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I’m gearing up to build a third-person role-playing game for PC and want an experienced game developer who can guide the project from prototype to a polished vertical slice. The core vision is a story-driven RPG with real-time combat, branching dialogue, and a richly explorable world. Here’s the immediate scope I need help with: • Design and implement a small playable area that showcases movement, camera controls, basic combat, inventory, dialogue, and save/load. • Integrate placeholder art and animations so we can focus on gameplay feel before committing to final assets. • Set up a flexible character progression system (skills, stats, equipment) that can be expanded later. • Prepare clean, well-commented code in Unity or Unreal Engine—whichever you’re most comfortable shipping to PC. Acceptance criteria for this milestone 1. A Windows build that launches directly into the test level. 2. Third-person camera with collision handling and adjustable zoom. 3. Combat loop: target locking, light/heavy attacks, enemy AI with simple behaviours. 4. Dialogue system supporting at least three branches and conditional responses. 5. Exported project files and documentation so another developer can pick up where you left off. If you have shipped or prototyped similar RPG mechanics on PC, I’d love to see examples or playable links. Let’s bring this world to life together.
Project ID: 40544410
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28 freelancers are bidding on average $699 USD for this job

With over 300 complex games developed - including multiple hit RPGs for PC - our team at Falcon Interactive are more than equipped to tackle your project and bring it to life. We have a proven track record in game design, employing advanced techniques from 3D Modelling to C++ Programming that excel in creating the type of immersive, story-driven experiences your project calls for. Which engine would you prefer to use? With both Unity and Unreal Engine expertise in-house, we can adapt to whichever platform you are most comfortable with. Throughout our history, we've developed efficient processes that have allowed us to realize gaming visions with a polished yet prompt product delivery. In keeping with your specifications, the prototype will have all the key RPG components: movement, camera controls, combat, inventory, dialogue and save/load functionalities integrated seamlessly. Placeholder art and animations will be utilized so that we have maximum clarity on gameplay feel before solidifying final assets. Additionally, I understand the value of your time and strive for an optimized workflow so that any future developer on this project can pick up where I left off with ease. This includes well-commented code in detailed documentation ready to hand over. My past clients have been satisfied not only with the final product but also with my ongoing support even post-launching. Trust me when I say that with Falcon Interactive behind you, your vision will soar.
$15,000 USD in 90 days
9.2
9.2

Hi, This is exactly how RPGs should be built—prove the gameplay first, then scale the content. I can help create a polished vertical slice with third-person movement, camera system, combat, AI, dialogue, inventory, progression, and save/load systems using Unreal Engine. The focus will be on building clean, expandable systems that can grow into a full RPG rather than quick prototype code that needs to be rewritten later. Your milestone requirements are clear, and I like that you’re prioritizing gameplay feel before investing in final art. By the end of this phase, you’ll have a playable Windows build, documented source files, and a solid foundation for future world expansion, quests, skills, equipment, and story content. I’d be happy to discuss the RPG inspiration, combat style, and progression systems you’re envisioning. Best, Bilal
$20 USD in 2 days
5.7
5.7

Hello, I've reviewed your project and understand you're looking to build a solid vertical slice for a third person PC RPG that validates the core gameplay loop, including exploration, combat, dialogue, progression, and player interaction before expanding into full production. I can help structure the prototype with clean, modular systems for combat, inventory, dialogue, character progression, and save functionality, ensuring the project remains scalable and well documented for future development while delivering a polished gameplay experience. Have you already decided whether the project will be built in Unity or Unreal Engine, or are you still open to recommendations based on your long term goals? Regards, Atik
$20 USD in 1 day
3.3
3.3

Hello Dear, I’m an experienced Full-Stack Developer with over 10 years of expertise in Unity, Unreal Engine, C#, and game development for PC and mobile platforms. I understand you need a third-person RPG prototype featuring real-time combat, dialogue, inventory, character progression, and a polished vertical slice with clean, maintainable architecture. I’ve successfully developed gameplay systems, AI mechanics, multiplayer features, and scalable game frameworks focused on performance and future expansion. My expertise in Unity, Unreal Engine, C#, gameplay programming, and AI systems ensures reliable, high-quality results. Feel free to share additional details. I’m ready to discuss the best development approach and timeline. Looking forward to hearing from you. Best regards, Md Ruhul Ajom
$45 USD in 2 days
4.8
4.8

