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We're looking for someone to design and build a scene in Unity for us!

We are Three Guys Game Studio, and we're looking for someone to design and build a scene for us!

First, take a look at the Steam Store Page for Warden: [login to view URL]

The Job:

Design and build a single, relatively large, scene using Unity within a clone of our project (it's around 25GB) - you'll need your own Unity license. Graphical assets are provided. Since Warden is a top-down style game, you'll only be concerned with a single viewing angle. We'll also handle the day/night cycle lighting concerns. We expect the level of detail to be equal to what you see on the Steam Store Page, including the placement of assets and terrain molding/painting.

The Contract:

We're paying a rate of $500.00 upon satisfactory completion.

The Future:

While there is no guarantee of future work, we will need more scenes built - you will be first in line for those future scenes if you receive this contract and do great work =)

How To Apply:

Send me a quick sketch/mock-up of your design plan, based on the image of the relatively blank scene attached.

I will review the applications received and get back to you!

The scene you'll be building is called "Village Outskirts" - it connects the Village Scene with the player's Home Scene. A few necessary elements have already been placed, however, the scene is mostly undeveloped. We want diverse locations with opportunities for many outdoor activities within the scene, including fishing, hunting, foraging, and gathering resources.

A bit of lore: the world of Warden suffered a catastrophe long ago that spawned the "Mist". Ancient ruins of a hugely developed Kingdom litter the landscape, however, the Mist covers the most developed areas. People now live on the outskirts of the Mist, in much smaller, less developed Villages. Creatures come from the Mist to hunt Villagers, and it is the Warden's job to find those creatures and slay them before they harm the Villagers.

Because this is a top down game, and the play-style is somewhat similar to Stardew Valley, you won't need to fill the 'entire scene' space. We're moreso looking for a bunch of interconnected areas that use the space creatively to create impressive visuals and locations for game play activity

*There should be a path from the Wooden bridge to the main Village Entrance

*The rocky path over the water will be unlocked later in the game, and should appear as impassible rocks initially. Underneath is intended to be a cave.

Compétences : Unity 3D, Design de jeux, Développement de jeux, Conception graphique

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Concernant l'employeur :
( 0 commentaires ) Plainfield, United States

Nº du projet : #22226720

17 freelance font une offre moyenne de $507 pour ce travail

designersahab

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8.1
AwaisChaudhry

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SEOandWRITERS

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Freelancesandhya

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