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Hi there UE5 and Blender/Maya etc experts, we need a full-quality Epic Games' Metahuman (hyperrealistic, from their catalogue) converted to a single, clean glTF file that we can drop straight into a web-based A2F (audio-to-face) pipeline. Please start from the original UE5 asset, then handle the export in Blender/Maya/your choice, there you need to make sure both hyper-realistic look and working Blendshapes are kept!, so the file arrives with every nuance (as per tech possibility) of the original UE5 character intact. Facial precision is critical: the core set of blendshapes / morph targets / shapekeys must survive the trip. When we drive lipsync on the site we want the same subtle micro-expressions we see inside Unreal. Visual fidelity matters just as much. Skin, eyes, teeth, tongue, clothing, and groomed hair should look as much technically indistinguishable as possible from the source original UE5 Metahuman once re-imported. Whichever hair solution best preserves realism in .glTF export —haircards, polygons, or another proven approach—is fine as long as the result stays lightweight enough for the web. I will be fully fine to use one of the current/existing Metahumans on the hyperrealistic catalogue as starting point and reference. We will choose together who. Deliverable: • One .glTF 2.0 of max 15 - 20 MB with full geometry, materials/look&feel, textures, and the core functioning morph targets/blendshape set, ready for immediate use in browser-side animation code. We will validate by re-importing Blender and to our WebGL viewer; everything must align with the Metahuman’s original proportions, UVs, and facial performance range. If that sounds straightforward, let’s get the file moving. Do not bid if you do not feel confortable please, only experienced UE5 Riggers. Critical to keep and manage morph tagets, recreate hair and look&feel from hyperrealistic Metahuman original, and to optimize so that the .glTF is having the look, the functioning (morph targets) and still relatively light for web application (max 20 MB or so). Many thanks!
N° de projet : 40220615
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26 freelances proposent en moyenne €123 EUR pour ce travail

As an avid designers with an insatiable passion for 3D Modelling and animation, I am confident that my skills are a perfect fit for your project. I am well versed in utilizing both Blender and Maya, two of the powerful tools you mention as essential for this task- and of course Unreal Engine as well. I've got sound experience in manipulating glTF files while preserving their quality and ensuring smooth performance when imported. Through my robust skill-set in 3D rigging, rendering, modeling and animation, I am equipped to maintain absolute visual fidelity throughout the process. My past projects have included optimizing the quality of characters and their intricate nuances - a pillar requirement of your project. Plus, I have experience with incorporating and managing morph targets/blendshape set while recreating hyperrealistic elements; proper adjustment and optimization prowess to ensure the final result is web friendly (limiting it within 15 - 20 MB). Lastly, I appreciate your clarity on the need for mimicking original proportionality, UVs, and facial performance range. My top-notch proficiency in working with various software including Unreal Engine positions me to meticulously execute these requirements. The combination of my technical skills, multiple vendor experience using different technics such as haircards, polygons etc for realistic representations and passion culminate into an optimal service-tier that guarantees your utmost satisfaction.
€98 EUR en 2 jours
7,7
7,7

Hello; We reviewed your project summary. We have excellent ideas for your project and we are very experienced in these projects. We are an architectural company made up of professional architects. We can complete your project in quality above your expectations. You can view our project examples from our profile. https://www.tr.freelancer.com/u/smparchitects?w=f Please contact us to talk about the details of your (Scope Refined): High-Fidelity Metahuman PreSet into glTF 2.0 binary with morph targets project. Best regards SMP ARCHITECTURE DESIGN & MODELING COMPANY
€80 EUR en 2 jours
7,2
7,2

Hello Sir, as an expert in UE5, Blender, and Maya, I am well-equipped to deliver a high-fidelity Epic Games' Metahuman conversion to a single, clean glTF file for your A2F pipeline. I will meticulously handle the export process to ensure the hyper-realistic look and working Blendshapes remain intact, preserving every nuance of the original UE5 character. The core set of blendshapes and morph targets will be meticulously maintained to ensure accurate facial expressions. The resulting .glTF file will showcase exceptional visual fidelity and lightweight for web use. Let's collaborate to choose the starting Metahuman and deliver a top-quality, performance-optimized file for your browser-side animation code. Warm Regards, LandMark Engineering
€100 EUR en 2 jours
5,6
5,6

