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I’m looking to have an entire Stardew-inspired farming-life game built from the ground up inside Roblox Studio. The final experience must run smoothly on console, mobile, and PC, and it has to support multiplayer right from day one. Scope – Core loop: planting, harvesting, fishing, mining, relationship/quest system—everything that makes a Stardew-like engaging, but adapted to Roblox’s interface and economy. – Persistent data: player farms, inventories, currency, and progression must save reliably across all devices. – Multiplayer first: seamless co-op within shared servers, party invites, and safe-trading between players. – Polished controls & UI: responsive gamepad layout for console, touch optimisation for phones/tablets, and standard keyboard-mouse for desktop. – Art & audio: bright low-poly visuals and relaxing soundtracks that capture the cosy feel, all assets either original or fully licensed. – Monetisation hooks: optional cosmetics or game passes—nothing pay-to-win. Deliverables (within 14 days) • A fully playable Roblox place published to my group with all scripts, assets, and datastore logic. • Source files and documentation so I can maintain or expand the project later. • Two milestone play-tests: mid-development demo and final pre-release build. • Brief post-launch support for bug fixes covered by our agreed budget cap of roughly $300. I’m happy to answer questions quickly and can provide daily feedback; swift iteration is essential given the tight timetable. If you’re fluent in Lua, experienced with Roblox Studio, and confident you can recreate a Stardew-like feel in a multiplayer setting, let’s get started right away.
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I can actually do it I am up for the challenge do you already have the designs, Hello I am Geric and I have been a Full Stack Developer for 5 years now and I have been using React Js, Rust, Solidarity Django, Laravel and many more for all those years and I also used NEXTJS, Django and many more frameworks to build full stack applications and I have over 5 years of experience working with ReactJS, Rust, Solidity Laravel and many more building everything from small single-page applications to large enterprise-level systems. I can work with current tech stack of the company or project atleast give me a chance :). Previous Projects: Github: [login to view URL] Sport App: [login to view URL] BlockChain: [login to view URL], [login to view URL], [login to view URL] E-commerce: [login to view URL] Game: [login to view URL] Profiles: [login to view URL] AI: [login to view URL]
$338 USD in 1 day
0.0
0.0
54 freelancers are bidding on average $539 USD for this job

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Ashraf
$750 USD in 7 days
7.2
7.2

The real challenge here is not copying Stardew mechanics. It is making farming, persistence, multiplayer trading, and cross platform controls work reliably together within 14 days. I would build this with modular Roblox Lua systems, reliable DataStore handling, server authoritative multiplayer logic, mobile/gamepad optimized UI, and a clean expansion ready architecture. Before starting, please share any existing design references or your preferred Stardew mechanics so I can prioritize the first playable milestone correctly. Please ping to get started and get outstanding results. Thanks!!!
$1,500 USD in 15 days
6.9
6.9

As a seasoned software engineer fluent in Lua and experienced with Roblox Studio, I'm confident I can bring your Stardew-inspired game to life. My broad skills range from fixing bugs and adding new features to web platforms, to API integration and admin tool creation. Moreover, I specialize in interconnecting complex systems and ensuring their smooth operation; essential qualities for creating a multi-platform game experience across different devices like you're after. When it comes to delivering on time and within budget, rest assured that I understand the value of swift iteration due to tight timetables – I'm committed to delivering results that meet your needs while maintaining the highest quality standards. Lastly, being based in Australia provides an additional advantage for ongoing communication, updates, and bug fixing as needed, working in harmony with your timezone. Let’s get going and turn this dream game into a reality together!
$750 USD in 7 days
5.3
5.3

Hello! I have experience developing multiplayer games, interactive systems, and user-focused applications with game logic, UI, and persistent data features. I can help build this Roblox farming-life game using Roblox Studio, Lua scripting, multiplayer systems, and optimized cross-platform design. My plan is to create the core farming loop first, then implement inventory, quests, relationships, multiplayer features, DataStore saving, UI controls, and monetization-ready systems. I will focus on clean code and scalable structure for future expansion. I will provide regular demos, test builds, and make sure the experience works smoothly on PC, mobile, and console with reliable multiplayer performance. Timeline: 2 weeks I can start work immediately because I am free now. I respect your requirements and feedback process, and I would like to build a long-term working relationship by supporting future updates and expansions. Thanks
$600 USD in 14 days
4.4
4.4

