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Got Unity skills and an eye for clean game feel? This is a small project with a clear scope, a defined budget, and zero ambiguity. You will know exactly what to build from day one. We are building a casual mobile game around one of the most satisfying mechanics in gaming: a bouncing square chasing screen corners. Think of the classic DVD screensaver, but interactive. The kind of game that is simple to explain but hard to put down when it feels right. What You Will Build: 5 play modes each with their own rules, pacing, and feel Swipe-based launch with smooth bounce physics and a motion trail effect A skin and background customization system with free and premium tiers One-time in-app purchase at $2.49 unlocking premium content and personal photo upload Per-mode local score tracking and a custom styled card for social sharing Complete UI from splash screen to settings, pause menu, and results screen What Makes This a Good Project: Complete Game Design Document provided from day one Clear milestones, no scope creep, no moving targets Fast feedback and quick milestone approvals You own the creative side too: skins and backgrounds are part of your scope, so if you enjoy the full build, this is for you Timeline: 2 days To apply, share a link to a Unity game you have shipped and two to three sentences on how you would handle the swipe launch and corner detection. Strong proposals get a response within 24 hours. No portfolio, no reply.
Project ID: 40496274
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Hello, I’m a Unity Game Developer with 5+ years of experience in mobile game development for Android and iOS. I can deliver the complete Corner Bounce trial task, including swipe-to-launch mechanics, accurate bounce physics, corner hit detection, scoring system, particles and sound effects, game over flow, settings panel with PlayerPrefs saving, Safe Area support, and clean modular code architecture. The project will be built with scalability in mind, ensuring the physics and UI systems can serve as a solid foundation for future game modes. I can start immediately and provide regular updates throughout development. Best regards, Hamza Hakim
$40 USD in 3 days
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17 freelancers are bidding on average $105 USD for this job

Hello there, First I will Detect touch press position. Track drag distance and direction. When the finger/mouse is released: Calculate launch direction. Calculate launch force based on swipe length. Apply force to the Rigidbody. I would model the play area as a bounded rectangle and use either corner trigger zones or boundary intersection checks to detect when the square reaches one of the four screen corners. For launching, I'd use a swipe gesture that converts drag direction and magnitude into the square's initial velocity, then rely on Unity's 2D physics system for deterministic bouncing. The key challenge would be making the movement feel satisfying and ensuring corner hits are detected consistently despite floating-point inaccuracies. Your game idea feels like it will be fun to play. I am available to start our casual mobile game. Please check my porfolio I have decade of Unity game development experience. Let's discuss further in chat. Best, Garaga
$150 USD in 2 days
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Hi Have a Pleasant day ! I carefully had read your requirements in your job post on freelancer.com I am glad to inform you that I have same extensive experience that you are looking for. I have done similar work earlier in my past and I will share during project discussion. Please share your exact project requirements, So, I can understand your requirements & I will come to know that what do you exactly needs to develop and I will be feeling happy to work with you. Cost and timeline depends on your project or task requirements Price is negotiable and I will work in your budget. No upfront payment will be charged. Always work in milestones. Looking forward for your positive response. Kind Regards, Sneha Kanwar
$140 USD in 7 days
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Hi, Your concept is deceptively simple, which is exactly why game feel matters. With the GDD already prepared and scope clearly defined, we can focus entirely on polish, responsiveness, and delivering a satisfying gameplay loop. For the swipe launch system, we would use gesture velocity and direction to calculate launch force while keeping movement predictable and consistent across devices. Corner detection can be handled through optimized collision zones at screen corners, allowing accurate scoring and mode-specific behavior without impacting performance. We have experience building Unity-based mobile games with custom physics, progression systems, UI flows, monetization, and social-sharing features. We can share relevant game examples during discussion. Regards Interconnect Team
$140 USD in 7 days
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Hello, As a seasoned Unity 3D developer with a highly creative mindset, I'm genuinely excited about the challenges your mobile game project presents. I've shipped numerous games in the past, and my work speaks for itself. One significant accomplishment is my game that incorporated smooth swipe-based launch and corner detection similar to what you are looking for. I implemented it using Unity physics-based calculations to give players a highly responsive and immersive experience. On top of being technically proficient in Unity, I believe what sets me apart is my unwavering focus on delivering tangible results and knack for turning complex ideas into scalable solutions. Your meticulously designed Game Design Document would create a seamless synergy with my working style, as I ensure milestones are met without scope creep or moving targets. Given the defined budget and strict timeline of 2 days, my efficiency-commitment will further soften any anxieties about the project delivery. Lastly, I am excited by the extend scope that involves not just gameplay mechanics but also aesthetic aspects like skin and background customization. Excellent game feel isn't solely about coding wizardry but also being sensitive to players' desires for personalization. Whether it's implementing reliable one-time in-app purchases or designing appealing UI from splash screen to result screens, I assure you a well-rounded performance. If chosen, rest assured t Thanks!