So you need an experienced developer to build a third-person RPG prototype and guide it into a polished vertical slice? Not a problem! Kashan here from Titan CustomWorks! With my team's extensive experience in Unreal Engine game development, we're confident we can bring your RPG vision to life with a strong gameplay foundation that's built to scale. From implementing third-person movement, camera controls, real time combat, inventory, branching dialogue, save/load functionality, and a flexible character progression system to creating a polished playable area using placeholder assets, we cover the complete game development lifecycle. Our focus is on writing clean, well documented code that can easily evolve into a full commercial RPG. Additionally, my team's work on our current game, "Body Harvest Remastered," showcased on my profile and portfolio, provides a solid demonstration of our Unreal Engine expertise and our ability to develop high quality gameplay systems and immersive worlds. I will complete your project with the highest quality standards and provide indefinite support after completion. Please message me to discuss your project further. Best Regards, Kashan Zaidi Titan CustomWorks
$20 USD in 7 days
2.6
2.6

What you're building here isn't just a game — it's an immersive RPG world that captivates players with its storytelling, combat mechanics, and exploration. Understanding your need for a seamless transition from prototype to a polished vertical slice, I see the critical importance of nailing the core gameplay elements upfront. One potential challenge I foresee is ensuring that the character progression system remains scalable and flexible throughout development, allowing for easy expansion as the game evolves. I aim to help you achieve a captivating RPG experience that keeps players engaged and coming back for more. By delivering ahead of schedule, we'll ensure ample time for testing, refinements, and your ultimate satisfaction. Estimated turnaround time for this milestone is four weeks. What is your preferred tech stack for this project? Regards, Joshua Jaime Saunders
$12 USD in 7 days
2.0
2.0

Hello there, I can develop a robust, polished vertical slice for your third-person PC RPG, focusing on tight gameplay mechanics and expandable systems. I will implement a responsive third-person camera with collision handling, a real-time combat loop target locking, light/heavy attacks, simple enemy AI, branching conditional dialogue, inventory, and a flexible character progression system. I will write clean, well-commented code in Unity/Unreal Engine and deliver a flawless Windows build along with complete documentation. Which engine Unity or Unreal do you prefer for this project, or should I select the best one based on your long-term graphic and performance goals? I will deliver a fully functional initial prototype of the movement and camera systems for your review and scale the mechanics from there. Portfolio: https://www.freelancer.pk/u/proggon Best regards, Wahaj
$30 USD in 8 days
1.7
1.7

Hi Have a Pleasant day ! I carefully had read your requirements in your job post on freelancer.com I am glad to inform you that I have same extensive experience that you are looking for. I have done similar work earlier in my past and I will share during project discussion. Please share your exact project requirements, So, I can understand your requirements & I will come to know that what do you exactly needs to develop and I will be feeling happy to work with you. Cost and timeline depends on your project or task requirements Price is negotiable and I will work in your budget. No upfront payment will be charged. Always work in milestones. Looking forward for your positive response. Kind Regards, Sneha Kanwar
$20 USD in 7 days
1.9
1.9

Hi, I can help you prototype this third-person RPG in Unity or Unreal, including movement, camera controls, combat (lock-on, light/heavy attacks), basic enemy AI, inventory, dialogue with branching choices, and a save/load system. I’ll set it up as a clean, modular vertical slice using placeholder assets so you can iterate easily, and deliver a Windows build plus well-commented source code and documentation for future expansion.
$45 USD in 1 day
1.0
1.0

