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I'm looking for a skilled developer to create a VR Gorilla Tag fan game for the Oculus Quest platform. The game will feature multiplayer modes and a variety of immersive environments, including forests, mountains, shops, and caves for mining. Key Requirements: - Develop for Oculus Quest - Multiplayer game mode - Environments: forests, mountains, shops, caves - Mining mechanics in caves Ideal Skills: - Experience in VR game development, particularly for Oculus Quest - Strong background in multiplayer game mechanics - Proficiency in creating diverse and engaging game environments - Familiarity with mining mechanics and integrating them into gameplay Please provide examples of previous VR projects and your approach to game development. Looking forward to your bids!
N° de projet : 40231119
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16 freelances proposent en moyenne $8 CAD/heure pour ce travail

✅Unreal Development | Unreal Game Developer | 2D & 3D Games | Cross-Platform | 10+ Years Experience ✅ Hi, Thanks for sharing your project! I’m a dedicated Unreal game developer bringing lots of experience in designing, developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. I specialize in creating engaging, optimized , and visually compelling games with clean architecture, reusable components, and polished gameplay mechanics. Here are some of my recent project : 1- I am developing a Conan Exiles-style building system in Unreal Engine, where players can place modular structures during gameplay. A key feature is that all spawned and placed actors during Play mode persist in the Editor after exiting, allowing seamless transition between in-game building and level design. 2- Basillica is a VR experience developed in Unreal Engine for Meta Quest, designed to take users on an immersive journey through ancient architecture. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. PS - Please pan the budget for game. Thanks, Kajal
$15 CAD en 40 jours
7,0
7,0

With my extensive experience in game development, commitment to innovation and deep understanding of AWS DevOps, I'm the ideal freelancer for your VR game project. My 5 years of Unity game development mastery, including a specialization in VR, makes me suited to create an immersive Gorilla Tag fan game. I’ve worked on numerous projects requiring the use of Oculus Quest and delivering impressive games, captivating audiences and distinguishing themselves in the competitive gaming industry. My career as a Unity Game Developer has given me a solid background in multiplayer game mechanics and my deep familiarity with Oculus Quest will ensure seamless integration of multiplayer mode into your VR Gorilla Tag fan game. The diverse environments you seek won't be a problem as I am proficient at creating rich and engaging game environments. The inclusion of mining mechanics in the caves is another area I can take charge of with expertise. What sets me apart is not only my skillset and experience but also an unwavering commitment to delivering high-quality outputs that breathe life into your ideas. As a firm believer in continuous improvement, rest assured that I'll keep pace with technological advancements to ensure that we incorporate cutting-edge features into your project. Let's collaborate and actualize this exciting journey. Let's create a VR Gorilla Tag fan game that will astound and thrill players!
$5 CAD en 40 jours
6,4
6,4

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$5 CAD en 40 jours
6,3
6,3

Hello, there! I’m Ian Brown, a game-focused full-stack engineer with experience building real-time multiplayer systems and performance-sensitive client/server architectures. For an Oculus Quest VR title in the Gorilla-style movement genre, I’d deliver a comfort-first, low-latency multiplayer experience with authoritative networking, solid locomotion tuning, and Quest-optimized rendering (single-pass, baked lighting, LODs, occlusion, GPU/CPU profiling) to keep framerate stable. My approach is to lock the core loop early: movement and interaction feel, then multiplayer replication and anti-cheat validation, then expand environments (forest, mountain, shop hub, mining caves) with modular content so you can add maps and mechanics without refactoring. Mining in caves would be built as an interaction system with resource nodes, progression/cosmetics, and server-validated rewards. I can also advise on branding to ensure the project is clearly original and avoids IP issues associated with “fan game” positioning. Best regards, Ian Brown
$5 CAD en 40 jours
3,3
3,3

