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I already have the core game logic running inside Unreal Engine; now I need the world to feel alive. The first task I want you to tackle is implementing all required animations—character movements, combat actions, and environmental interactions—so they play correctly in both first- and third-person views and slot straight into the existing skeletal meshes and data flow. Once those animations are in place, I’d like you to enrich the landscape with fresh, high-quality terrain textures (merely textures and normals, as it is terrain voxel based), then grow the environment further by adding new blocks, props, and other meshes that fit our current art style. As part of that phase, I also need a set of basic tool meshes: construction and destruction equipment plus a first round of weapons (melee, bows, and a full range of gun classes). You’ll be working directly in Unreal, so please follow best practices for Animation Blueprints, retargeting, LODs, collision, and material instancing. A clean, organised folder structure and clear naming conventions are essential; everything has to drop into the project with minimal re-work. Or where suitable, colab access to the project through Subversion is also possible. Deliverables (all as cooked .uasset files or native Unreal content): • Fully integrated animation set linked to my skeletons and data flow • Terrain texture collection with master material and instances • New meshes for blocks, props, construction/destruction tools, melee weapons, bows, and firearms
Project ID: 40423143
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Active 7 days ago
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35 freelancers are bidding on average $323 USD for this job

✅Unreal Engine | Unity Game Developer | Sports Simulators | 2D & 3D Games | Cross-Platform Hi, I’m a dedicated unreal engine developer bringing lots of experience in developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. Why should you choose me : 6+ years of experience in Unity game development Full-time availability as well as daily updates and open to long-term engagements PS - Please pan the budget for now. Thanks, Srishti
$300 USD in 7 days
7.1
7.1

As an experienced and versatile freelancer in the field of game design, I bring a wealth of skills and knowledge that make me a perfect fit for your Unreal Engine animation and assets project. My portfolio showcases a broad range of graphic works, illustrations, 2D/3D modelling, drawing projects. Through my prior experience, I have developed expertise in various 3D and 2D software including those specific to Unreal Engine. My proficiency in animation not only enables me to manifest all necessary movements—character movement, combat actions, environmental interactions—but also to ensure they seamlessly integrate into existing skeletal meshes in both first- and third-person views. I will follow best-practices for Animation Blueprints, retargeting, LODs, collision, and material instancing while maintaining an organized folder structure for easy project navigation.
$120 USD in 2 days
7.5
7.5

Hello, As a game development professional with a strong background in AAA-quality 3D animation and game design, I am confident in my ability to meet your needs for Unreal Engine animation and assets. I understand the significance of making a virtual world feel alive and immersive, and that's exactly what I'll bring to your project. Not only can I implement the required animations for character movements, combat actions, and environmental interactions with precision, but I'm also adept at ensuring they operate seamlessly in both first- and third-person perspectives. Furthermore, I've honed my skills in utilizing Unreal Engine to its fullest potential, so you can trust that my work won't require extensive reworks or revisions. My expertise in Animation Blueprints, retargeting, LODs, collision handling, and material instancing align perfectly with the needs of your project. With me, you can expect a clean, organised file structure paired with clear naming conventions - making for easy collaboration. Lastly, let me assure you of my dedication to meeting your vision. Whether it is enriching your landscape with high-quality terrain textures or creating new meshes that fit perfectly with your existing art style, I'm committed to exceeding your expectations. Choose me as your trusted partner in this process; together we will create an environment that not only looks fantastic but feels truly alive and interactive. Thanks!
$500 USD in 6 days
6.4
6.4

Hi, I can help with this. I’ve worked inside Unreal on gameplay-heavy projects, so integrating animations cleanly into an existing pipeline and expanding environments/assets is something I’m comfortable with. I’ll make sure everything fits your current structure instead of creating a messy drop-in. I can handle the animation setup for both first and third person, including Animation Blueprints, retargeting, blending, and proper integration with your existing logic. After that, I can move into terrain materials, voxel-friendly texture work, and creating/adding meshes that match the current style. I also pay attention to the technical side — LODs, collisions, material instances, naming conventions, and keeping the project organized so it scales properly. Regards, Bilal
$500 USD in 3 days
5.7
5.7

