Terminé

Unity C# - Remove allocations from a library, replace with Pools and Initialization methods

Skills required:

Unity & C#

Requirements:

1. Look at the attached video, in this Unity project, the Physics Library is creating garbage every frame, using the Unity Profiler you can see and analyze that GC is triggering every frame

2. I need you to adapt the code so the GC Alloc becomes 0, improving the performance and avoiding the Garbage collector to run. Instead of constructors code must be adapted so initialization methods exist and resource pool is used instead of having to create a new instance every time

3. Code must continue working correct and smoothly

4. You must be able to analyze the running Unity game project using the Profiler Analyzer to identify the parts of the code that are generating garbage to adapt to a poolable instance scheme.

5. Static variables are not allowed. Static methods are accepted.

6. Find attached the code in a .ZIP file. You will need to download Unity and Visual Studio to use it.

Check the code, and confirm you can do the job before offering a bid.

Compétences : Unity 3D, Programmation C#, Programmation C++, Mobile App Development, Développement de jeux

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Concernant l'employeur :
( 4 commentaires ) Saltillo, Mexico

Nº du projet : #20916724

Décerné à:

waleedmm

hi, can you send me the existing source of the physics library to check first? I've watched the video and the screenshot. I understood from the screen shot that the main problem is in the unnecessary of new allocated o Plus

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5.1

15 freelance font une offre moyenne de $38 pour ce travail

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6.3
unity3dgiant

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6.0
KonstanBer

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xentricsoft5

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VasilePetrut

I have two years of using Unity and one year of proffesional work using Unity. I will improve your code to your expectations and use pool method.

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TheEgyptian2020

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