$50 USD in 5 days
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? Hi! I'm **Bob Smith**, a Unity game developer with experience building polished mobile gameplay systems, custom UI, monetization, and performance-optimized mechanics. ✨ Your concept is simple, addictive, and exactly the kind of game where game feel matters most. I can deliver the complete experience including all 5 game modes, swipe controls, bounce physics, skins, premium unlocks, score tracking, social-share cards, and full UI flow. ? Technical Approach: • Swipe launch: I'll calculate launch direction and force from swipe vector length and angle, then apply smooth velocity with tuned physics for consistent, satisfying movement. • Corner detection: I'll use trigger zones and collision checks at screen corners to accurately detect hits, trigger scoring/events, and support mode-specific gameplay logic without false positives. ✅ Clean, well-structured Unity project ✅ Mobile-optimized performance ✅ In-App Purchase integration ($2.49 unlock) ✅ Customizable skins & backgrounds ✅ Fast communication and milestone updates ⏱️ Timeline: 2 days as requested. I'd love to review the GDD and start immediately. Best regards, ? Bob Smith
$100 USD in 7 days
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Hey there, I'm Vishal Maharaj, a Unity 3D expert with 25 years of experience based in Perth, Australia. I'm passionate about taking on this Unity Mobile Game project. I understand the project scope involves creating a casual mobile game with a bouncing square chasing screen corners mechanic. My approach would be to focus on creating smooth swipe-based launch mechanics with accurate corner detection, while also implementing a customizable skin and background system for enhanced user experience. If you're interested, let's discuss further details. Feel free to open the chat. Cheers, Vishal Maharaj
$250 USD in 5 days
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Rough numbers above are placeholders. Once we walk through the GDD and confirm platform targets, we'll sharpen the timeline and price. The concept is clean and the scope is well-defined, which is exactly what makes a project like this worth picking up. A physics-driven bounce game with five distinct modes, a swipe launch mechanic, and a full customization and IAP layer is a proper build, not a weekend prototype. Getting it to feel right, meaning the kind of addictive quality you're describing, lives in the small details: how the square reads the swipe, how the bounce lands, and how the trail follows through. Here's how we'd approach it: - Physics and bounce: Custom bounce logic using Unity's Rigidbody2D with coefficient of restitution control rather than default physics, so the feel is tunable per mode without fighting the engine. - Swipe launch and corner detection: Input tracked as a velocity vector across the touch delta, then normalized into a launch direction. Corner detection uses screen-space bounds with a small hit radius, easy to widen or tighten per mode to change difficulty feel. - Trail and visual feedback: Unity's TrailRenderer for the motion trail, with per-mode color or style variations tied to the skin system. - Customization and IAP: Unity IAP for the $2.49 unlock, PlayerPrefs or a lightweight local save for skin state. Photo upload handled through NativeGallery on both Android and iOS. - UI and social card: Full screen flow built in Unity UI, social share card generated as a RenderTexture snapshot and passed to the native share sheet. Once we go over the GDD together and confirm the platform split and any mode-specific physics rules, we'll put together a proper milestone-based proposal with firm numbers. Would a quick call work this week to go through the game design document before we quote final? Best, 96 Studio
$188 USD in 7 days
