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Busco un modelador 3D que cree una criatura fantástica optimizada para videojuego. El encargo incluye: • Malla low-poly limpia con esqueleto listo para motor (Unity). • Color base y textura de rostro con nivel de detalle medio: rasgos reconocibles, sombras y matices que aporten vida sin sobrecargar. • Al menos siete animaciones: idle, caminar, saltar,agarrar,aventar,empujar y "aire" (cuando este en el aire). Entrego referencias visuales y proporciones una vez iniciemos. Necesito archivos fuente (BLEND) más FBX exportado y texturas en PNG/TGA. La criatura debe quedar correctamente skinneada, sin clipping y con pivotes coherentes. Si disfrutas dando personalidad a seres fantásticos y dominas rigging, texturizado PBR y animación, me encantará revisar tu propuesta y ver ejemplos previos. Este es el primer juego de varios. Si te interesa unirte a la empresa después del trabajo bienvenido.
Project ID: 40487535
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Active 5 days ago
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As an accomplished 3D Modeler and Printing Specialist with a wide range of expertise including Mechanical Parts, Consumer Products, and even Gaming Assets, I am not only capable but excited about bringing your fantastical creature to life for your video game project. With your direction, references, and proportions in hand, my skills in modeling clean low-poly meshes with optimized skeletons perfect for Unity make me the ideal candidate for this task. My experience extends to ensuring each model is correctly skinned with proper weighting to avoid any clipping issues while maintaining realistic and coherent movement through rigging. Moreover, I have animation skills honed through working on various gaming projects which will come in handy for the seven essential animations your creature needs - from idle and walking to even jumping or throwing. I can understand how much these animations can lend depth and character to creatures within the game mechanics. My aim is not just to meet your expectations, but to exceed them; something that I hope will encourage you to consider a long-term collaboration even after the completion of this initial project. Don’t gamble on ordinary when extraordinary is within reach; choose me for exceptional 3D animation results.
$49 USD in 2 days
5.1
5.1
11 freelancers are bidding on average $125 USD for this job

With nearly a decade of experience in 3D design and animation, I have not only the technical skills to bring your fantastical creature to life, but also the creativity and attention to detail that is crucial for a project like this. I understand the specific needs for game optimization and can guarantee a clean low-poly mesh with a properly rigged skeleton for Unity. In addition, my proficiency in PBR texturing ensures that your creature's face will have the perfect balance of recognizable features, shadows, and nuances without overwhelming the overall design aesthetic. My understanding of live skinning, non-clipping pivots and coherent proportions will ensure a perfectly functioning character model for you. Moreover, I've had ample experience juggling multiple animations effectively creating nuances: idle,craw l,jump,grab,push(),"air"(). I'm comfortable providing complete source files in BL
$75 USD in 1 day
8.4
8.4

As a multi-skilled Engineer, 3D Artist, and Game Developer, I'm excited by your project and confident in my ability to deliver exactly what you're looking for. Having worked extensively with AutoCAD, SolidWorks, Revit, SketchUp, Blender, and 3ds Max, I specialize in 3D Modeling, Animation, and Rendering — all skills that are pivotal for creating an optimized, low-poly creature with lifelike movement for your game on Unity. But my expertise doesn't stop at modeling - I bring to the table a comprehensive skillset including rigging and texturing PBR. This means not only will the creature look amazing but it will work flawlessly within the game environment as well. On top of that, I'm adept at creating detailed renders and animations that truly brings characters to life.
$66 USD in 1 day
7.5
7.5

As a seasoned and versatile 3D artist, I'm genuinely excited about your "Criatura 3D Animada Completa" project. My fascination for fantastical beings and my impeccable skills in rigging, texturing, and PBR (and with the likes of messaginggpt and other advanced AIs) make me a perfect match for this task. I understand the intricacies involved in optimizing creatures for video games to create an immersive experience that exceeds player expectations, which is precisely what you require for this project.
$66 USD in 1 day
7.5
7.5

This is not an AI-generated message. As a 3D artist with a vast experience in designing, rigging and animating unique creatures, I am confident in my ability to bring your fantastic creature to life for your video game. I understand the crucial balance between optimizing detail and maintaining efficient low-poly meshes for gaming engines like Unity, which is why I can deliver not only a clean low-poly mesh with an optimized skeleton but also a meticulous attention paid to skinning and pivot placement to ensure no clipping or inconsistencies.
$140 USD in 7 days
5.1
5.1

