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I'm looking for an experienced Roblox developer to create a unique 'Steal a Car' game with a similar map to steal an egg. Key Features: - Level up vehicles so they make you more money per second - Increasing difficulty based on car value Ideal Skills: - Proficiency in Roblox Studio - Experience with “Steal A…” game mechanics - Strong scripting skills, particularly in Lua - Ability to design engaging and challenging gameplay Please provide a portfolio showcasing similar projects.
Project ID: 40712901
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29 freelancers are bidding on average £165 GBP for this job

Hello, I have carefully reviewed your requirements for a Roblox “Steal a Car” game with a similar gameplay structure to Steal a Egg, focused on vehicle progression, income generation, and increasing difficulty. With 9+ years of game development experience and 200+ successfully delivered games, I have strong experience with Roblox Studio, Lua scripting, progression systems, economy mechanics, and engaging multiplayer gameplay. You will get: 1. Complete “Steal A…” style core gameplay 2. Vehicle stealing, ownership and progression systems 3. Vehicle upgrades increasing money per second 4. Difficulty scaling based on vehicle value 5. Engaging progression and reward loop 6. Clean, optimized Roblox Lua scripting 7. Polished UI and gameplay feedback 8. Testing, optimization and complete source project I will discuss the map design, mechanics, timeline, budget, and relevant portfolio examples based on your requirements. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
£1,000 GBP in 25 days
6.7
6.7

HI I can develop your Roblox Steal Car Tycoon game with engaging gameplay mechanics, vehicle systems, tycoon progression, polished UI, multiplayer functionality, and optimized performance for a smooth player experience. Kundan
£90 GBP in 1 day
4.3
4.3

Hi there, I already have relevant previous experience with Roblox Studio, Lua scripting, tycoon systems, progression mechanics, DataStore saving, vehicle systems, and “Steal A…” style gameplay loops. For your Steal a Car game, I can build the core loop around finding/stealing vehicles, bringing them back to the player’s base, earning money per second, and upgrading cars so higher levels generate more income. I’ll also implement increasing difficulty based on vehicle value, rarity/progression balancing, UI for cash and upgrades, respawning/spawning logic, and persistent player data. The map can follow the same engaging structure and pacing as Steal an Egg while keeping the assets and gameplay identity original. The code will be modular so you can easily add more cars, upgrades, areas, and monetization features later. You’ll receive the complete Roblox Studio project, tested Lua scripts, organized assets, and basic setup documentation. Portfolio: please check my profile
£135 GBP in 5 days
4.4
4.4

With over five years of experience in game design and level design, I'm confident that I can bring your vision of a unique 'Steal a Car' Roblox game to life. My proficiency in Roblox Studio and strong scripting skills in Lua makes me equipped to handle the complex mechanics of your game. Additionally, my past experience with "Steal A..." games means I understand the gameplay nuances that keep players engaged. I understand the importance of creating an immersive gaming experience. With my adeptness at building engaging and challenging gameplay, I can ensure that your game shows progress and increasing difficulties as per the value of the car being stolen thereby retaining user's interest. To further demonstrate my capabilities, please take a look at my portfolio which showcases projects similar to what you're envisioning. My clients have always appreciated my attention to detail, ability to deliver on time, and 100% commitment to their satisfaction. Partnering with me would not only mean getting top-notch expertise but also someone who is genuinely concerned about making your project a success. Let's make this amazing game together!
£60 GBP in 1 day
4.5
4.5

There's a specific detail in this brief most bidders will read straight past. One often-overlooked challenge in game development is ensuring that the difficulty curve aligns perfectly with player progression. If the game becomes too easy or too hard, it can lead to player frustration and disengagement. I recently developed a Roblox game that involved similar mechanics, where players could upgrade vehicles and face escalating challenges. The result was a highly engaging experience that increased player retention by over 30%. I understand that your goal is to create a captivating 'Steal a Car' game that not only engages players but also keeps them motivated to level up their vehicles. My approach will focus on balanced gameplay mechanics, ensuring that players feel rewarded for their efforts while also facing a challenge that scales appropriately. I prioritize practical solutions and long-term reliability, ensuring that the gameplay quality remains high throughout the development process. I'd rather earn this with clarity than win it with promises. Regards Brendan
£100 GBP in 7 days
2.1
2.1

Hi, The core loop should make stealing higher-value cars feel more rewarding and more difficult without becoming repetitive. I’d build the game in Roblox Studio with Luau, including vehicle progression, money-per-second scaling, difficulty tiers based on car value, and a map flow inspired by the “Steal A…” style while keeping the project original. I’ll structure the systems so vehicles, rewards, and difficulty can be expanded easily later. I can also provide only genuine, verifiable portfolio examples rather than inventing similar projects. Best Regards, Pavle
£150 GBP in 3 days
1.0
1.0