As an experienced Unity Game Developer with over a decade in the field, I've honed my skills specifically in VR game development, notably for the Oculus Quest platform. I've successfully tackled numerous multiplayer modes, environments ranging from dense forests to towering mountaintops, and even inherently complex mechanics like mining systems incorporated into virtual caves. My proficiency with Unity shines in tasks that require diverse and engaging game environments - aptly including every element your project demands. Having had the privilege of creating projects across multiple platforms such as PC, WebGL, Android, iOS, PlayStation, and Xbox - I know the importance of optimizing gaming experience and guaranteeing seamless interplay between different mediums. In line with your project's vision, my expertise with multiplayer implementations using Photon, Sockets, and Mirror make me a prime choice for this project - ensuring your end-users enjoy smooth and immersive gorilla tag sessions. I believe what sets me apart is not just my extensive technical knowledge but my passion for this craft. Every game I work on is a realm of possibilities waiting to be explored. Together, let’s breathe life into your VR Gorilla Tag fan game for an experience that will leave players wanting more. Let's make something extraordinary!
$5 CAD en 40 jours
2,8
2,8

Hello, Quest multiplayer VR lives or dies on performance and movement feel — especially with Gorilla-style locomotion. I’d build it around optimized hand-physics first (low latency grabbing, surface friction tuning), then layer networking so player motion stays smooth instead of jittery across clients. For scope: modular maps (forest/mountain/shop) plus a cave system designed around vertical traversal and mining loops — mine → collect → return → upgrade — giving players a reason to keep moving rather than just tagging. Everything would be tuned for standalone Quest limits (draw calls, baked lighting, pooled networking objects) so it stays stable in multiplayer sessions. Portfolio: https://www.freelancer.com/u/proggon If you share target player count and whether you prefer Photon or another networking stack, I’ll outline the technical structure before development. Best regards, Wahaj
$14 CAD en 5 jours
0,0
0,0

Project Planning & Scope – Define core mechanics inspired by Gorilla Tag-style locomotion (arm-swing movement), multiplayer modes (tag, mining co-op), and map layouts (forest, mountain, shop hub, cave system). Prepare GDD and technical architecture for Oculus Quest optimization. Environment Development – Use Unity 3D (URP) optimized for Quest. Build low-poly, performance-friendly environments: Forest (trees, climbable surfaces) Mountains (vertical traversal areas) Shop (cosmetic upgrades & tools) Caves (mining zones with resources) VR Locomotion System – Implement physics-based arm movement, collision handling, climbing mechanics, and smooth haptic feedback tailored for Quest controllers. Multiplayer Integration – Use Photon Fusion or Unity Netcode for real-time synchronization, lobby system, room creation, voice chat, and anti-cheat validation. Mining Mechanics – Add pickaxe interaction system, resource spawning, inventory sync, reward loop, and progression system linked to shop upgrades. Optimization & Testing – Optimize draw calls, batching, lighting (baked), and FPS stability (72–90Hz target). Conduct multiplayer stress tests and Quest device QA. Deployment & Support – Build APK via Oculus SDK, beta test through App Lab, collect feedback, and iterate for performance and gameplay balance.
$15 CAD en 60 jours
0,0
0,0

Dear Hiring Manager VR Multiplayer Developer | Oculus Quest | Unity Netcode Specialist I’d love to help you build a polished, high-performance VR movement game for the Oculus Quest with strong multiplayer foundations and immersive worlds. I work in VR-first design, meaning locomotion, comfort, performance, and social interaction are considered from day one — not added later. How I’d approach your project ✔ Quest-optimized development (performance, batching, LODs) ✔ Smooth, responsive physics-based movement ✔ Scalable multiplayer architecture ✔ Modular environment system (forest, mountain, shop, caves) ✔ Mining gameplay loop with rewards & progression The focus will be fun, replayability, and stable networking. What you’ll get • Clean, maintainable project structure • Optimized builds for standalone VR • Tested multiplayer flows • Clear path for future maps & mechanics I can share VR and multiplayer work samples and walk you through how I build social systems that scale. Ready to start and excited to discuss your vision. Best regards, Jagrati.
$5 CAD en 40 jours
0,0
0,0

St. Catharines, Canada
Membre depuis févr. 14, 2026
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