We are making HTC VIVE VR PingPong game in Unity. Similar game is "Paddle Up" on steam.
we use Unity built in network for multiplayer, but can use PUN if needed.
We use NewtonVR for moving controllers, so we can use unity built in physics for game. It works ok in singleplayer mode but we are stuck in multiplayer.
Main problem is to synchronize ball among players. We try to switch client authority among players on the fly but with little success
8 freelance font une offre moyenne de $506 pour ce travail
Greetings!! Thanks for posting the job. I am a Passionate Developer having an experience of 6 years in the GAMING INDUSTRY. I am the best fit for this project as I've experience in the whole game production pipel Plus
Hi! I can resolve the problem for you, either with Unity build-in network or PUN, as I am confident working with both. Regards, Konstantin.
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Hello. I am a Unity game developer. I have many experience of Unity Game development for over 3 years. I have many HTC vr projects, there are uploaded on steam site. You can enter in steam site find these games wit Plus
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