accessible for high-school students. What you’ll receive: • Fully playable VR lesson module • Source project files + build instructions • Teacher guide with objectives & activities • Optimized Quest-ready performance • Interactive educational gameplay • Organized scalable project structure We are also experienced in long-term project workflows, so future lesson modules can be developed consistently within the same system and visual style. Portfolio: https://www.freelancer.in/u/anmolr9295?sb=t Looking forward to collaborating with you. Best regards, Anmol ShiverX Studio
₹750 INR in 40 days
0.0
0.0

Delhi, India
Member since Oct 11, 2022
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