Fermé

Develop a 3rd person open world game in unity

I do not need the game to look pretty yet, I would like the core features of the game running with a fluid and smooth playing experience.

I would like the physics to be similar to this game: [url removed, login to view]

A Fun 3rd person

open world physics game with a large emphasis on grappling hook and glider gameplay.

- SMALL OPEN WORLD MAP

Floating islands, very vertical map.

- ITEMS IN GAME

-grappling hook x 2 types

-Pistol x2 types

-Assault rifle x2 types

-sword x2 types

-glider x2 types

-rocket boots x2 types

-armor x2 types

Clothes

Food

Drink

OBJECTIVES AND FEATURES

- Explore the world

- Inventory system

- To be able to kill other players

- To be able to loot other players

- To be able to loot coins in the open world

- To be able to gain and lose XP

- 1 Safe Zone

- To be able to buy an item from the Safe Zone with coins

LEVELING SYSTEM

How it works:

You start at level 1. you earn XP by killing players that are a higher level than you. You don’t gain or lose XP for killing players that are a lower level than you.

Each level takes 1000xp to level up.

Each level achieved you gain +2 permanent health

Eg. Level 1 = 100 hp (excluding armor)

Eg. Level 10 = 120 hp (excluding armor)

You permanently lose health if you go down levels.

You gain 500 XP for killing a player that is a higher or the same level as you.

You lose 500 XP whenever you die. You can not go below level 1.

Killing a player near a safe zone or re-spawn zone you lose half of your levels (XP)

GRAPPLING HOOKS

Tier 1 : Default grappling hook

Tier 2 : Small grappling hook (extra length and speed x0.2)

PISTOLS

Tier 1 : Basic Pistol ( 12 damage )

Tier 2 : advanced pistol ( 15 damage )

GLIDERS

Tier 1 : Simple glider

Tier 2 : advanced glider ( speed 1.2)

ROCKET BOOTS

Tier 1 : default rocket boots (ascend rate 1)

Tier 2 : advanced rocket boots (ascend rate 1.2)

SWORDS:

Tier 1 : small sword ( 15 damage)

Tier 2: medium sword ( 20 damage)

CLOTHES:

- Red

- Blue

- Black

- white

EATING AND DRINKING

- Player needs to eat and drink at least once every 3 hours

SAFE ZONE

- Simple safe zone where you can buy food and drink

- A re-spawn zone

- Cant die in safe zone

GAMEPLAY

Grappling hook: you can build up momentum in swings, be able to gain a lot of speed and fling yourself far (physics based) (with simple placeholder animations)

Glider: be able go fast with the glider, gain momentum and pull up (physics based) (with placeholder animation)

Rocket boots: be able to hover in mid air, lower or gain height. Be able to move slowly forward, backwards and side to side.

Guns: simple gunplay physics based bullets.

Swords: simple melee combat (with placeholder animation)

Compétences : Développement de jeux, Unity 3D

Voir plus : 3rd person game unity, open world game, open world parkour game, game java open world, open world game design, open world java game, java open world game, develop rts game unity, open world game java, open world game designer, develop game unity, drag drop game unity, person game, create person game, car race game unity, car game unity, 3rd pirate browser game, racing game unity, open world communications

Concernant l'employeur :
( 0 commentaires ) brisbane, Australia

N° du projet : #14832716

52 freelance ont fait une offre moyenne de 2082 $ pour ce travail

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