Hi Client, My name is El Shaer, and I specialize in transforming ideas into striking, photorealistic spaces with 15 years of experience behind me. I’ve already completed high-end work in your country, and the results are available in my portfolio. Clients choose me when they want designs that don’t just look good—they feel real. My 3D Rendering, SketchUp modelling, and 3ds Max visualization workflows bring a level of clarity and emotion that helps you see your project before it’s ever built. Take a moment to view my portfolio. Your vision deserves this level of quality. El Shaer
€90 EUR en 3 jours
5,0
5,0

Greetings, It looks like you're looking to convert an Epic Games' Metahuman into a clean glTF file for web use, while ensuring both the visual fidelity and the critical facial blendshapes are preserved. I completely understand the importance of maintaining the hyper-realistic look and subtle micro-expressions, which are vital for your audio-to-face pipeline. My approach would start with selecting a Metahuman from the catalogue that fits your needs. I would then use Blender or Maya to carefully export the model, focusing on optimizing the geometry, textures, and materials to ensure they remain as close to the original as possible. I have experience with rigging and ensuring morph targets are intact, which will help in achieving that seamless performance in the web application. I’m excited about the opportunity to work on this project and showcase the Metahuman's capabilities. Best regards,
€30 EUR en 3 jours
4,7
4,7

Hi there, I am well-prepared to tackle the task of converting an Epic Games' Metahuman asset to a high-quality glTF 2.0 file for seamless integration into your web-based A2F pipeline. Leveraging my expertise in UE5, Blender, and Maya, I will meticulously ensure that the hyper-realistic essence and blendshapes of the original UE5 character are preserved in the final .glTF output. By maintaining facial precision and visual fidelity, including skin, eyes, hair, and clothing details, the resulting file will mirror the original Metahuman with utmost accuracy. Let's collaborate to select the ideal Metahuman asset and deliver a compact, functional, and visually stunning .glTF file under 20 MB, tailored for immediate use in browser-side animation code. Looking forward to your response on this approach. Cheers, RedBrick American Engineering
€30 EUR en 2 jours
3,7
3,7

Hello, I’ve reviewed your High-Fidelity Metahuman PreSet into glTF 2.0 binary with morph targets project. As an experienced UE5 Rigger, I understand the critical importance of maintaining the hyperrealistic look and functioning blendshapes of the original UE5 asset throughout the conversion process. To ensure the visual fidelity and facial precision required for this project, I will meticulously handle the export process from the original UE5 asset to Blender/Maya, preserving every nuance of the character intact. The resulting .glTF 2.0 file, with a maximum size of 15-20 MB, will include full geometry, materials, textures, and the core functioning morph targets/blendshape set for seamless integration into your web-based A2F pipeline. I am committed to clear communication and a smooth workflow. I look forward to the opportunity to collaborate on this project. Regards, Mairaj Ahmed Khan UE5 Rigger
€30 EUR en 3 jours
2,6
2,6

Hi there, I understand that you're looking to convert a hyper-realistic Epic Games Metahuman into a clean glTF 2.0 file, ensuring that all facial nuances, including blendshapes and morph targets, are preserved for a seamless integration into your web-based audio-to-face pipeline. Achieving both visual fidelity and maintaining the original performance range is critical for your project, and I'm here to help you accomplish that. With my expertise in Unreal Engine 5 and extensive experience in tools like Blender and Maya, I can ensure that the export retains the stunning details of the Metahuman, from skin and eyes to hair and clothing. I'll focus on optimizing the glTF file to keep it lightweight—within the 15-20 MB target—while ensuring that the essential facial mechanics are intact. My approach will utilize the best methods for hair realism and other features, facilitating a smooth transition from UE5 to your web application. Could we discuss which specific Metahuman you'd like to start from for this project? https://www.freelancer.com/u/proggon Best regards, Wahaj Barlas.
€140 EUR en 7 jours
0,0
0,0

