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I need a lightweight, client-side Unreal Engine blueprint mod for Deep Rock Galactic’s Space Rig. The goal is simple: pressing E while looking at any lobby barrel should pick it up instead of kicking it, and a standard Left Click should throw it using the same heavy-object logic the game already applies to Aquarqs, Bittergems, Enor Pearls, etc. Once released, the barrel must keep its native physics so it still rolls, bounces, and collides exactly as it does now. The work is entirely blueprint-based using standard Unreal Engine asset extraction and logic modding, with no gameplay cheats or server-side changes. I’m after a plug-and-play solution for the MINT mod loader (not [login to view URL]). Deliverables • A compiled .pak ready to drop into my Mods folder for use with MINT mod loader. • The full uncompiled source: blueprint .uassets / project files so I can review and update when the game gets updated. Please let me know your experience with Unreal Engine blueprints and previous DRG or similar Unreal mod projects, plus an estimated turnaround time.
Project ID: 40454219
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Active 6 days ago
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5 freelancers are bidding on average €16 EUR for this job

Hello Sir/MAM I am a skilled full stack developer. Having rich experience in Java , C++ , C , C# , Python , Eclipse , Sql , Mysql , .Net ,Oracle , Object Oriented Programming , Data Structure , Algorithms . I have a perfect grip on “Artificial Intelligence” “Automation” , and work in “Machine Learning” Deep Learning ”. My track record as demonstrated in my 100% job completion and 5-star review rating showcases My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thanks and Best Regards
€19 EUR in 1 day
6.2
6.2

I can help you. My approach is to intercept the default kick interaction on barrels and replace it with a pickup state that uses the same heavy-object carry system already in the game (Aquarq, Enor Pearl), so the throw arc, release, and physical behavior stay identical. The key is binding the “Press E” to a client-side blueprint actor component without touching any server logic, and then letting the built-in physics handle rolling/bouncing exactly as before. I’ll deliver the compiled .pak ready for MINT, plus the full blueprint source so you can tweak or recompile after updates.
€19 EUR in 7 days
5.2
5.2

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience working with Unreal Engine gameplay systems, blueprint logic, and mod-oriented workflows, and I'm available to start your project right now. I bring strong expertise in Unreal Engine Blueprints, Game Development, Modding, scripting, and gameplay interaction systems. For this mod, I can modify the Space Rig barrel interaction flow so barrels use the existing heavy-object pickup/throw behavior while preserving their native physics, collisions, rolling, and bounce logic without introducing server-side gameplay changes. I have a couple of quick answers. • I understand the requirement for a fully client-side MINT-compatible .pak with source blueprint assets included. • Turnaround should be relatively fast since the requested behavior reuses existing DRG object interaction systems rather than requiring entirely custom physics logic. I would be glad to discuss the DRG asset workflow and packaging details further. Looking forward to hearing from you. Best regards, Carlos
€20 EUR in 3 days
2.0
2.0

As a seasoned and adaptable web developer, I may not have experience in Unreal Engine blueprints, but my track record of quickly grasping new languages and environments has always worked in my favor. I'm a solutions-driven professional, and that mindset applies across industries. In your project, for instance, with no prior experience in DRG or Unreal mod projects, I see an opportunity to apply my proficient skills in C++ programming and game development to deliver the precise solution you need. Lastly, my extensive collaboration repertoire will come into play post-completion too. Apart from delivering the compiled .pak file and the full uncompiled sources you need, I'll also ensure thorough documentation of everything I do so that you can easily review and update it whenever the game gets updated. Choose me for not just a successful implementation in line with your expectations but also sustained support and engagement thereafter. Expansion into new domains is where true growth lies; let's make this different combination of skills work brilliantly together!
€8 EUR in 10 days
0.0
0.0

I am a perfect fit for your project. You need a lightweight, client-side Unreal Engine blueprint mod for Deep Rock Galactic’s Space Rig that changes barrel interactions to picking up with E and throwing with Left Click, maintaining native physics. I will ensure clean implementation and seamless functionality compliant with MINT mod loader, delivering a plug-and-play .pak file plus full source assets for future updates. While I am new to Freelancer, I have strong experience with Unreal Engine blueprints and have delivered similar game mods outside the platform. I offer a free consultation to clarify details and suggest the most efficient technical approach. I would love to chat more about your project! Regards, Sonny Dube
€14 EUR in 14 days
0.0
0.0

Stockholm, Sweden
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