Greetings, I understand you’re looking for professional support on “Unreal Engine Animation & Assets”. I’m Hamza, an experienced artist/designer specializing in Game Development, Game Art, Asset Management, Game Design, Animation, C++ Programming, 3D Animation, Unreal Engine, 3D Modelling and 3D Rendering. Portfolio link: https://www.freelancer.com/u/LionConcepts Ready to start immediately.
$335 USD in 2 days
4.5
4.5

Hello, This project fits perfectly with my background in Unreal Engine, game assets, animation pipelines, and environment creation. I’ve worked on both stylized and realistic game projects involving animation integration, weapons, props, terrain workflows, and optimized UE pipelines. I can help with: ✔ Character/combat/environment animations for first & third person ✔ Animation Blueprints + retargeting setup ✔ Terrain textures, normals, master materials & instances ✔ New voxel-friendly blocks, props, and environment assets ✔ Construction/destruction tools and weapon sets ✔ Proper LODs, collisions, naming conventions, and clean folder structure ✔ Direct Unreal integration and SVN collaboration if needed I mainly work with Unreal Engine 5, Blender, ZBrush, Substance Painter, and game-ready optimization workflows, so everything will be structured cleanly for easy integration into your existing project. Portfolio: https://www.freelancer.com/u/umarkhan21?frm=umarkhan21&sb=t https://www.freelancer.com/portfolio-items/10960831-portfolio-showreel-2024-2025 Thanks, Umar
$300 USD in 7 days
4.3
4.3

Hi there, I am an experienced 3D Animator who specializes in bringing ideas to life with high-quality 3D animation videos tailored to your unique needs. i offer 3D Animation Video, 3D Character Animation, 3D Commercial Animation, 3D Character Design, Explainer Video, 3D Cartoon Video and many more... I have 10 years of experience in Animation, Script, and Edition. With a strong passion for creativity and a keen eye for detail, I bring to life vibrant illustrations and smooth animations that capture the attention of viewers. My expertise in traditional and digital media, combined with my exceptional communication skills, makes me a reliable and collaborative partner for any project. You can check an example of one of those projects in my portfolio here: https://www.freelancer.com/u/Vsion2 I have completed 400+ projects with a 100% Positive Rating, If you are looking for Quality work, look no further. I am always available 24/7 to help employers without limitations, and delivery is guaranteed on time. If you have any questions or special requirements, Kindly leave a message through the message function for further information, We would be very happy to have the chance to assist you further with your project Best Regards Alema Akter
$100 USD in 1 day
4.5
4.5

Hi, I have gone through your project description and understand you’re looking to bring your Unreal Engine project to life by adding fully integrated animations, environment textures, and a full set of gameplay-ready assets that match your existing art style and logic. I have experience working with Unreal Engine animation systems, including Animation Blueprints, retargeting, skeletal mesh integration, and gameplay-driven animation setups for both first-person and third-person perspectives. I’ve also worked on environment asset integration, material setups, and modular prop systems optimized for performance and clean project structure. For your project, I would start by properly integrating and testing all character animations so movement, combat, and interactions feel smooth and consistent with your current logic. After that, I would move into environment enhancement with terrain textures, material instances, and a structured asset pipeline for props, tools, and weapons. Everything would be organized cleanly inside Unreal with proper naming, LODs, and collision setup so it drops into your project without friction. Best regards, Juan
$300 USD in 7 days
3.2
3.2

The core systems are already built in Unreal Engine. The goal now is to bring the world to life. Implement a fully integrated animation system for first-person and third-person views, covering movement, combat, and interactions. Use existing skeletons and Animation Blueprints with proper blending and performance optimization. Enhance the voxel-based environment with high-quality albedo and normal textures, plus new art-style-consistent blocks, props, and world assets. Develop core gameplay tools: construction and destruction systems, melee weapons, bows, and a full firearms set. All assets should follow Unreal Engine standards with proper LODs, collisions, and optimized materials. Keep the project clean, structured, and scalable with consistent naming and folder organization. Subversion access can be used if needed. Deliverables: integrated animation system, terrain textures, and new meshes for tools, weapons, and environment assets (.uasset).
$500 USD in 4 days
2.8
2.8

