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I’m ready to turn my concept, KODIAK KOMBAT, into a full-fledged mobile fighting experience for iOS and Android. The vision is a fast-paced one-on-one brawler that pushes realistic visuals on phones, complete with weighty animations, cinematic camera cuts, and a tight control scheme optimized for touch. Scope • Core gameplay loop: light, heavy, grab and special moves, a responsive combo system, parry/guard mechanics, and a dynamic round timer. • Character work: one fully playable “Kodiak” protagonist plus a baseline enemy fighter, both rigged and animation-ready. • Environment: a single detailed arena with PBR materials, real-time lighting and basic destructibles to showcase the graphical style. • UI/UX: minimalist HUD, pause menu, settings, and a tutorial overlay for gestures. • Technical: built in Unity or Unreal Mobile with clean, well-commented code, device-adaptive graphics settings, and APK/IPA test builds. • Polish pass: sound hooks, camera shakes, VFX trails, and a stubbed leader-board ready for future online play. Acceptance criteria 1. Playable on mid-tier Android (Snapdragon 720G) and iPhone 8 or newer at 45+ FPS. 2. Animation cancels, hit-stop, and collision boxes feel tight and bug-free in a three-round match. 3. Build size under 1 GB while keeping textures crisp at default settings. 4. Clean hand-off package: project files, source art, build instructions, and short video walkthrough. If you have a track record shipping mobile fighters or high-fidelity real-time projects, I’d love to review a demo or portfolio link. Let’s bring Kodiak Kombat to life.
Project ID: 40454046
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19 freelancers are bidding on average $12 USD/hour for this job

Hello " Lets Gets Started, You are looking for Kodiak Kombat Mobile Fighter -- 2 I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in iPhone, Unity 3D, 3D Animation, Unreal Engine, Mobile App Development, 3D Modelling, Android and Unity. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
$49 USD in 26 days
6.4
6.4

Hello There!!! ★★★★ ( High-performance mobile fighting game with cinematic combat, optimized controls, and realistic visuals ) ★★★★ I’ve gone through your KODIAK KOMBAT vision carefully and it sounds like an exciting project with strong focus on gameplay feel and visual quality. You need a responsive one-on-one mobile fighter with polished animations, optimized performance, cinematic camera work, and scalable graphics for Android/iOS devices. ⚜ Mobile Fighting Game Development ⚜ Unity / Unreal Mobile Optimization ⚜ Combo, Parry & Combat Systems ⚜ 3D Character Rigging & Animation ⚜ Real-time Arena & Lighting Setup ⚜ HUD, Menus & Touch Controls ⚜ VFX, Camera Shake & Sound Hooks I’ve worked on realtime 3D gameplay systems and action based mechanics where responsiveness and smooth animations really matters. My approach would focus on clean combat logic, optimized rendering, animation blending, hit-stop polish, and adaptive settings to maintain stable FPS on mid-tier phones. I genuinely enjoy building gameplay that feels impactful and smooth to play. I’d be happy to discuss the project further and share relevant demos or similar work samples with you. Warm Regards, Farhin B.
$8 USD in 40 days
6.6
6.6

With a passion for gaming and a strong background in 3D animation and game development, I am confident that I am the perfect candidate to bring Kodiak Kombat to life. Having proven my skills working on high-fidelity real-time projects in the past, I am adept with both Unity and Unreal Engine, the latter being a compelling choice for this type of game. Not only can I produce clean and well-commented code, but I also guarantee device-adaptive graphics settings and APK/IPA test builds for smooth functionality across iOS and Android platforms. Moreover, my expertise in 3D modelling and animation is directly applicable to your project needs. From designing characters to creating detailed arenas with PBR materials and real-time lighting, I have a thorough understanding of what it takes to achieve the weighty animations, cinematic camera cuts, and a tight control scheme optimized for touch that you envision for Kodiak Kombat. This is matched by my capability in incorporating motion effects like sound hooks, camera shakes, VFX trails – a must for a thunderous brawler like this.
$3 USD in 2 days
6.0
6.0

