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I’m developing a mobile FPS in Unity and need a dedicated environment artist to build a complete death-match level. The setting is an urban cityscape in broad daylight, but with an “Italy type” character that distinguishes the space from generic city blocks. Scope of work • Design and assemble a fully navigable map sized for 4-vs-4 play. • Model, texture, and light the scene so it runs smoothly on mid-range mobile devices (think efficient atlases, LODs, baked lighting, occlusion culling). • Optimise for URP so draw-calls, shaders, and memory footprint stay mobile-friendly. • Deliver the scene as a clean Unity package ready to drop into my project, including all materials, prefabs, and lighting settings. Acceptance criteria • Average frame rate ≥ 60 FPS on typical Android/iOS hardware. • No missing references or console errors on import into Unity 2022 LTS. • Clear documentation of folder structure, layer usage, and any custom scripts. If you’re comfortable creating believable “Italy type” city streets while keeping performance in check, I’d love to see your portfolio and discuss timelines.
Project ID: 40419647
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14 freelancers are bidding on average ₹90,886 INR for this job

As an experienced architect with a robust background in 3D design and solid knowledge of Unity 3D, I believe I can craft for you, not just a city scene, but an immersive environment that truly captures the essence of "Italy type" city streets for your mobile FPS game. Efficiency and optimization are key aspects in my architectural work which would directly contribute to the smooth performance you seek on mid-range mobile devices. Over the years, I have honed my skills in modeling, texturing, and lighting to create engaging and realistic spaces while maintaining optimal performance. My familiarity with mobile-friendly practices such as efficient atlases, LODs, baked lighting, and occlusion culling would ensure that your map level works excellently within the mobile arena. I am particularly proficient with URP optimizations that guarantee reduced draw-calls, shader usage and keeps memory footprint low.
₹25,000 INR in 3 days
6.3
6.3

I'd love to help with the Unity Deathmatch Map Level Design project. As a 3D designer with experience in Unity, I can bring your urban cityscape to life with an "Italy type" character that will set it apart from generic city blocks. My strengths include 3D design and Unity expertise, which aligns well with this project's requirements. To get started, I'd propose the following execution approach: * Understand your concept and refine the level design to ensure optimal performance on mid-range mobile devices. * Create high-quality models, textures, and lighting settings that meet your vision while maintaining efficiency. * Optimize for URP to minimize draw-calls, shaders, and memory usage. If you'd like to discuss further or review my portfolio, I invite you to visit my Freelancer profile at https://www.freelancer.com/u/SahilRao1247.
₹12,500 INR in 1 day
3.4
3.4

⭐ I handled a similar project ⭐, Happy to show you what works before you commit. An urban multiplayer level was crafted with attention to texture, lighting, and seamless navigation tailored for mobile FPS gameplay. The project perfectly suits your need for an Italy-inspired cityscape built to support smooth 4-vs-4 matches. Key elements like optimization, lighting, and memory management are crucial for delivering a high-performance environment. Specializing in mobile environment artistry, the work emphasizes frame rate stability, efficient assets, and a polished user experience without compromise. Let’s chat for a free consultation; worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
₹26,250 INR in 30 days
1.4
1.4

Hi, I’m interested in this FPS environment role and I have hands-on experience building optimized real-time environments in Unity with URP, focusing on both visual fidelity and mobile performance constraints. My typical workflow for a project like this includes: * Blockout-first level design to establish gameplay flow, sightlines, and traversal pacing for 4v4 combat * Modular environment construction using reusable asset kits to maintain consistent texel density and reduce memory overhead * PBR workflow with optimized texture atlasing (albedo/normal/ORM packing) to minimize draw calls * URP shader tuning with lightweight shader graphs and material instancing where possible * Full lighting pipeline using baked GI (lightmaps), reflection probes, and controlled shadow cascades for mobile performance budgets * Occlusion culling + LOD group setup for scalable rendering across mid-range Android/iOS devices For delivery, I would provide a clean Unity 2022 LTS project structure with: * Fully prefabs-based scene assembly * Organized folder hierarchy (Meshes / Materials / Prefabs / Lighting / Scenes) * No missing references or console errors * Documented layer/culling mask setup and rendering pipeline configuration I’m comfortable balancing artistic direction (Italy-inspired urban identity) with strict technical constraints such as maintaining stable 60 FPS and controlled overdraw in dense city blocks. Looking forward to discussing the scope in more detail. Best regards
₹25,000 INR in 7 days
0.4
0.4

Hello, I can create and optimize a full mobile-ready FPS deathmatch environment in Unity tailored for 4v4 gameplay. My focus is on building visually distinct maps that feel believable while staying lightweight and performant for Android/iOS. For this project, I would deliver: • A complete urban daylight map with an Italian-inspired atmosphere—narrow streets, warm facades, plazas, balconies, alleys, and recognizable Mediterranean styling that feels different from generic city maps. • Full level assembly in Unity 2022 LTS + URP, ready to import directly into your project. • Optimized assets using texture atlases, LODs, baked lighting, occlusion culling, and mobile-friendly materials/shaders to maintain stable performance. • Clean scene hierarchy, organized prefabs/materials, and documented folder structure for easy integration. Technical focus: ✔ 60+ FPS target on mid-range mobile devices ✔ Low draw calls & memory footprint ✔ No missing references or console errors ✔ Ready-to-drop Unity package with materials, lighting, and prefabs included Estimated timeline: • Blockout/layout: 2–3 days • Asset creation + texturing: 4–5 days • Lighting/optimization/polish: 3–4 days Total: ~9–12 days depending on final map scale and revision rounds. I’m comfortable designing competitive multiplayer layouts with balanced sightlines, cover flow, choke points, and multiple engagement routes. Happy to discuss style references, target poly budgets, and schedule. Best Regards
₹25,000 INR in 12 days
0.6
0.6

Hello, I understand you need a Unity environment artist to create a complete 4v4 mobile FPS death-match level with an urban daylight “Italy type” cityscape feel. The goal is to deliver a visually believable, fully navigable, and mobile-optimized Unity 2022 LTS level ready to drop into your project. Here’s what I can provide: • Full map design for 4v4 gameplay with balanced routes, cover points, spawn areas, and clear player flow • Italy-style urban environment with modeled/textured assets, materials, prefabs, baked lighting, and polished scene setup • URP optimization using LODs, atlases, occlusion culling, efficient shaders, and clean package delivery I bring over 10+ years of experience in Unity, mobile game environments, FPS level design, 3D modeling, texturing, lighting, URP, and performance optimization. Just to clarify: 1. Do you already have reference images for the Italy-style city look? 2. Should the level include gameplay props like doors, rooftops, or interactive elements? Please come to the chat box to discuss more about your project. Best regards Vimal
₹15,000 INR in 7 days
0.0
0.0

⚡️ONLY PAY IF YOU’RE IMPRESSED⚡️ Hi, I’m Aaron Roberts. I understand you need a complete 4v4 urban death-match map with an authentic Italian vibe, optimized for mobile FPS gameplay in Unity. Here’s what I’ll deliver: - Fully navigable level sized for 4-vs-4 - Custom models and textures with efficient atlases and LODs - Baked lighting and occlusion culling for performance - URP-optimized scene with low draw calls and memory use - Clean Unity package with all prefabs, materials, lighting - No errors on Unity 2022 LTS import, documented structure My goal: smooth 60+ FPS on typical Android/iOS devices, bringing your vision to life with clarity and precision. Ready to talk timelines and next steps!
₹28,150 INR in 30 days
0.0
0.0

Delhi, India
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