Hola Vi tu proyecto para crear una criatura fantástica low-poly optimizada para Unity, y me interesa mucho ayudarte. Tengo amplia experiencia en modelado 3D, rigging limpio y animaciones precisas para videojuegos, asegurando que todo quede bien skinneado y sin clipping. Para tu criatura, haré una malla eficiente con esqueleto listo para Unity, texturizado PBR con detalles que le den vida sin sobrecargar, y las siete animaciones que necesitas bien sincronizadas. Entregaré archivos BLEND y FBX junto con texturas PNG/TGA listas para usar. ¿Podrías compartir las referencias visuales y proporciones para comenzar a planificar el trabajo? Saludos, AbdulHamid
$200 USD in 2 days
3.5
3.5

Hola, Tu proyecto encaja perfectamente con mi experiencia en modelado 3D para videojuegos, incluyendo creación de criaturas, rigging, texturizado y animación optimizada para Unity. Puedo entregar: • Modelo low-poly optimizado para tiempo real • Topología limpia y preparada para animación • Rig completo compatible con Unity • Texturas con nivel de detalle medio (rostro expresivo, sombras y matices) • Skinning corregido y probado para evitar clipping • Archivos BLEND, FBX y texturas PNG/TGA Animaciones incluidas: • Idle • Caminar • Saltar • Agarrar • Aventar • Empujar • Aire (estado en el aire) Mi flujo de trabajo contempla revisar las referencias visuales, definir proporciones, crear el modelo optimizado, realizar el rigging, texturizar y finalmente producir las animaciones con especial atención a la personalidad y legibilidad del personaje. También me interesa la posibilidad de colaborar en futuros proyectos y participar en el crecimiento del juego a largo plazo. Disponible para comenzar inmediatamente una vez reciba las referencias. Saludos, Oleh
$150 USD in 5 days
1.6
1.6

El mayor error de los modeladores en proyectos independientes es ignorar las restricciones del motor: un mal pesado de vértices (skinning), pivotes descentrados o una malla low-poly mal optimizada destruyen el rendimiento y crean deformaciones horribles (clipping) cuando el personaje salta o empuja. Si el esqueleto no se diseña pensando en Unity desde el día uno, el programador pasará más tiempo corrigiendo errores de importación que implementando las mecánicas de juego. Lo que me llamó la atención de su proyecto es la lista de animaciones solicitadas. Mi flujo de trabajo directo para su criatura incluye: Modelado & Rigging Limpio: Creación de la malla en Blender con topología optimizada para deformación y un rig con pivotes lógicos listo para el sistema de animación de Unity. Texturizado Inteligente: Mapas base estilizados de nivel medio que aporten volumen y vida sin saturar la memoria de texturas del proyecto. Set de 7 Animaciones Nativas: Desarrollo detallado de los 7 estados (idle, caminar, saltar, agarrar, aventar, empujar y ciclo de caída libre) entregados en FBX con las jerarquías correctas. Entrego archivos fuente .BLEND, mapas PNG/TGA limpios y el FBX verificado. Hablemos a largo plazo: páseme las referencias visuales por chat y evaluemos el concepto técnico antes de mover el primer vértice.
$210 USD in 3 days
1.3
1.3

I understand you need a low-poly, game-ready 3D creature model with clean topology and a Unity-compatible skeleton, including base color and face textures with medium detail, plus seven specific animations. I've previously delivered a similar set of assets for a mobile game, resulting in a 20% performance improvement in character rendering. I will deliver a .blend file containing the rigged and skinned creature. The low-poly mesh will be optimized for real-time rendering, and I'll create the base color and face textures using Substance Painter, exporting them as PNGs. Animations like idle, walk, jump, grab, throw, push, and air state will be created in Blender and exported as FBX, ensuring proper skinning for Unity integration. What is the target polycount for the creature's mesh? Ready to start as soon as you confirm scope.
$181 USD in 21 days
0.0
0.0

⚠️IF YOU NOT HAPPY YOU DON'T PAY⚠️ Hi, I've completed a similar job using Blender and Unity. I created a fantasy creature with optimized low-poly mesh, detailed textures, and seven animations in a 2-week timeframe. You want a fully rigged fantasy creature with medium-detail textures and seven specific animations for a video game in Unity. Here are my Initial thoughts: - Utilizing Blender for clean low-poly mesh and rigging. - Implementing PBR texturing techniques for lifelike appearance. - Creating animations using Unity's Animation system. I did a similar project to yours. Can I show you? Regards, Kurt Siebritz
$100 USD in 7 days
0.0
0.0

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