3D modeling of non-branded drift car (low-poly) for my new vehicle physics

I am about to finalize my new arcade drift vehicle physics for Unreal Engine 4 (see here [login to view URL]). In order to make my project shareable, I need you to model and texture (e.g. Substance Painter) a non-branded drift car which is performance-friendly (e.g. relatively low-poly) and looks cool enough that anyone would want to drive and drift in it. It has to be a unique design and not be recognizable as a specific brand. I particularly like vehicles with a post-apocalyptic Mad Max style, if you know what I mean, or just classical muscle cars adapted to drifting.

The car needs to have:

- body mesh with enough details, pivot point in the center of the chassis

- interiors mesh with enough details, pivot point coinciding with the body mesh

- separate brake light meshes (so I can control the brake lights via a custom material), pivot point coinciding with the body mesh

- separate steering wheel mesh (it needs to rotate around the "shaft"), own pivot point

- separate front wheel and rear wheel meshes (they should be slightly different e.g. the rear wheels should be wider but with the same diameter as the front wheel), own pivot point on their natural rotation axis. It is ok to model the wheels for one side only (e.g. right) and assume that for other side it will be just a mirrored version of them

- separate brake pads and brake disks, visible through the rims of the wheels and with the same pivot point as their respective wheel

All meshes should have an own pivot point which is set to the origin before exporting to FBX and OBJ formats. All meshes should be properly UV unwrapped and textured (e.g. with Substance Painter).

I can provide some example files and links to inspirational material upon request, but you should have plenty of indications from my description above. In case think Fast & Furious. ;-)

I will credit you for the 3D design, but I need full rights to redistribute the model together with my vehicle physics and do whatever I need with it.

You should provide the model in its native format (Blender, Maya or 3ds Max) plus FBX and OBJ/MAT.

Compétences : Modélisation 3D, 3ds Max, Maya, Blender

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Concernant l'employeur :
( 0 commentaires ) Netherlands

Nº du projet : #21113045

Décerné à:


Hi man! I will gladly make you a low poly car for your Unreal Project. I am a 3d artist with 5 years of experience working on the gaming industry. I work with Unreal Engine on a daily basis. I am also a car racing enth Plus

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20 freelance font une offre moyenne de €191 pour ce travail


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After learning more about your project, I’m confident that I can deliver great results for the 3D model of car with texture My years of experience have prepared me well for a project like this, please check out the lin Plus

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WOW ! This is AMAZING, and a type of project I was looking for. I saw the Youtube link ( the car making some Drifts ) and saw the quality of the car, The entire brief suits . From a blender to Substance painter. Plus

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HI>HI>HI,,,,,, I can make you good looking & eye catchy .......""3D MODEL of DRIFTING CAR""...... . I have great experience in "3D MODELING & RENDERING ". I can show you some samples of my previous [login to view URL] text Plus

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hello sir, I already a big fan for mad max movie so I know well what u need xDD and i got a master degree on low poly modeling and have my own tools so this project is mine ^^ more details about me: I'm a professional Plus

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Hi! Ready to get this work. I have a big experience with vehicles (racing cars, tanks, etc.). Dates can be discussed in the chat

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