The biggest challenge here is keeping all the new assets and animation systems consistent with the project’s existing gameplay flow rather than treating them as isolated content drops. Supporting both first- and third-person perspectives also changes how animations, weapon proportions, and interaction timing need to be handled, especially for combat and tool usage. I’d approach this by integrating the animation layer first through clean Animation Blueprint structure, retargeting workflows, and state management so the new content slots naturally into the current systems. From there, I’d expand the environment with modular terrain materials, voxel-friendly assets, and optimized meshes that follow consistent naming, LOD, and material-instance conventions for easier long-term scaling. I’ve worked on Unreal-based game systems involving animation integration, environment assets, gameplay-ready meshes, and organized content pipelines where maintainability and in-engine usability mattered just as much as visual quality. Happy to discuss how I’d structure the asset pipeline and integration workflow if useful.
$300 USD in 7 days
2.0
2.0

✨✨✨✨✨ I AM MARLON ✨✨✨✨✨ Have you imagined your Unreal Engine world not just running, but truly coming alive with seamless animations, rich environments, and immersive props? I specialize in Unreal Engine development and can implement your full animation suite—character movements, combat, and interactions—perfectly in both first- and third-person views. I will elevate your terrain with high-quality textures and master materials, expand the world with meshes that match your art style, and provide fully functional tools and weapons. All assets will follow best practices for Blueprints, LODs, collision, and naming conventions—ready to drop straight into your project. I’m ready to make your world feel alive.
$300 USD in 3 days
0.6
0.6

Hello Mate!Greetings , Good morning! I am an expert mobile coder with skills including 3D Animation, Game Art, C++ Programming, Game Design, Asset Management, Animation, Game Development, Unreal Engine, 3D Rendering and 3D Modelling. Please send a message to discuss more about this project. Your Sincerely
$100 USD in 2 days
0.0
0.0

Hello, With over a decade of industry experience as a Full Stack Developer, I've meticulously crafted my skills around applying clean code, fast delivery, and more importantly, documentation that aids your team to maintain and grow the project. My tenacity in problem-solving will assist significantly in enhancing your game by integrating the animation set into your existing skeletal meshes seamlessly, retargeting, LODs, collision handling, everything using best practices is an area where you can rely on my expertise. Here's a vital aspect of my pitch - I prioritize and wholeheartedly work like a product partner focused on clear trade-offs and effective results. In our collaboration for this project, I'll leverage my profound understanding of creating 3D environments and assets using Unreal Engine to deliver much more than just animations - a complete package with high-quality terrain textures and an expanded range of meshes following your current art style. I comprehend the need for meticulous organization and naming conventions for facile integration within the existing project structure; as someone demonstrating this proficiency consistently throughout my career, it won't be any different in our collaboration. Additionally, access to the project through Subversion is also possible if it suits your convenience. To sum it up, hiring me would mean partnering with a professional who has exhibited excellence in projects involving intri Thanks!
$100 USD in 5 days
0.0
0.0

I already see a clean way to execute this. I specialize in Unreal Engine with a strong focus on animation, environment dressing, and asset integration that makes worlds feel genuinely alive. From character/idles to ambient world details and VFX, I’ve helped turn “working logic” into immersive, shippable game experiences that look and feel polished. You’re looking to take your existing core gameplay and surround it with believable motion, atmosphere, and interactions—so players feel like they’re in a living world, not just a functional level. My focus would be on defining your visual/animation style, then integrating or creating animations and assets that add life: ambient NPCs or creatures, environmental loops, subtle VFX, and sound-triggered events tied to your existing logic. Quick question before I suggest a concrete direction: do you already have animations/assets you want polished and integrated, or are you looking for both creation and implementation from scratch? Lets chat more about your project, worst case you walk away with a free strategy session Regards
$300 USD in 7 days
0.0
0.0

Hi there, THE CHALLENGE is ensuring seamless integration of the animations into the existing skeletal meshes and data flow, maintaining consistency across both first- and third-person views. Additionally, creating high-quality terrain textures and meshes that align with the current art style while adhering to best practices in Unreal Engine, such as Animation Blueprints, LODs, and material instancing, presents a technical challenge. To address these difficulties, I will meticulously test animations in different views, optimize textures and meshes for performance, and maintain a structured approach to file organization to facilitate easy implementation. Collaboration through Subversion will ensure smooth workflow and version control, enabling efficient iteration on deliverables. Regards, Matheus
$300 USD in 7 days
0.0
0.0

