Fix skeletal mesh t-pose

I have a humanoid rigged skeletal mesh who's joints in t-pose has some rotations that are not equal to 0.

I would like to keep the t-pose and have 0 rotations on each joints.

When the mesh is imported into Unity, the rotations in each joints need to be 0 and the character needs to be in t-pose

Compétences : Unity 3D, Modélisation 3D, 3ds Max, Animation 3D, Maya

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Concernant l'employeur :
( 0 commentaires ) Montreal, Canada

Nº du projet : #22143644

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hi i can fix the issue .is the file is FBX format? i use 3ds max or blender to fix this problem please check my work samples and profile for feedback [login to view URL] http://www.freelancer.com Plus

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12 freelance font une offre moyenne de $215 pour ce travail


Hello We have reviewed the fixing skeletal rigging project brief and are interested in working with you. Please contacting us so we can discuss this project in more detail. We have over 15 years of experience in this Plus

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Hello, We are a team with more than 17 years of experience in 3d design and 3D photorealistic visualization. We can help with fixing the character's rig. You can read about our clients' feedback and check our portfo Plus

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Hello, How are you doing ? I am Senior 3D Rigger can assist you with Rigging + Animation. I have reviewed your post and quite interested in working for the same. Have a look at some of my similar works: Model Rig: Plus

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Now that's the Challenging Project! I am aware of the Rotations and their values. I am working on the blender/Maya/max/Cinema 4d and I would like to have a look at the files. And I am sure, I am the hope of fixing Plus

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hi i read the discription of your project ..............and am so excited to work on it we are full group consist of qualification designer & developer,we have high expert to compleate your project .......in a prof Plus

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Hello I am a designer, modeler and an animation artist in 3d and 2d also. I have experienced on unity, I will fix this. can u send model to me.? I have lot of experienced on softwares like:- Max, maya, cinema 4d, sk Plus

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I'm expert on 3D Studio Max and unity3d .I can fix the rig efficiently.I have good character rigging and skinning experience on 3D Studio Max. Thanks Syful Islam

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Hi! I am a 3 D designer and Animator. I checked your project carefully. I have a great interest in your project. I have lots of experience in your project. I'm sure of completing your project in the shortest time with Plus

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3d modeler working in autodesk maya I can clean your rigg to have a 0 value so you can put it in Unity. Let me know if your interested.

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