✔✔✔Stop Searching—Your Top-Tier Developer Is Right Here! Pick Me, Sit Back, and See Your Vision Come to Life—On Time, On Budget, Exactly as Planned✔✔✔ Hi there, I’m Anton, and I specialize in UE5, Blender/Maya, and hyperrealistic Metahumans. I’ll convert your chosen Metahuman to a clean, fully functional glTF with all blendshapes/morph targets intact, preserving subtle micro-expressions, skin, hair, eyes, and clothing—optimized for web use under 20 MB. You’ll get a drop-in file ready for your A2F pipeline, perfectly aligned with the original Unreal proportions and fidelity. Experienced UE5 rigging and web-ready export is my daily work. Let’s make this happen! Best, Anton
€140 EUR en 7 jours
0,0
0,0

Hi Brav2022, I understand the need to convert a high-fidelity Epic Games' Metahuman into a clean glTF file for seamless integration into a web-based A2F pipeline. With experience in UE5 and Blender, I assure you of professional quality and timely delivery. To approach the project, I will start from the original UE5 asset, ensuring the hyper-realistic look and functioning blendshapes are preserved during the export process. Facial precision and visual fidelity are my top priorities to maintain the original nuances and realism of the character. I invite you to review my portfolio: https://www.freelancer.com/u/laibaamir1 Please feel free to reach out for further discussion or to view relevant samples. Thank you and I look forward to working with you. Best regards, Laiba
€40 EUR en 3 jours
0,0
0,0

Hi , I don’t use auto-bidding because I value genuine, personalized communication. I’d love the chance to connect and discuss your project, "(Scope Refined): High-Fidelity Metahuman PreSet into glTF 2.0 binary with morph targets," in more detail. Based on your description, I’m confident my experience and creative approach align well with your goals. I’m Altaf Rattani, a U.S.-based Technology and Creative Consultant helping clients bring their ideas to life through thoughtful design and smart digital solutions. Whether it’s branding, UI/UX, web design, or development, I focus on creating results-driven, visually engaging, and user-friendly outcomes tailored to each project’s unique vision. Here’s what you can expect when working with me: Custom concepts and clear communication throughout Revisions until you’re completely satisfied Final deliverables in all required professional formats 100% original work with full ownership rights My portfolio: https://www.freelancer.com/u/altafr99 Thanks for considering my proposal. I’d love to connect and discuss your project in more detail! Regards, Altaf Rattani
€30 EUR en 5 jours
0,0
0,0

I work on projects where we help clients capture ultra-realistic digital characters with seamless integration into web platforms, enhancing their interactive experiences. We’ll convert your chosen hyperrealistic UE5 Metahuman into a clean, fully functional glTF file that preserves all essential morph targets and flawless visual fidelity, perfectly suited for your audio-to-face pipeline. Bringing strong off-platform expertise, I understand the importance of retaining detailed facial micro-expressions and optimized hair solutions to keep the file lightweight yet visually pristine. My skills include UE5 rigging, Blender/Maya workflows, morph target management, and web-ready 3D optimization. We can chat more about your specific character needs and tech requirements. I’m excited to bring your Metahuman to life on the web. Let's have a chat, Alicia
€150 EUR en 14 jours
0,0
0,0

Hi there, With my strong background in 3D Rendering, Animation, Maya, 3D Modelling, 3D Animation, Unreal Engine, Blender, 3D Rigging, I will work diligently until you are completely satisfied with the final outcome. I’m confident in my ability to deliver this project to a high standard. I take the time to carefully review each client’s requirements to ensure I fully understand the scope before submitting a proposal. Every project deserves a thoughtful, tailored approach, and I treat each one with the attention it deserves. I have solid experience in this field and would welcome the opportunity to discuss your project in more detail to better understand your goals and expectations. Clear communication and understanding are always my top priorities. I am available to start immediately and am committed to delivering high-quality results on time. I look forward to the opportunity to collaborate with you. Thank you for your time and consideration. Best regards, Boris
€140 EUR en 5 jours
0,0
0,0

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