FINAL VERSION Custom Portrait (character creator) for a videogame



-It's a character avatar generator

-In particular, portraits: Head, neck and a small area of ​​the torso, ending before reaching the shoulders)

-2d: the chosen angle would be the same as that of the examples (see below)

-3d: you can reuse material if it is more economical.

-Dimensions and composition: To visualize within a circle or hexagon and minimum size similar to the standard of role-playing portraits

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-The setting is medieval

-The existing product with more elements in common is the editor of portraits of the video game "Crusader King 2"

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-2 different models: Man and Woman (who would share certain proportions in common on the top of the head to be able to reuse unisex designed elements, such as crowns, etc.)

-The age: Through different textures or skins applicable for the 2 models (young / middle-aged / old)

+ It would also be applied generically a depopulation to the eyebrows at home age jump (depending on whether the project is 2d or 3d we would see how to do it)

My goal is to have a total of 4 differentiated racial groups:

-Caucasian (encompassing white whites: French, German, Anglo-Saxon, Celtic, Nordic)

-Mediterranean (Arab world of North Africa and South of Europe: Greeks, Romans, Iberians, etc.)

-African blacks

-Native American (referring generally to the race that existed in the continent before the arrival of any European country, would be as much for the Amerindians as the Mesoamericans and the Eskimos)


Regardless of the number of races to represent (4) each with its skin base, for facial features I have stuck to a total number based on a study of racial differences

Eyebrows: 10-12

Eyes: 10-12

Nose: 10-12

mouth: 10-12

Carrillos: 5-6

Menton: 10

Ears: 6-8

Neck: 2-3

NOTE: each of the 2 models (male and female) would have their exclusive and different set of these variables.

The subject of haircuts and beautiful facial is different:

-first you have to choose a total amount (in which it is also possible to generate many varieties: long with bangs, the same length but without bangs, etc)

-Then we would have to increase the number to include the exotic cuts characteristic of some races or cultures (Native Americans, African blacks, or of Vikings and Celts within the Caucasus group)

Some will be designed specifically for one sex (although both can use it)

My total calculation:

Hair: 35-40

Beautiful facial: 25-30

The investigation and decision of models would be joint and with my prior approval


-3D: since they are generated automatically based on the software, I assume that I can ask you for a set of different emotions without any problem.

-2D: It is much more laborious, given that for each model of eyebrows, mouth and eyes, we would have to create a specific version with the emotion (correct?) So let's talk about including a lot of 5 emotions (to be specified)

In both cases also a version with closed eyes (to simulate blinks)


Given that the 2 models share the same essential patterns, any complement that is designed should serve both men and women without distinction. In this category I include everything that modifies the portrait in some way (crowns, hats, scars, patch, war paintings, voodoo mask, hood, papal miter, etc.)

As with racial traits, I establish an initial amount (which will be detailed once the work begins) on which to give the budget and if more needed, we would renegotiate.


Clothing and armor: It is not an important part, because the part visible in this type of portrait is purely anecdotal (see the example again)

but let's say 25-30


-On the previous point (complements) that each one is composed or have a set of 2-3 colors (main - secondary - ornaments?) That I or the player can choose to generate a different result of the same complement or clothing.

Compétences : Modélisation 3D, Animation 3D, Rendu 3D, Illustration, Animation

Concernant l'employeur :
( 0 commentaires ) Linares, Spain

Nº du projet : #20409834

30 freelances font une offre moyenne de 600 € pour ce travail


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