if you did not read, then please do not bid
if you can start working now, then also please do nto bid
The issue is Unity does not support Twist Bones. I have 2 human character models that were originally rigged/skinned with Biped using Twist Bones.
I need a tech artist to take an existing character model that is rigged with Biped in a 3DSMax scene, remove the twist bones, skin the weights correctly, and produce a clean Biped skin model I can export as a FBX and use in Unity.
The completed model should be properly rigged and skinned with no twist bones (or any other unconventional method).
write "i like" at the start of your bid so i know you read
8 freelance font une offre moyenne de $125 pour ce travail
"I like" I unless it is about a very extreme character, this should be a easy job. I will provide you with a setup that will be ready for MoCap retargeting, and unity. Feel free to reach out via. chat
"I like" as you said. Send the 3ds max file saved as for max 2016 and i will start right away. If you send me the file and i see that less work than 3 days is needed i will change the bid (110/day). Enjoy.
I like your bid! My name is Ihor, I will be glad to help you with your app. I have strong experience in C# Java Android and Unity development for 4+ years. Feel free to contact me any time to discuss details.
i like the twist bones are good to make the arms and legs bend, but i can use a regular system to avoid this problem, the column has to be with a rebone system