
In Progress
Posted
Paid on delivery
I have twelve humanoid prefabs in my Unity project (scene c1.9) that I need turned into fully-featured zombies with varied behaviour and polish worthy of a commercial release. Core behaviour & AI • Each zombie must wander, detect, chase and attack the player. I want a mix of slow shufflers and fast aggressors so crowds never move in perfect sync. • One of the prefabs has wings and must function as a boss with its own locomotion logic, attack pattern and a unique, more menacing scream. • Sight / detection range, plus an Inspector toggle to globally enable or disable screams, need to be exposed as public variables. Combat & damage • Zombies take damage from the knife, axe and gun already present in the scene. Head-shots should apply a configurable damage multiplier. • On hit, spawn a visible blood-splatter effect. • When health reaches zero the corpse should disappear cleanly. Audio & animation (to be created) • I do not have any bespoke animations or sound effects. I’ll rely on you to craft or source: – Multiple idling screams triggered at random while wandering. – A separate scream for the moment they spot the player. – An additional, distinct scream for the attack itself (all three variants per zombie, boss included). – Movement and attack animations that differ across at least several zombies so crowds feel organic. Inspector controls – Toggle screams on/off. – Adjust detection distance. – Set head-shot multiplier. – Optional per-zombie speed/animation blend settings if that helps variety. Deliverables 1. Updated prefabs (12 zombies + 1 winged boss) with integrated scripts, animation controllers and audio sources. 2. New animation clips and sound assets, licensed for commercial use. 3. A brief PDF or Markdown file explaining the public variables and how to swap out screams or animations later. 4. All code in C#, formatted and commented clearly so another dev can extend it. I’m aiming for a clean drop-in package: import, press Play, and the scene comes alive with unpredictable undead. If anything is unclear, let me know and we’ll pin it down together.
Project ID: 40748342
47 proposals
Remote project
Active 5 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
47 freelancers are bidding on average $439 USD for this job

Hello, Your twelve humanoid prefabs can be transformed into a polished zombie pack with varied wandering, detection, chase, attack, and a proper winged boss behavior for scene c1.9. I can build the AI, combat, and audio/animation systems so the zombies feel organic, dangerous, and ready for a commercial release. I’ll implement modular C# scripts for movement, sight, attack, damage, head-shot multipliers, blood splatter, and clean despawn on death. I’ll also create or source commercial-use animation clips and screams, wire them into controllers and audio sources, and expose clear Inspector controls for screams, detection distance, and tuning variety. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 I can also provide a short Markdown/PDF guide for swapping assets later. What Unity version are you using? Best regards Kirandeep K.
$250 USD in 1 day
6.6
6.6

Hi there, I’m excited about the opportunity to work on your Dynamic Zombie Prefab Conversion project. With a strong background in Unity 3D, C# programming, and game asset creation, I understand the importance of creating immersive and varied zombie behaviors to enhance gameplay. Your project requirements for diverse AI behaviors, from shuffling hordes to agile attackers, align perfectly with my experience in game design and animation. I will ensure that each zombie is unique, using techniques such as varied locomotion logic and distinct attack patterns, especially for the winged boss. The customization options, like adjusting detection range and head-shot multipliers, will be seamlessly integrated into the Inspector for easy manipulation. I will craft animations and sound effects to breathe life into these characters, ensuring organic and unpredictable zombie behavior. By developing unique idling, detection, and attack screams, we’ll create a dynamic audio experience that keeps players engaged and on edge. Deliverables will include updated prefabs ready for immediate integration, along with clear documentation to facilitate future modifications. My code will be clean and well-commented, ensuring easy extensibility for your development team. I’m confident in delivering a polished and commercially viable zombie experience that enriches your game world. Let’s bring these undead to life! Best Regards, Efanntyo
$250 USD in 10 days
5.8
5.8

