For anyone reading this getting deja vu, I recently posted this job. The freelancer that accepted it misunderstood my ad and was unable to actually do the work I needed, so I'm reposting.
I'm working on a Unity videogame in C# that has two modified asset kit systems to handle the combat.
This asset controls the player:
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This asset controls the monsters:
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The two have been modified already to work together and have a few quality of life improvements, so for anyone familiar with one or the other they'll look slightly different.
For this job I'm wanting some editing done on the monster side, so most likely everything will be done with the emerald AI scripts.
Emerald AI has two basic combat settings: Melee and Ranged, and they both operate exactly how they sound.
For melee fighters, the combat is strictly hack and slash. For ranged fighters, the options are much more varied. You can add in particle effects, damage over time, magic circles, etc.
What I'm wanting to be able to have these settings on some melee attacks, like being able to give a boss a special attack, or a rogue type enemy a poison stab attack.
These variables exist in emerald AI already, but they can't be set for short range attacks, which is what I'm wanting.
For what I'm looking for: Any method you prefer that allows me to add special attacks to short range melee characters. You can add in a third mode, like: Melee, Ranged, or Special. You can give Melee attacks the options to have those possible settings added in. I don't care what route works easier, just as long as I can have have Melee monsters that can do two things:
1: Regular melee attacks
2: Special attacks like how the Ranged attacks work, but close range.
I have a test game with the scripts and demo monsters/player all set up already. Please feel free to ask any questions you may have. I would love to answer them. I'm trying to write this as clear as possible to avoid another lost week working with a person that only skimmed my ad.
PS: The test game has unrelated bugs that don't matter and are outside the scope of this project. If you see something wonky and would like to pitch a separate job for fixing X or Y then that's fine, but otherwise ignore anything else that's off. This job is strictly for giving melee monster AI a shiny new coat of paint.
14 freelances font une offre moyenne de 353 $ pour ce travail
Hello sir. How are you? I have read your project description and I can understand what you want. I have experience in battle game development. Here is my multi-player battle game. [login to view URL] Plus
Hello, I have 5 years of experience in Unity and I have worked on 3D as well as 2D games. I have read the description of the project and this seems like just the kind of work I was looking for and am good at. I have Plus
Hi, We are a leading software company in India having vast experience and mastery in App and Game development. We can build Unity 3D Game according to you,we have already build many games similar to your Game. Please m Plus
As I understand it, the task is to allow for 1 or more "Special" attacks, to be used variably in a melee context, right? I've never had a chance to use Emerald AI specifically, but I'd like to think I have enough of a Plus
Aim2Excel is a team of enthusiastic gamers and developers. In the past 6 years of experience in gaming, we have created games across genres. We have architected, designed and developed high Traffic Network based games Plus
Hi! I'm sorry to hear you that someone has wasted your time, and thank you for being very clear with what you want. No worries, I've ready your post thoroughly and I totally get what you want. You want melee attacks Plus