Subject: Experienced Unity RPG Developer – Ready to Build Your Vertical Slice Hello! I have extensive experience building third-person RPGs in Unity, focusing on modular architecture and "gameplay-first" prototyping. I understand the importance of creating a clean foundation that scales, and I am excited to help you move from your core vision to a polished vertical slice. My Approach for Your Milestone: Modular Systems: I will build your combat, inventory, and progression systems using C# ScriptableObjects and a Component-based design. This ensures your code is highly extensible, allowing you to add new skills or gear without breaking existing logic. Camera & Feel: I prioritize "game feel." I’ll implement a robust third-person camera using Cinemachine for smooth interpolation and collision-aware logic to ensure exploration feels professional from day one. Dialogue & Logic: I’ll set up a data-driven branching dialogue system, making it easy for you or a narrative designer to write and expand branching paths later. Documentation: I take pride in clean, commented code and will provide a project breakdown so any future developer can onboard instantly. I have delivered multiple PC titles featuring real-time combat and complex state-driven AI. I am ready to start immediately and provide a stable Windows build that hits all your acceptance criteria. What is your preferred approach for the character controller or are you looking for a custom implementation from scratch?
$25 USD in 7 days
0.7
0.7

Hello! I can help develop a solid vertical slice for your third-person PC RPG, focusing on scalable architecture and engaging gameplay mechanics from the very beginning. The prototype will include responsive third-person movement and camera controls, real-time combat with target locking and enemy AI, an expandable inventory and character progression system, branching dialogue with conditional responses, and a reliable save/load system. Using Unity or Unreal Engine, I'll deliver clean, well-documented code, a playable Windows build, project source files, and technical documentation designed for future expansion, ensuring the foundation is ready for additional content, mechanics, and team collaboration as development progresses.
$20 USD in 7 days
0.1
0.1

Hello, I'd be excited to help turn your RPG concept into a playable prototype that demonstrates the core gameplay loop. I'll build a clean third-person framework featuring camera controls, combat mechanics, dialogue branching, inventory, save/load functionality, and an expandable progression system using placeholder assets so the focus remains on gameplay and iteration. Everything will be organized with scalability in mind, making future content additions much faster and easier as the project evolves. Do you already have a Game Design Document (GDD), or would you like me to help structure the gameplay systems during development? Similar work: https://www.freelancer.pk/u/salahuddin1973 I look forward to your message. Kind regards, Naufal
$30 USD in 11 days
0.0
0.0

Greetings, I’ve come across a really exciting opportunity with your third-person RPG project. It sounds like you want to create a captivating, story-driven game with engaging mechanics. I’ve worked with a small indie studio called Pixel Forge, where I helped develop a similar prototype. We focused on crafting a detailed world with real-time combat and a branching dialogue system, which aligns perfectly with what you're looking for. For your project, I would design a compact playable area to showcase movement and combat while ensuring the camera controls feel intuitive. I have experience integrating placeholder assets, allowing us to refine the gameplay experience early on. Additionally, I can create a flexible character progression system that will set a solid foundation for future development. I’m looking forward to the chance to collaborate and bring your vision to life!
$30 USD in 1 day
0.0
0.0

Hello! Based on my understanding, you need a prototype with movement, camera controls, combat, inventory, dialogue, save/load, and a progression system—built in Unity or Unreal with placeholder art. My experience includes building third-person RPG mechanics in Unity (with Cinemachine for camera) and Unreal Engine 5 (with Enhanced Input System). I've implemented combat loops (target locking, light/heavy attacks), dialogue systems with branching (using Yarn Spinner or a custom solution), and character progression with stats/equipment. I'd start with a playable area, set up the third-person controller with collision and zoom, integrate simple enemy AI, build a branching dialogue system, and add a basic inventory/progression framework—all well-documented for future expansion. Do you prefer Unity or Unreal, and do you have a specific combat style in mind (souls-like, hack-and-slash, etc.)?
$20 USD in 7 days
0.0
0.0

Hi, Third-person RPGs are my comfort zone and this scope is something I can deliver cleanly from prototype to vertical slice. I work in Unity and have built similar systems before, third-person camera with collision and zoom, target-lock combat with light and heavy attacks, branching dialogue with conditional logic, inventory, and save/load. I know how to structure these so a second developer can pick up the project without getting lost in the code. For this milestone I would set up the playable test level with placeholder assets first so we can nail the gameplay feel early, then layer in progression and polish from there. I can share a playable build or code samples from past projects. Happy to jump on a call if you want to talk through the design before we start.
$20 USD in 7 days
0.0
0.0

