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Rig and Skin 2 character models..

if you did not read, then please do not bid

if you can start working now, then also please do nto bid

The issue is Unity does not support Twist Bones. I have 2 human character models that were originally rigged/skinned with Biped using Twist Bones.

I need a tech artist to take an existing character model that is rigged with Biped in a 3DSMax scene, remove the twist bones, skin the weights correctly, and produce a clean Biped skin model I can export as a FBX and use in Unity.

The completed model should be properly rigged and skinned with no twist bones (or any other unconventional method).

write "i like" at the start of your bid so i know you read

Compétences : Animation 3D, Modélisation 3D, 3ds Max, Maya, Unity 3D

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Concernant l'employeur :
( 80 commentaires ) Portfoad, Egypt

Nº du projet : #16287862

7 freelance font une offre moyenne de $138 pour ce travail

nguyenTruong

I like Hi, I can do for you, please check my sample works, [login to view URL]

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(110 Commentaires)
7.2
banigandlapati

I like to re skin your character y removing twist bones. I am an expert 3D Artist. Please place work order. Thank you. Narayanarao.

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(51 Commentaires)
5.6
Hariskoh

"I like" as you said. Send the 3ds max file saved as for max 2016 and i will start right away. If you send me the file and i see that less work than 3 days is needed i will change the bid (110/day). Enjoy.

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(2 Commentaires)
2.5
lazermann

I like your bid! My name is Ihor, I will be glad to help you with your app. I have strong experience in C# Java Android and Unity development for 4+ years. Feel free to contact me any time to discuss details.

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0.0
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0.0
drestreporoldan

i like the twist bones are good to make the arms and legs bend, but i can use a regular system to avoid this problem, the column has to be with a rebone system

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