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We are developing an indie narrative action-adventure game inspired by Japanese folklore and J-horror cinema. We are looking for a skilled game character animator to animate a unique enemy character for our project. This role is keyframe animation only (no motion capture) and focuses on unnatural, eerie movement, hair-driven combat, and clear gameplay-readable attack telegraphs. A detailed animation brief is attached to this job post. Please read it carefully before applying. Project Overview Engine: Unity 6 Render Pipeline: Built-in Animation Type: Keyframed (no mocap) Rig: Unity Humanoid Character: Japanese ghost enemy (Noppera-bō) Movement style inspired by The Ring (Ringu) and Ju-On The character floats rather than walks, never fully touching the ground. Her long hair is a major part of her animation and is used directly in combat. Scope of Work You will be responsible for animating the character based on the attached animation brief, including: Floating idle and locomotion animations Hit reactions and stagger animations with strict timing Hair-based attack telegraphs and strikes Teleport and death animations Clean animation loops and one-shots ready for gameplay use All animations must be suitable for use in Unity’s Animator system and blend cleanly with one another. Technical Requirements Keyframe animation only (no mocap) FBX exports compatible with Unity Humanoid Clean looping animations where required One-shot animations must return cleanly to idle Comfort animating secondary motion (hair, cloth, flowing elements) Ability to follow strict timing for combat animations (parry windows, hit reactions) What to Include in Your Application Please include: A link to your animation reel (game animation preferred) At least one example showing hair, cloth, tentacles, or similar secondary motion The software you use (Blender, Maya, etc.) Confirmation that you can deliver Unity Humanoid-compatible FBX animations A short note confirming that you read the attached animation brief Applications missing relevant animation samples will not be considered. Selection Process Shortlisted candidates may be asked a few brief follow-up questions regarding animation timing, combat readability, and approach to hair-based motion. This project has the potential to become a long-term collaboration if the initial work goes well. Important ⚠️ Please review the attached animation brief before applying. Proposals that do not reference the brief or do not include relevant work samples will not be considered. start your proposal "Green"..
Project ID: 40205987
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14 freelancers are bidding on average $460 NZD for this job

"Green" With a comprehensive understanding of 3D character animation and an uncanny ability to breathe life into inanimate objects, I warmly present my case to be your game character animator for this unique Japanese horror project. My proficiency lies in keyframe animation, which is directly in line with your requirement, and I will work meticulously in Unity (6), adhering to strict timing for combat animations and deploying secondary motion such as hair, cloth, or any type of animation you may need with ease. Best Regards Harvinder
$285 NZD in 2 days
6.4
6.4

Green. Having scanned through the attached animation brief, I am confident that I am the perfect fit for your indie game. With diverse experience spanning over 7 years, I've mastered keyframe animations to tell captivating narratives just like your project aims to achieve. In particular, my proficiency with tools like Unity, Blender and Maya make me adept at creating seamless FBX exports for Unity Humanoid rigs. My robust understanding of unnatural movements, secondary motion (e.g., cloth, hair), and loop control aligns consistently with your project needs. One aspect that thrills me most about your game is the use of hair as a combat weapon; this is where my expertise thrives! I can simulate hair physics with exceptional realism, transforming what was once stationary into an unnerving weaponized tool echoing tension and providing seamless gameplay-readable telegraphs/animations.
$375 NZD in 1 day
5.0
5.0

Hi there, I'm Alema Akter. I'm a professional 3D artist/character artist with more than 10 years of experience in the industry. I have worked with various clients such as game developers like Moder Design Enterprise (Qatar), WAIFU HOUSE DAO (NFT Proyect), designers, 3D print enthusiasts and more. I am very passionate of what I do, I love making characters, game assets and sculptures. You can check an example of one of those projects in my portfolio here: https://www.freelancer.com/u/Vsion2 Customer satisfaction is important, that's why you can expect the highest quality models from me. I am very particular in details, quality and speed. I will help you make your ideas come to life with Zbrush, Blender, Photoshop, Substance painter as my tools. I will give you the model, all the maps you need, render and the source files. Your faithfullly. Alema Akter
$250 NZD in 2 days
4.3
4.3

"Green" I have carefully reviewed the project requirements for the Game Character Animator Needed — Japanese Horror Enemy (Unity, Keyframe Animation). My skills in Game Design, Animation, Maya, 3D Modelling, and 3D Animation align perfectly with the job. I am confident in my ability to deliver high-quality animations that meet the criteria outlined in the project description. I am open to discussing the budget further once the full scope of the project is defined. I am eager to start working on this project and showcase my expertise in creating eerie and hair-driven animations for the Japanese ghost enemy character. Please go through my profile, which reflects 15 years of experience, and let's discuss the job details. I am ready to demonstrate my commitment by starting the tasks without being hired first. Looking forward to hearing from you.
$350 NZD in 7 days
4.1
4.1

As a seasoned Game Animator with more than 9+ years of industry experience, I've honed my skills in creating captivating, story-driven game animations. While my expertise lies in web development and Mobile, I'm also well-versed at transforming a critical enemy encounter into a spine-chilling, immersive experience. I'm thoroughly excited by this unique opportunity to craft the eerie movements and combat style inspired by Japanese Horror classics such as The Ring and Ju-On. My proficiency in a variety of keyframe animation software including **Blender** and **Maya**, ensuring clean FBX exports compatible with Unity Humanoid, suits your technical requirements perfectly. Moreover, having worked with **Unity 6** and having a solid understanding of its Animator system, I can ensure the smooth blend between all the animations for seamless gameplay. I've also worked extensively on secondary motion, including hair and cloth, an ideal skillset for this project as it entails leveraging the character's long hair explicitly in combat. Why choose me? Because apart from my extensive animated work across platforms, I bring to the table a deep love and respect for Japanese legends and J-horror cinema. My familiarity with Noppera-bō and their traditional characteristics will enable me to imbue your ghost enemy character with an authentic essence that frightens players while preserving the cultural folklore. Finally, nowhere is timing more crucial than in combat animations wher
$375 NZD in 7 days
2.2
2.2