AFTER READING THROUGH YOUR PROJECT, I SEE WHAT YOU'RE LOOKING FOR. You're looking for an experienced game developer to guide your third-person PC RPG project from prototype to a polished vertical slice. Your vision includes real-time combat, branching dialogue, and a richly explorable world. I have a deep interest in working on projects like yours that involve creating immersive RPG experiences for PC. I find the challenge of developing compelling gameplay mechanics and engaging narratives truly exciting. What you're really after is not just developing a third-person PC RPG but bringing to life a captivating and interactive gaming world. If given the opportunity, I would approach this by focusing on creating a seamless gaming experience that prioritizes player engagement and immersion. LET'S DISCUSS YOUR PROJECT AND MAKE SURE IT'S APPROACHED THE RIGHT WAY FROM THE START. Kind Regards, Ethan
$12 USD in 8 days
0.0
0.0

Hi, there! I recently developed a prototype for a story-driven RPG using Unity, focusing on real-time combat, branching dialogue, and an immersive world that captivated players during testing. This project involved creating a small playable area to showcase core mechanics and gameplay feel. In that prototype, I implemented features such as a third-person camera with collision handling, a combat loop with target locking, and a dialogue system with multiple branches. A significant challenge was balancing the combat mechanics to ensure engaging gameplay; this was resolved through iterative testing and player feedback, allowing me to refine the mechanics effectively. Additionally, I integrated placeholder art and animations, which facilitated a focus on gameplay before finalizing assets. For your RPG development project, I offer to design and implement a small playable area that meets your criteria while ensuring clean, well-commented code for future developers. My approach includes setting up a flexible character progression system and preparing a Windows build that showcases the core gameplay elements, allowing us to iterate quickly based on feedback. If I use my previous experience, your project will likely be completed successfully. Hope to discuss this in detail. Through detailed discussion, I think I can find the better solution to finish your project successfully. Thank you.
$20 USD in 7 days
0.0
0.0

I will build your RPG vertical slice—a playable Windows build with combat, dialogue, and exploration. My Plan: 1. Playable Area: Movement, third-person camera, combat, inventory, dialogue, save/load. 2. Combat: Target locking, light/heavy attacks, enemy AI. 3. Dialogue: Branching with 3+ conditional responses. 4. Progression: Skills, stats, equipment—expandable. 5. Engine: Unreal (recommended) or Unity—your choice. Deliverables: · Windows build launching into test level. · Camera with collision + zoom. · Full combat loop + enemy AI. · Branching dialogue system. · Clean code + documentation. Next: I can start from scratch or use your GDD/references. Share your vision—I will deliver.A
$25 USD in 7 days
0.0
0.0

We are group of individual teams specialized in different criteria. we already finished various virtual world projects, Mobile/Pc Game Projects, App/Web Design Projects. We Have 5+ Years of experience in 3D Artist and Unity Developer , Completing More than 100+ projects globally including on various platforms. We are providing our best services. Why you should choose us We tend to work professionally , first we gather all the information about the project even the minor ones to get proper understanding. After that we create a workflow breakdown documentation having approximate time and cost explaining each steps that will use to finish the project. For us client satisfaction is our top most priority. Our Specialization 3D Artist | UI/UX Designer | Unity/Unreal Developer | Game Developer | Game Designer Our Major Projects From Clients WARNER BROS | BARBIE | MICROSOFT | FUJITSU | MATTEL | HERFY | HASHBRO
$2,500 USD in 30 days
0.0
0.0

Not the whole stack but I can make you an experimental feature using c++ where npc characters aren't hard coded and use a local offline ai to generate responses. I might be able to help with other c++ related things assuming you provide a specific task.
$1,499 USD in 14 days
0.0
0.0

Khenifra, Morocco
Member since Jun 27, 2026
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