Hello dear, Greetings from MD. Toriqul Islam! We are a dedicated Web Design & Development team with over 10+ years of industry experience. I’m Engineer Toriqul Islam, an experienced Computer Science & Engineering graduate from RUET. We specialize in building modern, scalable, and user-friendly digital solutions tailored to business needs. What I Offer We help businesses grow online by delivering: • Clean, modern, and responsive website designs • High-performance and scalable web applications • User-focused UI/UX for better engagement and conversion My Technical Expertise We work across a wide range of technologies, including: • Frontend: HTML5, CSS3, Bootstrap, JavaScript, jQuery, Angular, React • Backend: Node.js, PHP, Laravel, .NET, CodeIgniter, Ruby on Rails, Python • CMS & Platforms: WordPress • Database: MySQL, MongoDB • Mobile Development: React Native, Flutter, and more Why choose me? ✔️ Clean, optimized, and well-documented code ✔️ Reusable and scalable components ✔️ On-time delivery with complete requirement fulfillment We are confident in our ability to turn your ideas into a powerful digital product. Let’s discuss your project and make it a success. Looking forward to working with you! Best Regards, Md. Toriqul Islam
$5 USD in 40 days
5.4
5.4

✋ Hi There!!! ✋ The Goal of the project:- Create a high quality mobile fighting game with smooth combat, realistic visuals, and optimized performance across iOS and Android devices. I carefully read your complete Kodiak Kombat concept including combat mechanics, character setup, performance goals, and clean delivery expectations. I am the right fit because I build performance focused mobile games with polished mechanics and stable builds. * Develop fluid combat system with combos, parry, hit stop, and responsive touch controls * Design detailed characters and PBR arena with optimized lighting and destructibles * Ensure stable 45 plus FPS with adaptive settings and optimized APK and IPA builds I provide UI design, database setup for leaderboard, testing, optimization, and full source code delivery. I have 9+ years experience and delivered similar Unity and Unreal mobile fighting and action projects. Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
$2 USD in 40 days
5.0
5.0

Hi there I have great experience with mobile apps and real-time interactive products, please refer to some of my renowned projects in it: httpsapps.apple.compkappoladoc-the-health-appid1343718442 httpsapps.apple.comkwappfaber-ai-fitness-workout-appid6737218043 Could you please let me know to better understand: Do you already have concept art, character designs, and arena references for Kodiak and the enemy fighter, or should my team handle the full art direction and production pipeline as well? Would be great if we could schedule a call and discuss in detail. Thanks, Asharib
$5 USD in 40 days
4.7
4.7

Bringing a concept like Kodiak Kombat to life requires a precise balance between fluid animation states and responsive input handling optimized specifically for the iOS ecosystem. Having developed high-fidelity mobile combat titles, I understand the technical nuances of managing frame-perfect hitboxes, character state machines, and physics-based collision to ensure every strike feels impactful and rewarding. My focus is on transforming your vision into a polished, App Store-ready experience that leverages the Metal graphics API for top-tier performance on modern iPhones while maintaining consistent 60 FPS frame rates during intense action. I will implement a robust Animation Controller system paired with a custom command-buffer to handle complex input sequences and multi-hit combos without perceptible lag. To give Kodiak Kombat a competitive edge, I’ll utilize a modular character data architecture that allows for rapid scaling of the fighter roster and unique move-sets, alongside a dedicated shader pipeline to ensure visual fidelity remains sharp on Retina displays. This approach includes a performant UI layer for dynamic health meters and an optimized game loop designed to minimize thermal throttling, ensuring the technical foundation is fully scalable for future content updates or real-time multiplayer integration. Does your vision for the "Kodiak" combat lean toward 2.5D mechanics with fixed-plane movement or a full 3D arena approach, and do you currently have character models ready for integration or should we start by grey-boxing the core combat feel? I’d love to discuss the specific mechanics you're envisioning and how we can best align the project’s scope for a successful iOS launch. Let me know if you’re available for a brief chat or a quick call to dive into the technical roadmap and get development started.
$25 USD in 7 days
4.2
4.2

Hello Mate!Greetings , Good afternoon! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in Unity 3D, 3D Animation, 3D Modelling, Android, Mobile App Development, iPhone, Unreal Engine and Unity. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Feel free to contact us to discuss your project
$50 USD in 16 days
3.9
3.9

Hi, I can help you turn KODIAK KOMBAT into a fully polished, production-ready mobile fighting game for iOS and Android with a strong focus on responsive combat, cinematic presentation, and optimized mobile performance. I will build the core gameplay loop with light/heavy attacks, grabs, special moves, combo chaining, parry and guard mechanics, hit-stop feedback, and a structured round system so every fight feels tight, reactive, and competitive from the very first build. The combat system will be designed in a modular and scalable way so you can easily add new fighters, movesets, and mechanics later without needing to refactor the core architecture. For content creation, I will implement one fully playable “Kodiak” character and one baseline enemy fighter, both properly rigged and animation-ready with clean state machines to handle transitions like idle, attack, block, hit, stun, and knockdown smoothly. The environment will include a single optimized arena built with PBR materials, real-time lighting, and lightweight destructible elements to visually enhance impact while still maintaining stable performance on mid-tier devices.
$5 USD in 40 days
0.0
0.0

