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I need a compact multiplayer combat demo built in Unity that lets two five-player teams face off on a single symmetrical map. Think World of Warcraft’s third-person feel, but stripped down to the essentials—no progression, inventory, or persistent accounts. Core play loop • Players pick one of two visually distinct factions; mechanics stay identical. • Each faction offers a Tank (melee + defensive skill) and a Ranged DPS (projectile attack + burst skill). • Health management, ability cooldowns, and a central capture point with a progress bar decide the winner. A match ends when the timer runs out or a team fully claims the objective. Tech & scope • Pure Unity project—host-client architecture is fine. • Online networking can rely on Mirror, Netcode for GameObjects, or another lightweight solution of your choice. • One small grey-box arena is all that’s required. • Cartoonish look is preferred, and I’m happy to rely entirely on free assets from the Unity Asset Store to keep scope tight. Deliverables 1. Complete Unity project folder, ready to open in the latest LTS version. 2. Playable build for Windows demonstrating the full 5 v 5 flow. 3. Brief read-me explaining setup, controls, and any third-party packages used. Acceptance criteria • Up to ten players can connect, select class/faction, and spawn without errors. • Combat, health, and cooldowns replicate correctly across the network. • Capture point logic synchronises for all clients and triggers clear victory conditions. • No external services, databases, or login systems are present. If you can move fast, keep the code clean, and stick to the tiny-but-fun vision above, I’d love to review your proposal and timeframe.
N° de projet : 40236181
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34 freelances proposent en moyenne $2 822 USD pour ce travail

With over a decade of experience in web and mobile development, I understand the importance of delivering a compact multiplayer combat demo like your Unity 5v5 PvP Prototype. Your description of the core play loop and desired tech & scope align perfectly with my expertise in game development and Unity projects. I have successfully delivered projects in the gaming domain, ensuring seamless gameplay mechanics, network synchronization, and engaging player experiences. My past successes in creating multiplayer games and my familiarity with Unity's capabilities make me confident in meeting your project requirements. If you are looking for a partner who can bring your vision to life efficiently and effectively, I am here to help. Feel free to reach out to discuss further details and timelines. Let's work together to create a fun and engaging PvP prototype that exceeds your expectations.
$2 400 USD en 30 jours
8,3
8,3

Hi, this is Elias from Miami. I read your spec and I understand the target: a tight 5v5 Unity multiplayer combat demo (WoW-style 3rd person feel, but minimal) on one symmetrical greybox map with two factions (visual only), two classes per faction (Tank + Ranged DPS), replicated combat/health/cooldowns, and a single central capture point with a progress bar that ends the match by timer or full capture. No accounts, no persistence, no external services. For networking I’d use Mirror (fast to ship, solid for host-client lobbies) or Netcode for GameObjects if you prefer Unity-first. I’ll keep logic server-authoritative: server validates hits/ability usage, applies damage, syncs cooldowns and capture progress to avoid desync/cheating even in a demo. Q1: Do you want a simple in-game host/join UI (enter IP / LAN) or a lightweight lobby (host button + join via code) with no external services? Q2: Target camera/controls: closer to WoW tab-target feel or free-aim action (crosshair/projectile skillshots)? Q3: Any must-have abilities beyond the basics (tank taunt/shield, ranged burst/slow), or strictly 2 abilities + basic attack? If you share your preferred Unity LTS version and control style, I can propose a compact milestone plan and a realistic delivery timeframe consistent with the “tiny-but-fun” scope. Regards, Elias
$2 250 USD en 7 jours
7,7
7,7

