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Implement the GGPO algorithm in Unity3D

I have a simple project that I've developed using Unity 5.1.2 and UNET, currently using the default Network Transform component.

I would like for someone to implement the GGPO algorithms for Unity that will support rolling back position of a rigidbody that uses forces and animations.

I'm not going to provide resources about what GGPO is, I'm interested in someone who already knows what it is and even better if they already have a ready-made solution.

Compétences : Unity 3D

Voir plus : what algorithm, uses algorithms, unity component, the algorithms, solution algorithm, simple algorithms, algorithm component, start unity simple project, animations unity, algorithm implement distance vector, implement distance vector algorithm, algorithm implement

Concernant l'employeur :
( 0 commentaires ) Modiin, Israel

N° du projet : #8459368

2 freelance ont fait une offre moyenne de 108 $ pour ce travail

mandeepdhalor28

Greetings ! Hello Sir, My passion is game development and design. Over the last 6 years I have been diving deeply into mobile game development. Being an active open-source contributor, I embrace HIGH-QUALITY work Plus

105 $ USD en 3 jours
(1 Commentaire)
4.0
Frayaminer

Good day! I have read about GGPO some articles, so there is the technique for player motion prediction, same with Oculus Rift prediction tectnique. Oculus know latency of rendering and screen redraw, and also have IMU Plus

111 $ USD en 7 jours
(0 Commentaires)
0.0