Hello I checked your project and the main points are the twelve humanoid prefabs plus the winged boss, each needing its own AI loop, damage handling, and audio set. In the past I built similar Unity work and I have full experience with Unity 3D, C# gameplay scripting, Animator controllers, and audio source management for enemy crowds. I would build this as a small state machine per zombie (wander, detect, chase, attack) driven by public variables for detection range and scream toggle, with a shared damage handler that reads the weapon type and applies your head-shot multiplier. The winged boss gets its own locomotion and attack pattern rather than inheriting the ground logic. For animations and screams I'd start from commercial-license assets, then re-time the clips per zombie archetype so crowds don't move in lockstep. A couple of things I'd want to pin down: do you already have a damage interface on the knife, axe, and gun, or should I wire that too? And should blood splatter be a pooled particle prefab for performance with large crowds? Best regards, mohamed Fazeem
$500 USD in 9 days
5.5
5.5

I can turn the 12 humanoid prefabs and winged boss into a polished, drop-in Unity zombie package. I’ll implement varied wandering, detection, pursuit, attacks, damage handling, head-shot multipliers, blood effects, clean death states, and distinct boss locomotion and attack behaviour. The implementation will use clearly structured, commented C# with Inspector controls for detection distance, scream toggling, head-shot damage, speed, and animation variation. I’ll also integrate the existing knife, axe, and gun, configure animation controllers and audio sources, and ensure each zombie type feels distinct rather than synchronized. For the missing assets, I’ll create or source commercially licensed animation and audio content, including idle, detection, and attack screams, then organize everything for straightforward replacement later. I’ll include updated prefabs, the winged boss, and concise Markdown or PDF documentation explaining setup, public variables, and asset swapping. The result will be tested in scene c1.9 so importing the package and pressing Play produces a functional, varied undead encounter.
$555 USD in 6 days
5.2
5.2

Hello, Turning twelve humanoid prefabs and a winged boss into a polished, unpredictable zombie package requires coordinated AI, combat, animation, audio, and clean Inspector controls. I can structure this as a reliable drop-in Unity system rather than isolated scripts that become difficult to maintain. I will implement reusable C# state logic for wandering, detection, chasing, attacks, varied speeds, boss behavior, damage routing for the existing weapons, head-shot multipliers, blood effects, death cleanup, and configurable scream controls. Animation controllers and licensed audio assets will be integrated per prefab, with clear separation between shared settings and zombie-specific variation. Similar work includes AI-driven interactive web and creative platforms, where I built modular behavior, API integrations, and maintainable production workflows. That same architecture-first approach will keep the zombie package extensible and straightforward to tune in the Inspector. I will deliver the first complete working milestone within 7 days, including the prefab setup, scripts, core combat, boss logic, asset integration, and concise Markdown documentation. I will keep the code commented, organized, and ready for later animation or audio replacement. Best regards, Bohdan
$750 USD in 7 days
3.9
3.9

Dedicated Freelancer Ready to Elevate Your Project for Dynamic Zombie Prefab Conversion. I have a solid background in 3D Animation, 3D Modelling, Unity, Game Asset Creation, Unity 3D, C# Programming, Animation, C++ Programming, Game Design and Game Development, I bring valuable expertise to your project. I have successfully completed many projects with 100% client satisfaction. Clear and timely communication is my priority. I believe in keeping you informed throughout the project lifecycle. I am available for a discussion at your earliest convenience. Please feel free to contact me to further discuss your project details. Thank you for considering my bid. I am excited about the opportunity to contribute to the success of your project. Please visit my portfolio to check my previous work samples, here - https://www.freelancer.com/u/GraphicsHub2k24?page=portfolio&w=f&ngsw-bypass= Best regards, Muhammad Asim Khan
$250 USD in 1 day
3.5
3.5

