This game should be simple.
The room was created in the Blender and it should be imported in Unity.
I need to create a 3D game in which the topic is an earthquake.
This game contains:
- New, Save and Previous game
- Help instructions
- Exit and pause
Everything is shaking. The goal is to keep the room safe from the earthquake in a such way that a room is as much as possible slightly damaged. The player needs to held the right balance, which is displayed on the taskbar.
Any damage (such as falling a lamp, mirror etc.) is reflected negative on collected points or on the number of lives. Collecting points allows the player move on to the higher level. On a higher levels earthquakes are stronger.
25 freelance font une offre moyenne de $434 pour ce travail
hi, i have an excellent experience with unity games, i only do game development in full time freelancing, this is my only job, i am interested in working on your project