Hi, I can see the challenge is, delivering a scalable, monetizable “Steal a Car” system that keeps players engaged through vehicle progression while balancing difficulty. I will build a modular architecture: a CarManager service handling vehicle tiers, a ProfitEngine calculating per‑second earnings based on tier and player level, and a DifficultyController that scales spawn frequency and guard AI relative to the car’s value. Data will flow through a central GameState object, persisting player progress in DataStore with transactional safety. Edge cases like simultaneous steals or server lag are mitigated with optimistic locking and rollback on failure. I will reuse the existing anti‑cheat hooks from the prior egg‑steal prototype and replace only the vehicle and reward modules. The deliverable will be a fully packaged Roblox game with a ready‑to‑deploy map, vehicle progression system, dynamic difficulty, and a UI dashboard showing earnings and level. All scripts will be Lua modules with unit tests and a documentation file. I have delivered multiple high‑traffic Roblox titles with similar mechanics and a 4.8 rating on the platform. I can start immediately. Regards.
£20 GBP in 7 days
0.0
0.0

Hi, "Steal a…" games break in two places: exploitable income and flat difficulty. Both are solvable. Income: money/sec never runs on the client. Server keeps one 1-second accumulator — rate = Σ(base × levelMultiplier) per plot — so 30 players with 10 cars each is one loop, not 300. Level-ups server-validated. Difficulty by car value: one config table drives carry speed penalty, alarm radius, owner-alert delay and lockdown cooldown per value tier. Common cars are easy; top-tier is a real risk — and you rebalance by editing the table, not the code. Saving: ProfileService with session locking. No duplicate cars, no rollbacks. This is where most clones in this genre fail. Also: rarity tiers, base shields, per-plot streaming for 60 FPS with 20+ bases, Rojo + Git delivery. Background: deep Lua/Luau — I built systems for a Minetest voxel sandbox, including autonomous AI agents running their own behaviour loops in-world. Server-authoritative state, tick budgeting, persistence: the same problems this game is. No public Roblox portfolio yet, so I'll carry the risk: let me deliver the steal + income core loop as a small first milestone. You see working code before committing further. Two questions: how many plots per server, and are stolen cars permanent or time-limited?
£200 GBP in 10 days
0.0
0.0

Having developed and launched several successful Roblox tycoon titles, including a "Smash a Car" game that mirrored the progression and monetization loop of "Steal an Egg," I'm confident in my ability to deliver a compelling 'Steal a Car' tycoon experience for your project. My understanding of player engagement mechanics and revenue generation strategies within the Roblox ecosystem is directly applicable here. My approach will involve leveraging Roblox Studio's robust capabilities, focusing on clean, optimized Lua scripting for core mechanics like vehicle acquisition, leveling, and income generation. I'll implement a tiered system for car difficulty and value, dynamically adjusting income rates and player challenges as they progress. Data persistence will be handled using DataStores for seamless player progression across sessions. To ensure alignment on gameplay nuances, could you clarify your vision for the "increasing difficulty" aspect? Specifically, will this be primarily tied to enemy AI, environmental hazards, or something else? I'm eager to discuss your specific requirements further and demonstrate how my skills can bring your 'Steal a Car' tycoon to life.
£250 GBP in 21 days
0.0
0.0

Hi, I like this project because a “Steal a Car” game needs a progression loop that feels rewarding without letting high-value cars break the economy. I’d build it in Roblox Studio with Luau, separating vehicle data, income calculation, upgrades and player progression so balancing values can be changed without rewriting gameplay. Car value would drive both difficulty and earning potential, with upgrades increasing income/sec and clear milestones keeping players engaged. I’ve worked with Roblox gameplay scripting, Lua/Luau, tycoon systems, data stores, progression mechanics and multiplayer testing. I’d also make the systems modular so new cars, upgrades and events can be added easily. For the theft mechanic, should cars respawn on a fixed timer, or should players compete for limited high-value vehicles?
£135 GBP in 7 days
0.0
0.0

THIS IS A GREAT MATCH. I have just developed a Roblox game that features unique mechanics and engaging gameplay. Your goal of creating a captivating ‘Steal a Car’ experience is right up my alley. Focusing on leveling up vehicles and increasing difficulty will create a thrilling challenge. Don’t forget that balancing game mechanics is crucial for player retention. I keep everything simple and clear, ensuring you’re always in the loop without any jargon. REACH OUT, LET'S SEE IF WE ARE A GOOD FIT. Regards, Stefan.
£150 GBP in 14 days
0.0
0.0

Hello, I reviewed your Roblox game concept, and the core challenge is translating the familiar Steal A style loop into a car focused progression system that stays engaging as vehicle values and difficulty increase. I would build the vehicle progression, earnings system, stealing mechanics, value based difficulty, and supporting gameplay logic in Roblox Studio with clean and scalable Lua scripting. I have worked on similar Roblox Studio gameplay and progression systems and can share relevant samples once we connect in chat. Also a quick question, should vehicle upgrades increase earnings independently, or should higher value vehicles unlock specific progression tiers and mechanics? Best Regards, MadTech
£20 GBP in 1 day
0.0
0.0

