I am seeking a UWP/XBox/Windows expert for help with a potentially difficult project.
I have a game project (made with RPG Maker MV, which is a [login to view URL] engine), exported in HTML5 format. I then imported it into Visual Studio 2017 as a Cordova project, for the purpose of making it a UWP (Universal Windows Platform) game, to submit it to the Windows Store, and eventually the Creators Program on the XBox One.
At first, it worked fine on the Windows 10 desktop... except the sound did not work at all. I ended up replacing the sound processing of the RPG Maker MV engine with a new one based on [login to view URL], a self-contained sound decoding script.
It worked! At least running it on Windows 10 Desktop it worked great. I tested it on x86 and x64, Local Machine. Works just fine.
But when I packaged it as a x64 .appxbundle and uploaded it to my XBox One Dev Mode thing, the game ran just fine...except the sound didn't work again for some reason. The same thing that worked for Windows 10 didn't work when running on the XBox. I was convinced they both used the Edge engine, so they should be the same, but they aren't for some reason. The game works perfectly...except the sound does not work. I've tried reverting back to the old built-in sound decoding, no dice.
I'm looking for someone who can help me get the sound working (and the XBox Live 'login' thing they require to pass certification too) so that I can get my game on the XBox successfully.
1 freelance fait une offre moyenne de $75 pour ce travail
For UWP, I develop with C++WinRT. Will you please share the source? I develop with C++, for engineering native solutions, though I've never targetted gaming consoles like XBox via web programming. How soon should Plus