Hello There! I’m Md Toriqul Islam, an experienced Roblox & Full-Stack Game Developer with 10+ years of experience in gameplay systems, Lua scripting, multiplayer architecture, persistent data, UI/UX, and interactive applications. I understand you want a complete Stardew-inspired farming-life experience built from scratch in Roblox Studio, supporting multiplayer from day one across PC, mobile, and console, with farming, fishing, mining, relationships, quests, persistent progression, trading, and non-pay-to-win monetization. I have rich experience in Roblox Studio, Lua/Luau, multiplayer gameplay systems, DataStore, inventory systems, quests, UI, remote events, optimization, and cross-platform controls. I am skilled in building modular gameplay systems with secure server-side validation, reliable persistence, responsive interfaces, and scalable multiplayer architecture. I can work through your two milestone play-tests and provide the playable Roblox place, source files, documentation, and agreed post-launch bug-fix support. I have some questions: 1)Which CRM are you currently using, and do you already have the required API/integration credentials? 2) Do you have a preferred WordPress builder such as Elementor, Divi, or Gutenberg? 3) How many landing pages are you planning to build after the pilot page? Looking forward to hearing from you. Best regards, Md Toriqul Islam
$250 USD in 5 days
4.6
4.6

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and the importance of delivering a playable multiplayer farming-life experience within the 14-day timeline. I have experience with Roblox Studio, Lua/Luau scripting, multiplayer systems, DataStore persistence, cross-platform UI, and game optimization. In my opinion, the key challenge is combining farming, fishing, mining, quests/relationships, trading, and persistent progression without creating synchronization or data-loss issues. I would build these as modular systems with server-authoritative inventory/currency logic, DataStoreService/ProfileStore-style persistence, validated RemoteEvents, autosaving, and exploit-safe player trading. I’ll also implement adaptive controls/UI for touch, gamepad, and keyboard/mouse, while keeping the low-poly assets optimized for mobile performance. I have two quick questions: • Do you already have the map, characters, and visual assets, or should these be created from scratch? • For the 14-day/$300 scope, are you comfortable launching with a polished MVP of each core system and expanding content afterward? I’m available to start immediately. Best regards, Carlos.
$250 USD in 10 days
4.3
4.3

Hello, hope your week is going well. I work with Roblox Studio and Lua, including multiplayer systems, responsive UI, and persistent player data. I’d structure the core loop around server-authoritative RemoteEvents and DataStoreService, with careful testing across mobile, console, and PC. The full Stardew-style scope may need milestone prioritisation. Could we have a short chat to confirm the first playable slice, datastore needs, and the fourteen-day target? Thank you, Deal Victor Infotech
$250 USD in 12 days
4.1
4.1

I’m ready to build this with a strong multiplayer-first foundation in Roblox Studio. The scope is ambitious, but the direction is clear: a cosy Stardew-inspired experience that feels polished on console, mobile, and PC from day one. My focus would be on structuring the core gameplay loop cleanly, planting, harvesting, fishing, mining, quests, relationships, persistence, and safe player-to-player systems, while keeping performance and cross-platform controls front and center. I’d also prioritise reliable data saving, responsive UI, and a scalable architecture so the project can grow after launch. Given the 14-day timeline, I’d work in tightly managed milestones: an early playable demo, then a refined pre-release build with the main systems integrated and tested. I understand the importance of daily iteration, clear communication, and staying within the budget cap while still delivering something that is solid, maintainable, and fun. If we move forward, I’d treat this as a focused production sprint aimed at delivering a playable foundation first, then polishing the experience to match the cosy Stardew-like feel you want. Best regards,
$650 USD in 8 days
2.6
2.6

Hi there, I’m excited about the opportunity to create a Stardew-inspired farming-life game in Roblox Studio! I can ensure smooth functionality across console, mobile, and PC with a robust multiplayer experience from day one. This project aligns perfectly with my skills in Lua and Roblox Studio, and I can deliver everything you need within the 14-day timeframe. I encourage you to check my profile for my previous work. To summarize, I will develop a multiplayer farming game featuring planting, harvesting, fishing, and a quest system, all while ensuring persistent data and polished controls. My focus will be on creating delightful low-poly visuals and a cozy atmosphere, while implementing optional monetization that respects player experience. I look forward to collaborating closely with you to meet your tight deadlines and ensure a successful launch. Thank you, Ihsan
$500 USD in 7 days
2.6
2.6