I'LL CREATE YOUR ZOMBIE GAME AI SYSTEM Hi There, I understand that you are looking for a polished zombie system for your Unity project, aiming for a captivating mix of slow shufflers and fast aggressors. This unique twist will keep players on their toes, enhancing the gameplay experience. I am a game developer with over 10 years of experience specializing in Game Design, C# Programming, Animation, and Unity 3D. I offer original concepts with revisions until you're satisfied, ensuring a fully featured and engaging experience. You'll receive all source files, along with detailed documentation. Portfolio: https://www.freelancer.com/u/Shahmeer9090 I would love to discuss the types of animations and sound effects you envision. Please let me know what elements you're looking for! Thanks, Shahmeer
$500 USD in 7 days
3.2
3.2

Just finished a full zombie overhaul for a Unity shooter – 10 unique AI types, boss logic, and polished audio/animation. We’re the perfect fit for your Dynamic Zombie Prefab Conversion. I’ll turn your 12 humanoid prefabs into wandering, detecting, chasing, and attacking zombies with varied speeds, head‑shot damage, and a winged boss with custom locomotion and scream. I’ll create randomized idling screams, spot‑and‑attack cries, and distinct audio for each type, plus blood‑splatter VFX and clean corpse removal. All scripts, Animator controllers, and Inspector toggles will be C#‑commented, licensed assets, and a quick PDF explains variables. Multiple 5‑star reviews on Unity AI & prefab systems. Let’s chat – free 15‑min consultation to scope the final polish. Chris | Lead Developer | Novatech
$750 USD in 7 days
4.2
4.2

EVEN IF YOU DON’T HIRE ME, YOU’LL WALK AWAY WITH A FREE CONSULTATION. Your need for zombies that can wander, detect, and attack sparsely but organically caught my attention. Implementing varied behaviors with distinct animations and sound effects is essential for a commercial release. I specialize in Unity and have extensive experience with AI, integrating animations, and audio management. My goal is to create diverse zombie encounters that enhance gameplay and immerse players. Expect faster, smoother interactions and a polished final product. Here’s how I’d approach the project: - Build AI using NavMesh for realistic movement. - Create unique sound assets and idle animations for each zombie type. - Integrate dynamic variables for easy adjustments in the Inspector. While I might be newer to Freelancer, I bring 5+ years of experience delivering this work off-platform, backed by multiple 5-star reviews. I’d love to offer insights on your project in a no-obligation consultation, even if you don’t proceed with me. Kind regards, Carly Z.
$400 USD in 3 days
2.9
2.9

Dear Client, I can take your existing humanoid prefabs and turn them into a reusable zombie system rather than building each character independently. I have 17+ years of software engineering experience, including C#, C++, architecture, debugging, and production-quality code, so I’m comfortable creating clean components another developer can extend. I’d build shared AI states for wander, detect, chase, attack, damage and death, with configurable speed and timing variations so groups don’t behave identically. Detection distance, scream toggle, headshot multiplier and movement settings will be exposed in the Inspector. The winged boss can extend the same foundation with separate locomotion, attacks and audio behaviour. I’ll connect damage to your existing knife, axe and gun systems, add headshot detection, blood effects and clean corpse removal. Animation/audio controllers will support randomized idle, detection and attack sounds, while multiple movement/attack variations will make crowds feel less repetitive. Before using third-party animation or audio assets, I’ll ensure their licences permit commercial use and document their sources. You’ll receive updated prefabs/scripts/controllers plus clear Markdown/PDF documentation explaining configuration and future asset replacement. Best, Vadim
$250 USD in 2 days
3.1
3.1

Hi there, The challenge lies in creating varied zombie behaviors that feel organic and engaging, especially with the added complexity of a boss character. Crafting distinct movement and attack patterns will require careful attention to the AI logic and animation blending to ensure they don't all behave like a single entity. For the core mechanics, I can implement the wandering, detection, and attack features, while also ensuring that the health and damage systems work seamlessly with your existing tools. Additionally, I can handle the audio aspect by sourcing or creating the necessary screams and sounds to match the different behaviors of each zombie. Are there specific references or inspirations you have in mind for the sounds or animations? Looking forward to discussing the details in chat.
$500 USD in 7 days
2.0
2.0