Hello, great to meet you. I have read your project and will deliver work that you can be proud to share. I am a reliable freelancer with 5+ years of experience in 3D Rendering, Animation, 3D Modelling, 3D Animation and I helped many clients in the past. Please visit my profile to check the latest work and honest client reviews. I would love to connect in chat to discuss details. Thank you, Syed Muneeb
$300 USD in 7 days
0.0
0.0

Hello, I’ve reviewed your requirements and I can help you bring this Unreal Engine project to a more polished, “alive” state by focusing on clean integration, animation systems, and environment/content expansion that fits directly into your existing setup without disrupting your current logic. Here’s how I would approach your task: 1. Animation System Integration * Implement and wire all required animations into your existing character skeletons * Set up clean **Animation Blueprints** for first-person and third-person consistency * Ensure correct state machines for locomotion, combat, interactions, and transitions * Handle retargeting (if needed) with proper IK setup and pose alignment * Optimize animation flow for responsiveness and gameplay feel * Maintain clean naming conventions and modular animation layering (Additive, Montages, etc.) 2. Environment Enhancement (Voxel Terrain Support) * Create high-quality **terrain textures (albedo + normal maps only)** tailored for voxel-based rendering * Build a **master material + instances** for flexible terrain variation * Ensure materials are optimized for performance and seamless blending in voxel systems #3. World Content Expansion * Add modular **blocks and environment props** consistent with your current art style * Introduce structured asset packs for easy placement and reuse * Maintain correct collision setup, LODs, and performance optimization Looking forward to working on this.
$200 USD in 7 days
0.0
0.0

Hi, This is a solid stage to be at gameplay works, now it’s about making the world feel real and responsive. I’ll start with the animation side, making sure everything is properly integrated into your existing skeletons and data flow. That includes movement, combat, and interactions working cleanly in both first- and third-person. I’ll handle Animation Blueprints, state machines, and retargeting so transitions feel smooth and nothing breaks your current setup. Once that’s locked, I’ll move to environment work creating terrain textures (albedo + normals) with a clean master material and instances so you can scale easily. Then I’ll add new meshes for blocks, props, and tools that match your current style, along with a first pass of weapons (melee, bows, firearms). Everything will follow Unreal best practices proper LODs, collisions, naming, and folder structure — so it drops straight into your project without cleanup. I’m comfortable working directly in your setup or via Subversion. If you can share your current skeleton setup and a quick overview of your data flow, I can start aligning everything immediately. Let me know.
$300 USD in 12 days
0.0
0.0

Hi, ⭐15+ Yrs Sr Developer here⭐ I can help bring your Unreal project to life by integrating animations, terrain textures, props, tools, and weapon assets cleanly into the existing game structure. I have strong experience with Unreal Engine, Animation Blueprints, retargeting, skeletal meshes, material instances, LODs, collision setup, and organised asset pipelines. For the animation phase, I would make sure character movement, combat actions, and environmental interactions work properly in both first-person and third-person views. For the environment phase, I can add voxel-friendly terrain textures with normals, master materials, reusable instances, blocks, props, and tool meshes that fit your current art style. I’ll keep the folder structure, naming conventions, and asset setup clean so everything drops into the project with minimal rework. I’m also comfortable working through Subversion collaboration if that is the easiest way to stay aligned with your live project. If you think I am a good fit, feel free to ping me anytime. — GAZMIR
$300 USD in 7 days
0.0
0.0

Hi there, You already have the core gameplay, now it’s about making the world feel alive, responsive, and cohesive, and that’s exactly where I can help. I’ll integrate a full animation system using Animation Blueprints, state machines, and proper retargeting, ensuring all movement, combat, and interactions work seamlessly in both first and third person with your existing skeletons and data flow. For the environment, I’ll create high-quality terrain textures with master materials and instances, optimized for your voxel system, and expand the world with consistent blocks, props, and meshes that match your art style. I’ll also deliver a clean set of tools and weapons, built with proper LODs, collisions, and performance optimization. Everything will follow strict Unreal structure, naming conventions, and plug-and-play integration, ready to drop into your project or via SVN. I’ve worked on Unreal pipelines where clean integration and scalability were critical. Let’s bring your world to life. Best regards,
$600 USD in 20 days
0.0
0.0

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