I would build the Roblox farming-life game around a modular multiplayer architecture, with server-authoritative farming, inventory, trading, quests, fishing, mining, relationships, and progression so gameplay remains secure and consistent across PC, mobile, and console. I would first create the core gameplay framework: player/farm data, planting and crop growth, harvesting, inventory, currency, tools, fishing, mining, NPC interactions, quests, and progression. Each system would be modular so new crops, items, areas, and quests can be added without rewriting the core. For persistence, I would implement reliable Roblox DataStore/Profile-based saving with validation, autosave, controlled retries, session handling, and safe shutdown saving to reduce data-loss risks. Multiplayer actions and trading would be server-validated to prevent duplication or exploit-based currency/item manipulation. For multiplayer, I would add party/co-op functionality, shared farm interactions, invites, and secure player-to-player trading with confirmation steps. UI would be designed separately for keyboard/mouse, gamepad, and touch, with responsive layouts and optimized input handling. A major challenge in similar Roblox projects is maintaining performance as farms, NPCs, crops, and players increase. I would address this through streaming, optimized replication, object pooling where appropriate, lightweight server logic, and client-side visual effects that do not compromise authoritative gameplay.
$500 USD in 7 days
2.7
2.7

With a passion for creating immersive game experiences, I understand your need for a Stardew-inspired farming-life game on Roblox Studio. My expertise in game development and UI/UX design aligns perfectly with adapting gameplay mechanics to suit Roblox's platform. How can we best integrate the relationship/quest system to enhance player engagement while ensuring cross-platform compatibility? Regards, Yogesh Kumar
$360 USD in 9 days
2.4
2.4

Hi, I am a professional web developer and I can do this project "Roblox Stardew-Style Development", I have 5 years of experience in web development. I have done many projects like this. I can do this job for you. I can start right now. Please contact me. Thanks
$250 USD in 2 days
2.4
2.4

You need a multiplayer Roblox farming-life MVP that feels polished across PC, mobile, and console, but the full requested scope cannot be completed reliably in 14 days for $300. The practical target is a strong vertical slice: planting and harvesting, inventory, persistent farm data, basic co-op, one secondary activity, and cross-device controls. I’ve built real-time, data-heavy production systems with persistent state and responsive interfaces, which directly supports the multiplayer architecture and save-data reliability this game needs. I would structure the Roblox code into modular Lua services, secure RemoteEvents, server-authoritative trading, DataStore retry/version handling, and reusable UI controllers. The mid-development build would prove the core loop and saving; the final build would add polish, testing, documentation, and deployment to your group. Can the 14-day release be treated as an MVP, with fishing, mining, relationships, quests, and expanded content scheduled afterward?
$250 USD in 4 days
2.0
2.0

With over a decade of experience in game design and development, I understand the importance of translating an enjoyable gaming experience to different platforms. This means that I can make your vision for a Roblox Stardew valley-like farm simulation game a reality on every device seamlessly. I have an intimate understanding of the 3D Unity platform and Lua, which will be vital in developing the rich core loop, organizing persistent data, implementing multiplayer features and smooth controls across all storefronts. My skills stretch beyond mere programming; I understand the key elements that make games like Stardew Valley enticing. I intend to adapt these to a suitable interface and economy within Roblox Studio, creating an immersive game world marked by dynamic farming activities, crafting, relationship growth and quest systems. Rest assured that the transaction of inventories, currency and game progression between devices are safely captured. Moreover, our team at Neha is known for delivering high-quality work within budget and time constraints. We have established a reputation in providing post-launch support making us a perfect choice for handling your project. In conclusion, as passionate professionals who both understand and are able to deliver your desired starging experience, select me to bring your farm simulation dream into reality
$500 USD in 7 days
2.1
2.1

Dear Client, I’m an experienced Roblox developer with 10+ years of software-development experience, specializing in Lua scripting, multiplayer systems, DataStore persistence, UI, and cross-platform optimization. I understand you need a complete Stardew-inspired farming-life experience built in Roblox Studio, with planting, harvesting, fishing, mining, relationships, quests, shared multiplayer farms, party invites, safe trading, persistent progression, and optimized controls for PC, mobile, and console. My Lua, Roblox, database, networking, UI, and game-system experience enables me to build the core systems modularly and keep the project maintainable for future expansion. I can also integrate original/licensed low-poly assets and non-pay-to-win monetization. The 14-day / ~$300 scope is very tight for the full feature set, so I would prioritize a polished playable MVP and clearly define what fits within that budget. Best regards, Md Ruhul Ajom
$250 USD in 4 days
4.2
4.2