Hi, Thank you for posting your project. I'm highly motivated to work on Dynamic Zombie Prefab Conversion and committed to delivering work that exceeds your expectations. My portfolio showcases real-world applications of Game Design, C# Programming, Animation, C++ Programming, 3D Modelling, 3D Animation, Unity 3D, Game Development, Unity, Game Asset Creation and C# Programming, C++ Programming. I'd be glad to share examples relevant to your needs. Thank you for considering my proposal for Dynamic Zombie Prefab Conversion. I'm ready to start whenever you are. Regards, Manisha
$500 USD in 7 days
1.3
1.3

Hi, I’m Daniel. Setting up twelve humanoid prefabs in scene c1.9 to act as distinct zombie types requires a modular script architecture to prevent duplicate AI. The contrast between standard shufflers and the winged boss means we need a state-based locomotion controller that handles standard Unity NavMesh navigation and custom vertical pathfinding for flight. How I'd build it: First, I will inspect your existing knife, axe, and gun logic in scene c1.9 to map how they register hits. I will build a core C# AI controller using ScriptableObjects, allowing you to tweak speed, detection ranges, and head-shot multipliers in the Inspector. For the winged boss, I will override standard ground navigation with a flight-state script that manages vertical offsets and distinct animations. I will test this by spawning mixed crowds in a test scene to verify there are no animation alignment errors, audio overlapping, or performance drops. I previously built a modular Unity AI system using custom state machines and serialization to manage complex behaviors for dozens of active agents without frame drops. I will handle the complete setup of all prefabs, animation rigging, CC0 audio sourcing, and documentation within ten days, with future behavior modifications quoted separately. Do your weapons in scene c1.9 use Raycasts for hits, or do they rely on physical colliders that need trigger zones set up on the zombie limb bones? Thanks, Daniel
$500 USD in 7 days
0.6
0.6

Dear Client, I read "Dynamic Zombie Prefab Conversion" carefully and understand you want a WordPress site that looks professional and stays easy for you to update yourself. My hands-on experience with C# Programming, C++ Programming aligns directly with what you need. I've built and customized WordPress sites — themes, page builders like Elementor, custom plugins and WooCommerce stores — fast-loading, SEO-friendly and simple to manage from the dashboard. A few quick questions to get us started: 1. Do you already have hosting/domain, or need help selecting them? 2. Is this a fresh build, or fixing/customizing an existing WordPress site? 3. Do you need e-commerce (WooCommerce) or just a content/business site? Thanks & Regards, Deepak
$488 USD in 14 days
1.7
1.7

your twelve zombies and the winged boss in scene c1.9 should all feel different, slow shufflers next to fast aggressors, so a crowd never moves in sync i can do this for you, screams and animation clips included, all licensed for commercial use i'll stay on it until it plays right in your scene and you're happy with it, bug fixes included do you want the screams realistic horror or a bit stylised? happy to get going once you say so Sela
$500 USD in 7 days
0.0
0.0

Hi, I have 10+ years of experience building C# game logic and reusable Unity systems. You need drop-in zombie prefabs that wander, detect, chase, and attack with varied behavior, head-shot multipliers, blood effects, and clean despawn at zero health. I’ll deliver C# scripts with Inspector toggles for screams, detection range, and damage tuning, plus animation controllers and audio hooks. I’ve implemented similar prefab-driven AI, combat, and state machines in production Unity projects with maintainable, commented code.
$400 USD in 7 days
0.0
0.0

