[Unity 3D] Modification of GitHub repository algorithms

Job Description:

I've found this repository where algorithms are applied over a .raw file that contains heights and creates multiple visualizations of the 3D terrain model (mesh).

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I desire the algorithms, to visualize them with any mesh terrain I put because I don't have .raw files.

From .raw files, it takes the height and builds the visuals but from a mesh, we can also take the vertexes and get the Y value for each point as heights

Only reply if you are certain you can do it, thanks!

Compétences : Unity 3D, Programmation C#, Programmation C++, Geographical Information System (GIS), Développement de jeux

Concernant le client :
( 9 commentaires ) MACHALA, Ecuador

Nº du projet : #35897529

Décerné à:


Hello there, I am a professional programmer and problem solver. I understand from your description that you want to generate .raw files that you can test the algorithms on, if it's that then I can do it for you. if I Plus

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7 freelances font une offre moyenne de 860 $ pour ce travail


Hi, i can do that for you, i have experience with procedural map/terrain generation and these kind of algorithms. Lets chat.

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I am a confident Game Developer with 5 years of experience. I have experience designing games and developing levels. I am confident that I will be able to create an excellent game for this position and exceed your e Plus

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Hi Greetings! I am available right now for the project discussion and can start the project on an immediate basis. I have understood your project requirement I have7++ experience in design and development. I can ha Plus

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