Unity shader for tiled landscape

I need a Unity3d shader for my tiled landscape. It shall be mobile (performance needed), preferable Vertex-lit. It will receive several atlases of tile pack (albedo, normal, self-illuminate).

1. It shall works like mobile diffuse (no specular).

2. It should receive standart Unity shadows.

3. It should support Unity baked light.

4. And the main feature - it shall use 3 UV sets, that I will change proceduraly.

So, every polygon will have 3 UV sets (I assume uv0, uv1, uv2, but dont know what uv is used for baked lighting). It shall normally mix/override this UV sets using transparency, like layers in photoshop.

For example, check my exapmle image attached.

Compétences : Unity 3D

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Concernant l'employeur :
( 0 commentaires ) Moscow, Russian Federation

Nº du projet : #17096557

1 freelance fait une offre moyenne de $155 pour ce travail


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