Grass Shader in shadergraph or amlify shader for Unity HDRP & URP
$30-250 USD
Fermé
Publié il y a plus de 3 ans
$30-250 USD
Payé lors de la livraison
We need a grass shader in Unity, build using amplify shader or shaderforge for both HDRP and URP pipelines.
The grass will be covering huge meshes, and will need to be computed on the gpu.
This will be used in rendering a golf course.
Tasks:
Shader and material applied to mesh, will populate the mesh with grass blades defined by varying factors:
1 length, thickness, density, view distance
Grass must derive it's colour from Albedo texture, and have the ability to have variance to that color.
Grass must also react to wind and being trampled by feet and ball objects.
This is for a triple AAA golf game, so quality is paramount
More details to follow
I understood the requirement and looks like I can help you here.
1 length, thickness, density, view distance - For this, can I check the specific design you have? so I can check it accordingly and give you answer on whether it can be doable or not.
Let me know when we can connect and discuss further.
Thanks!