Hello, I’m excited about the opportunity to contribute to your multiplayer combat demo. With strong Unity/C# and online multiplayer experience, I can build a compact 5v5 grey-box arena using a lightweight networking stack (Mirror or Netcode for GameObjects) with clean host-client flow, faction/class selection, synced spawning, and replicated combat with health and cooldowns. I’ll implement two mirrored classes per faction (Tank melee + defensive skill, Ranged DPS projectile + burst skill) with identical mechanics across factions, plus a central capture point that synchronizes progress for all clients and ends the match on timer or full capture. The project will stay scope-tight by relying on free Unity Asset Store assets for a cartoonish feel, with no accounts, databases, or external services. You’ll receive the full Unity project (latest LTS), a Windows build, and a short README covering setup, controls, and included packages. Best regards, Juan
$1 500 USD en 7 jours
4,7
4,7

Hello, there! I am confident in my ability to create a high-quality prototype for your Unity 5v5 PvP game. While my profile may not explicitly mention it, rest assured that my knowledge of Unity is sharp and well-honed as evident in my past projects which I can comfortably show you. One of the main advantages of working with me is my capacity to cater to the specific requirements of a project while staying within defined boundaries. This aligns perfectly with your need for a "tiny-but-fun" PvP game, leveraging free assets from Unity Asset Store. From selecting the right factions and classes to synchronizing gameplay elements, I will be meticulous and thorough in adhering to your instructions. Moreover, my extensive experience in trading automation holds promising parallels with this project; real-time data handling, concurrent player connections, and optimized code writing are all second nature to me. I am excited by your vision and fully committed to developing a well-rounded, scalable game that delivers on every front - from the setup and controls of the game to replicating combat experiences seamlessly across networks.
$2 000 USD en 7 jours
3,3
3,3

As the CEO of Web Crest, I understand the importance of building intelligent solutions that not only look great but also perform. With over a decade of experience in C# programming, Mobile App Development, and Unity 3D, my team and I are more than capable of bringing your Unity 5v5 PvP Prototype to life. We've got the right skills to make sure that up to ten players can connect and spawn without errors, that combat, health, and cooldowns replicate correctly across the network and that Capture point logic synchronizes for all clients. Furthermore, we value clean code and tight scoping- a necessary attribute for this project- so we can ensure a compact online gaming experience limited to just one small grey-box arena. And while we bring technical proficiency to the table, our focus is on delivering systems that grow with your business. Assuming host-client architecture is fine, as requested, Online networking relying on Mirror or Netcode for GameObjects would be perfect. With us, you get a reliable team of experts who not only complete projects at an impressive rate but also maintain clear communication channels throughout. Not only do we deliver projects on time with consistent positive feedback but we also provide our clients with clear documentation explaining setup, controls, and any third-party packages used. Let's collaborate and build something impactful together!
$2 000 USD en 5 jours
2,3
2,3

“If you want this done properly, this is the proposal to read.” I understand the need for a compact multiplayer combat demo in Unity, focusing on a clean, professional, and seamless player experience. With your requirement for a symmetrical map, two factions, and a central capture point, I envision a user-friendly game that ensures an engaging and automated gameplay loop. Additionally, my 5 years of experience includes similar projects offsite, guaranteeing a solution tailored to your goals. I’d love to chat about your project. Worst case, you get free advice that can guide your project. Kind regards, Giancarlo
$2 250 USD en 14 jours
0,0
0,0

As an experienced programmer and Unity developer, I have the perfect combination of skills to bring your 5v5 PvP Prototype to life. With a deep understanding of C# and Unity's networking capabilities, I can craft a seamless multiplayer experience that replicates combat, health, and cooldowns accurately across all connected clients. My expertise working with both Mirror and Netcode for GameObjects positions me well to deliver a host-client architecture that suits your needs if you decide to go in that direction. Additionally, my familiarity with the Unity Asset Store and knack for leveraging free assets means I can ensure a delightful cartoonish look for your project while keeping it within the necessary scope. But what sets me apart is not just my technical prowess—it's my commitment to meeting and exceeding client expectations. Your concise, yet fun vision aligns perfectly with my approach to development. Rest assured that I will move with speed, maintain clean code, and stick closely to your specifications to produce a ready-to-use Unity project folder, playable build for Windows, and clear read-me instructions
$1 500 USD en 7 jours
0,0
0,0

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