Your vision for Kodiak Kombat presents a compelling technical challenge in balancing high-fidelity character animation with the frame-perfect responsiveness required for a competitive iOS fighter. Having recently engineered a mobile combat system that utilized predictive input to mask latency and ensure 60 FPS performance, I am well-versed in the intricacies of Apple’s Metal API and the specific performance constraints of the iPhone hardware landscape. I am ready to translate your concept into a polished, high-performance experience that feels incredibly fluid and responsive to the touch. To bring this to life, I will architect a custom state-machine-driven character controller that prioritizes animation canceling and precise hit-registration via a dedicated physics-based collision layer. I plan to leverage the Unity Universal Render Pipeline (URP) to deliver stunning visual effects without compromising device battery life, alongside an Addressables-based asset system to keep the initial app size well within App Store limits. I will also implement a data-driven move-set editor, allowing for rapid balancing of damage scaling and frame-data as the fighter roster expands during development. Regarding the core gameplay loop, are you aiming for a traditional 2D-plane fighter or a more open 3D arena format for the Kodiak battles? Also, do you have a preference between a modern gesture-based control scheme or a classic virtual arcade layout with on-screen buttons? I am available to chat about these technical specifics or jump on a quick introductory call to map out a development timeline and milestone structure that aligns perfectly with your goals for the iOS launch.
$25 USD in 7 days
0.0
0.0

I am a perfect fit for your project. Your goal of creating a fast-paced, visually rich mobile brawler with tight mechanics and optimized performance on mid-tier devices aligns with my commitment to clean implementation and seamless functionality. I will ensure responsive controls, polished animations, and efficient automation to deliver a bug-free experience within a compact build size. While I am new to Freelancer, I have strong experience and have delivered similar solutions outside the platform, specializing in Unity and Unreal Mobile projects focused on high-fidelity real-time gameplay. I offer a free consultation to better understand your vision and propose the best technical approach. I would love to chat more about your project! Regards, Sonny Dube
$4 USD in 14 days
0.0
0.0

This is a solid concept — fast-paced mobile fighters with realistic feel are hard to get right, but I can help you build it properly. I’ll handle the full Unity pipeline: combat system (light/heavy/grab/specials), responsive combos, parry/guard mechanics, and tight hit detection with proper animation cancels and hit-stop. I’ll also set up optimized rigs, animations, and a performant arena with mobile-friendly lighting and VFX. I’ve worked on Unity-based game systems and understand performance constraints for mid-tier devices while keeping visuals sharp. You’ll get a clean, well-structured project with test builds, optimized assets, and smooth gameplay feel. We can start with a small playable prototype (combat + one character) and scale from there. Let’s bring Kodiak Kombat to life.
$5 USD in 40 days
0.0
0.0

Hello, I’m a Unity Developer with experience building mobile, WebGL, AR/VR, and real-time interactive projects. I’ve worked on gameplay systems, UI flows, save/load features, camera interactions, performance optimization, and shipping test builds for Android and iOS-related workflows. KODIAK KOMBAT is an exciting concept, and I’d be interested in helping turn it into a playable mobile fighting prototype. I can support the Unity development side, including combat systems, responsive touch controls, combo logic, parry/guard mechanics, round flow, HUD/menu implementation, VFX hooks, camera shake, and device-focused optimization. I’m also comfortable working in milestones, sending regular test builds, keeping the code clean and maintainable, and preparing a clear hand-off package with project files and build instructions. I’d be glad to review the intended visual target, animation requirements, and scope priorities to propose a practical development plan.
$10 USD in 40 days
0.0
0.0

Hello, I am very interested in this project and I believe I can contribute effectively. I have experience with Android devices, mobile systems, smartphone troubleshooting, and testing applications. I am also familiar with emulators, device setup, and remote project work. I learn quickly, follow instructions carefully, and can dedicate time to complete tasks professionally and on schedule. I am available to start immediately and communicate clearly throughout the project. Although I am continuously improving my skills in Unity and mobile technologies, I am motivated, reliable, and ready to support the development and testing process. Thank you for considering my proposal. I look forward to working with you. Best regards, Salomão João Slinda
$5 USD in 40 days
0.0
0.0

Kampala, Uganda
Member since May 6, 2026
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