I understand you need to convert your 12 humanoid prefabs into functional, varied zombie enemies with integrated AI, combat logic, and polished animation/audio states for a production-ready Unity experience. While my primary portfolio is focused on 3D web and interactive development, I have a strong foundation in 3D logic and C# architecture, which I can apply to your Unity requirements. I can implement the state machine for the varied movement patterns, handle the detection/AI logic, and set up the inspector-controlled variables for easy balancing of detection range and damage multipliers. Regarding assets, I will source and integrate commercial-ready animation clips and audio files to ensure your project has the required polish without requiring bespoke motion capture. I will provide the updated prefabs with clean, documented C# scripts so you can easily adjust settings like the head-shot multiplier or scream toggles. To ensure this aligns with your vision for the scene, can you confirm if you have a preferred physics-based approach for the ragdoll/death transition, or should I stick to the requested clean disappearance method?
$500 USD in 7 days
0.0
0.0

Hello, I can turn your 12 humanoid Unity prefabs plus the winged boss into polished, drop-in zombie characters with varied AI, combat, animation, and audio. I’ll implement wandering, detection, chasing, attacks, configurable headshot damage, blood effects, clean death handling, and distinct behaviors so groups feel organic rather than synchronized. I’m ready to start immediately and will keep everything modular in C#, with Inspector controls for detection, screams, speed, and animation settings. I’ll also integrate commercially usable animation/audio assets and provide clear documentation for future customization. Could you share the Unity project or confirm the Unity version and whether the existing weapons already expose a damage interface? Best Regards, Sara
$700 USD in 5 days
0.0
0.0

As an avid game developer with over a decade of experience in C# programming, C++ programming, Game Development and Unity, I believe I'm the perfect fit to bring your undead creatures to life. With a keen attention to detail, my works not only function seamlessly but also integrate effortlessly into existing projects. Moreover, my understanding of the mechanics of movement and logic is unparalleled. I can create for you a wide array of zombie behaviors - slow shufflers and fast aggressors - all operating on different sequences so that their movement in crowds always feels organic and unpredictable -- just as you want it! Another value addition I bring is my knack for creating diverse animations and sound effects; exactly what your project needs. With me working on this Prefab Conversion, you can rest assured of a well-polished final product accompanied with thorough documentation as courtesy to fellow developers. Don't you just love a colleague who doesn't cause migraines when needing something updated later? Let's not mince words; my abilities are backed by years of expertise and unending passion for producing top-notch products. Working on this project, I guarantee not just an outcome that meets your requirements but one that surpasses it. With the skillset I possess and the profile provided, I hope you feel confident enough in my ability to trust me with handling this task for you.
$750 USD in 1 day
0.0
0.0

Hi, I can turn the twelve humanoid prefabs and winged boss into a clean Unity drop-in package with varied zombie behavior, combat, animation, and audio. I’ll build the C# AI so zombies wander, detect, chase, and attack with configurable movement differences, while the boss uses separate locomotion and attack logic. Public Inspector variables will cover detection distance, scream control, head-shot multiplier, health, speed, and animation blending. I’ll connect the existing knife, axe, and gun damage, add head-shot handling, blood-splatter feedback, and clean corpse removal. For organic crowds, I’ll use varied Animator controllers/blend settings and distinct idle, detection, and attack scream events, including the winged boss. Any sourced audio and animation assets will be selected with commercial licensing in mind, and I’ll keep the C# code commented and extensible. I’ll also provide the requested Markdown or PDF guide explaining asset replacement and Inspector controls. Happy to discuss the scope and next steps.
$750 USD in 3 days
0.0
0.0

Portage, United States
Payment method verified
Member since Sep 15, 2026
$250-750 USD
$250-750 USD
$30-250 USD
€6-12 EUR / hour
$10-30 USD
$30-250 USD
$20-50 CAD
£10-20 GBP
$30-250 USD
$5000-10000 USD
$500 CAD
₹37500-75000 INR
$1500-3000 USD
$10-30 USD
$10-30 USD
$10-30 USD
$250-750 USD
₹12500-37500 INR
₹75000-150000 INR
$10-50 USD
$10-30 USD
£20-250 GBP