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Hi, I'm Aril, a Unity developer with extensive experience in mobile game development and a passion for creating engaging gameplay. I understand that you're building a casual mobile game with a simple yet compelling mechanic of a bouncing square following screen corners, reminiscent of the classic DVD screensaver. I would approach the project by using Unity's physics engine to ensure smooth bounce dynamics. For the swipe-based launch, I will implement touch input detection to accurately calculate the force and angle, ensuring a satisfying launch experience. The corner detection will be achieved using collision detection with defined screen boundaries, creating an intuitive gameplay loop. I'm ready to communicate in real-time to align with your time zone and can provide a demo of a portion of the project within 12 hours once we start. I look forward to helping you deliver this exciting project. What specific design elements or themes are you envisioning for the skins and backgrounds? Thanks, Aril
$30 USD in 16 days
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Hello Nice to meet you I consider unity as part of my life even I feel confident about perfect delivery Let's discuss in detail Regards
$140 USD in 7 days
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Hello, I've reviewed your project and understand you need a Unity based casual mobile game built around swipe launch physics with smooth bounce behavior, multiple game modes, and a polished UI/UX from start to finish. I will implement the core mechanics using a clean physics driven system where swipe input translates into controlled velocity, with tuned bounce logic and corner detection that keeps movement predictable yet satisfying across all 5 modes. The game will include a full UI flow, skin system with free and premium tiers, local score tracking, and an integrated IAP setup for premium unlocks and photo customization. Everything will be structured for mobile performance with responsive controls, smooth motion trails, and consistent game feel across devices while keeping code modular for future expansion. Also a quick question do you want each mode to feel mechanically distinct or mainly variations in speed, rules, and visual intensity while keeping core physics identical Best Regards, Muskan
$30 USD in 1 day
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"This project aligns perfectly with my expertise and commitment to delivering exceptional results. With proven experience completing similar projects, I focus on quality, reliability, and clear communication from start to finish. My goal is to create a solution tailored to your needs that delivers real value. Feel free to review my portfolio for examples of my work, and I’d be happy to offer a free consultation to discuss your vision and the best path forward."
$100 USD in 14 days
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I can make your game very good because I mastered Unity3d and C# scripting I want to start my freelancer journey with me can you give me my first order and first review you have unlimited revisions and I will really make you happy If you gave me the work Please read all the things carefully and precisely and please don't get suspicious on me I am not a Bot or a scammer
$111 USD in 6 days
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Hello ? I'm **Bob Smith**, and this project immediately caught my attention because it's built around a simple mechanic where game feel is everything. ? I have experience with Unity mobile development, gameplay systems, UI implementation, in-app purchases, score tracking, and performance optimization. With a detailed GDD, clear milestones, and a defined scope, I can move quickly and focus on polishing the experience rather than guessing requirements. For the swipe launch, I would calculate direction and force based on swipe distance and velocity, then apply a controlled impulse to ensure responsive and consistent gameplay across devices. For corner detection, I'd use optimized collision/trigger zones with mode-specific scoring logic, ensuring accurate detection while keeping performance lightweight and reliable. ✅ 5 Game Modes ✅ Smooth Bounce Physics & Motion Trails ✅ Skin & Background System ✅ Premium Unlock ($2.49 IAP) ✅ Personal Photo Upload Feature ✅ Local High Scores Per Mode ✅ Social Share Cards ✅ Complete Mobile UI/UX ✅ Android & iOS Ready Architecture ? The 2-day timeline is achievable with a clear specification and fast feedback cycle. **Portfolio / Shipped Game:** [Insert your Unity game link here] I'd be happy to review the GDD and discuss milestones immediately. Best regards, **Bob Smith** ?
$100 USD in 7 days
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