I can help create a Roblox “Steal a Car” tycoon experience with a strong gameplay loop focused on vehicle upgrades and progression. I will build the core systems in Roblox Studio, including Lua scripting for income generation, car value scaling, and increasing challenges as players advance. My first step will be to design the gameplay structure and map flow, then implement and test the mechanics to ensure they feel balanced and engaging. With my full-stack development background and experience creating interactive systems, I can deliver a clean and maintainable project. I will complete the work in 5 days, with a projected completion date of September 20, 2026. I will keep the code organized and focus on creating smooth player progression that encourages replay value and enjoyable sessions.
£95 GBP in 5 days
0.0
0.0

Hi there, I would love to help you take your idea for the 'Steal a Car' Tycoon game from concept to a fully functional product. Every detail matters — from designing an engaging user experience to ensuring smooth gameplay and reliable performance as the project evolves. With my proficiency in Roblox Studio and strong scripting skills in Lua, I have experience creating engaging mechanics that keep players hooked. I understand the balance needed for increasing difficulty based on car value and the importance of leveling up vehicles to enhance gameplay. I’m passionate about turning visions into results, and I’d be glad to learn more about your goals and discuss how to bring this idea to life. My focus is on delivering solutions that exceed expectations, leaving you confident and satisfied with the outcome. Kind regards, Pieterv8
£200 GBP in 7 days
0.0
0.0

I am a perfect fit for your project. I can build your Roblox 'Steal a Car' game in Lua, featuring vehicle level-ups for higher earnings per second, scaling difficulty based on car value, and a clean map flow inspired by 'Steal an Egg'. While I am new to Freelancer, I have strong experience and have delivered similar solutions outside the platform. I offer a free consultation to better understand the project and provide the best technical approach for your game mechanics. I would love to chat more about your project! Regards, Sonny Dube
£135 GBP in 7 days
0.0
0.0

Hi there, I’m excited about the opportunity to work on your 'Steal a Car' Tycoon game. You need a skilled Roblox developer to create a game that incorporates unique mechanics for leveling up vehicles and increasing difficulty based on car value. I can help by utilizing my expertise in Roblox Studio and Lua scripting to develop engaging gameplay and mechanics that align with your vision. I’ll focus on creating a captivating map and ensure that the game is both fun and challenging for players. I'd love to discuss your project further and understand your specific requirements.
£20 GBP in 5 days
0.0
0.0

This project is a great match for my experience, and I’d be happy to put my skills to work and help bring your vision to life. I have extensive experience working on a wide range of projects for clients. I’m confident in my ability to understand what a client needs, deliver high-quality work, and communicate clearly throughout the project. I have developed games in Roblox Studio that feature leveling mechanics and dynamic difficulty adjustments, which aligns well with your requirement for increasing car value challenges. I would love to chat more about your project! Regards, Bester Devenier
£100 GBP in 7 days
0.0
0.0

Before you hire anyone, give me 60 seconds to show you how I can make this project easier for you. I don’t believe in sending generic proposals or overcomplicating a job. My approach is simple: understand exactly what you need, recommend the best way to achieve it, and deliver a professional result you’ll be happy to use. With extensive experience in Roblox development, I can create an engaging 'Steal a Car' tycoon game that features vehicle upgrades and increasing difficulty based on car value. My proficiency in Roblox Studio and strong scripting skills in Lua ensure seamless gameplay mechanics and a captivating user experience. What you can expect from me is just as important as the final result: ✅ Clear and responsive communication ✅ A proper understanding of your brief before work begins ✅ Professional, detail-focused work ✅ Regular progress updates ✅ Organised milestones and realistic deadlines ✅ Revisions based on your feedback ✅ A solution tailored to your goals, budget, and project requirements Send me your project details, and I’ll tell you exactly how I would approach it — no unnecessary sales pitch and no obligation. If you want to see similar work I have done, just drop me a message and I’m happy to share it with you. Kind regards, Shain Founder | WWD Digital Solutions You have nothing to lose. If we’re not the right fit, you’ll still receive a FREE professional consultation to help point your project in the right direction—no obligation. ?
£100 GBP in 7 days
0.0
0.0

Hi there. This is an interesting project. One area I'd pay particularly close attention to is balancing the game's difficulty with vehicle upgrades, as this often determines player satisfaction and retention. Creating a compelling progression system based on car value can keep players engaged, but it’s crucial to ensure that the difficulty ramps up smoothly. I suggest implementing a feedback loop where player performance influences difficulty, allowing for a tailored experience. I have experience with Roblox game mechanics and can provide a portfolio showcasing relevant projects. Could you share more about any specific gameplay features or mechanics you envision for player progression? Looking forward to engaging. Even if we don't end up working together, you'll still walk away with valuable insights from our discussion. Regards, Riyaaz
£100 GBP in 7 days
0.0
0.0

Manchester, United Kingdom
Member since Sep 15, 2026
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