"Green" and greetings! My name is Upender, and I am a seasoned Unity game developer with a strong focus on animation and character design. When it comes to your project, my skill set aligns perfectly with your requirements. I have significant experience in keyframe animation which will be crucial for breathing life into your beautifully eerie Japanese ghost enemy. Moreover, my mastery of the Unity Humanoid rig system allows me to develop FBX exports that blend seamlessly with the engine, giving your game the desired smoothness. Furthermore, my understanding of Eastern folklore and J-horror cinema can lend valuable insights to the project. This is particularly important as you're seeking animations inspired by chilling movies like The Ring and Ju-on. In addition, my ability to handle secondary motions like hair, cloth, and flowing elements impeccably will be essential in bringing out the true essence of your ghost enemy character as it depends majorly on such details. Lastly, what sets me apart is my dedication to professional quality control. All animations I produce undergo stringent testing for combat readability, timing adherence, smooth blending with other animations, clean loops/one-shots and orderly returns to idle positions/render pipelines where needed—all in line with what your project demands. Together, let's create a unique and terrifyingly immersive experience with my "green" skills!
$1,500 NZD in 25 days
2.1
2.1

Unity 6 keyframed ghost animations w/ hair combat ✅ Floating idle/locomotion (Ring/Ju-On eerie drift) ✅ Hair-driven attacks + telegraph timing ✅ Hit reactions/stagger (strict parry windows) ✅ Blender → Unity Humanoid FBX (clean blends) ✅ Secondary motion (long hair/cloth flow) Game animation reel: https://www.freelancer.in/u/shanbirplatypus Hair animation sample: Japanese yokai tentacle combat
$250 NZD in 7 days
1.9
1.9

"Green" It's exciting to see your project developing a game character inspired by Japanese horror. I understand the need for eerie movements and combat mechanics that align with Japanese folklore. With my expertise in Unity, keyframe animation, and fantasy character animation, I'm well-equipped for this task. I've cultivated specialist skills to ensure the unique character, Noppera-bō, comes to life as intended, with a focus on hair-driven attacks and gameplay clarity. My dedication to quality and full involvement suits your project perfectly. Moreover, I'm ready to provide valuable insights and assure high-caliber outcomes aligned with your vision. I look forward to the opportunity to collaborate. Regards, Jason McLachlan
$835 NZD in 3 days
0.0
0.0

Green Hi, I’ve read the attached animation brief carefully. I’m a game character animator experienced in keyframe-only animation for Unity Humanoid rigs, with a strong focus on unnatural horror movement, combat readability, and secondary motion (hair/cloth). Why me Keyframed animations only (no mocap) Experience with eerie, floating enemies and clear attack telegraphs Strong timing control for hit reactions and combat windows Hair animated as an active combat element Technical Engine: Unity 6 (Built-in) Rig: Unity Humanoid Delivery: Clean FBX, loops & one-shots ready for Animator Software: Blender / Maya Included Animation reel (game-focused) Examples with hair/cloth secondary motion Confirmation of Unity-compatible FBX delivery Ready to answer follow-up questions and open to long-term collaboration. Thanks, Avika singh
$375 NZD in 7 days
0.0
0.0

Namaskar ji, Main game character animation karta hoon aur keyframe animation ka experience rakhta hoon. Bhoot jaise character ke liye ajeeb, darawni movement, floating motion, baalon se attack wali animation, hit reaction, teleport aur death animation main bana sakta hoon. Main Blender software use karta hoon aur Unity Humanoid ke liye FBX files deliver kar sakta hoon. Main attached animation brief dhyaan se padh li hai aur combat timing aur attack telegraph ko follow kar sakta hoon. Agar kaam achha raha to aage long-term milke kaam karne me bhi interest hai.
$375 NZD in 7 days
0.0
0.0

Green I am a senior game character animator specializing in hand-keyed, gameplay-focused animation for Unity, with strong experience in combat timing, readability, and unsettling non-human motion. I regularly animate horror and action-adventure characters inspired by J-horror cinema (Ringu, Ju-On), focusing on floating locomotion, broken timing, delayed poses, and disturbing silhouettes. These elements are intentionally designed to support both mood and gameplay clarity. For this project, I am fully comfortable animating floating idle and movement, hair-driven secondary motion used directly as a combat mechanic, clear attack telegraphs for parry and reaction windows, precisely timed hit reactions, and clean teleport, death, and one-shot animations that return smoothly to idle. All animations are 100% keyframed (no mocap), delivered as Unity Humanoid–compatible FBX files, and built to blend cleanly within Unity’s Animator system. I place strong emphasis on loop cleanliness, pose clarity, and stable root behavior. Software: Blender Engine: Unity (Humanoid rig, Animator) I have carefully read the attached animation brief and understand its timing, style, and gameplay requirements. I am confident I can deliver animations that meet both the horror tone and mechanical precision of your project. I am open to follow-up questions and long-term collaboration.
$250 NZD in 4 days
0.0
0.0

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