Hello, I understand you need a complete Stardew-inspired multiplayer farming game developed in Roblox Studio, optimized for PC, mobile, and console with persistent progression and a strong multiplayer-first architecture. I have 10+ years of software development experience and can handle Roblox/Lua development, gameplay systems, DataStore, multiplayer logic, UI, optimization, testing, and publishing. Development flow: Game Architecture → Core Gameplay → Multiplayer & DataStore → UI/Controls → Art & Audio → Playtesting → Optimization → Publishing I can provide: • Farming, harvesting, fishing and mining systems • Quests and relationship mechanics • Persistent farms, inventory, currency and progression • Multiplayer co-op, parties and secure trading • PC, mobile and console controls • Low-poly visuals and licensed/original assets • Cosmetics and Game Pass monetization • Secure server/client architecture • Mid-development and final playtests • Complete source files and documentation • Post-launch bug-fix support Thanks Invoke
$300 USD in 5 days
1.4
1.4

Hello, Biggest risk on a Stardew-inspired Roblox project is data consistency and cross-device persistence under multiplayer load, especially with console and mobile clients joining live sessions. I mitigate that by using authoritative server-side state for farms and inventories, event-driven replication for real-time co-op, and careful Datastore batching and caching to avoid throttle errors. I have 8+ years building multiplayer game systems and user-facing platforms. I built a multiplayer farming/mining loop and inventory/trading mechanics for a previous studio project that shipped on mobile and PC, and I have delivered several Roblox places with Datastore, matchmaking, and controller-friendly UI elements. I write clean Lua, implement party invites and safe-trading logic, and produce documentation and source that teams can extend. I will start by provisioning a Roblox Studio place in your group and implementing core loop prototypes for planting, harvesting, fishing, and mining so we can test persistence and multiplayer early. I will use server-authoritative sessions, predictable Datastore keys per-player and per-farm, and input-mapped UI layouts for gamepad, touch, and keyboard. - Are there existing art or audio assets you want included, or should I produce/licence originals within the 14-day scope? - Do you prefer a single persistent world for all players or instanced farms with party invites and join requests? Regards, Thomas Beigbeder
$430 USD in 5 days
0.6
0.6

Hello, I’m Marian, a senior game developer experienced in creating engaging multiplayer experiences. Your project to develop a Stardew-inspired game in Roblox Studio aligns perfectly with my expertise. ✔ Game design and development in Roblox ✔ Proficient in C# and Lua for scripting ✔ Unity 3D for creating immersive environments ✔ Crafting user-friendly interfaces and intuitive controls ✔ Game asset creation with a focus on low-poly aesthetics ✔ Implementing seamless multiplayer functionalities ✔ Ensuring smooth game performance across platforms ✔ Conducting thorough game testing for quality assurance Previously, I successfully completed a similar project, building a multiplayer farming simulation game with efficient data management and engaging gameplay mechanics. I will deliver a fully functional Roblox game with all necessary scripts and assets, provide comprehensive documentation, and offer initial post-launch support for bug fixes. Send me a message to discuss in detail. Thank you.
$250 USD in 10 days
0.0
0.0

Hello, I reviewed your Roblox farming-life game requirements. I will build the core multiplayer loop in Roblox Studio with Lua, covering farming, fishing, mining, quests, inventory, trading and reliable DataStore persistence. I will optimize controls for PC, mobile and console, with responsive UI, bright low-poly assets and non-pay-to-win monetization hooks. The project will include play-test builds, source files, documentation and post-launch bug support. Best Regards, Sara
$750 USD in 7 days
0.0
0.0

Build a Stardew-inspired farming-life game inside Roblox Studio with polished, cross-platform co-op from day one, planting/harvesting, fishing, mining, relationships, and quests. Implement reliable persistent farms, inventories, currency, and progression using robust DataStore design with safeguards for multiplayer performance. Multiplayer-first delivery includes shared-server co-op, party invites, and safe trading systems designed to prevent exploits. Provide responsive controls and UI: gamepad-friendly console layout, touch-optimized mobile interactions, and clean keyboard/mouse support for PC. Cosy, bright low-poly visuals and relaxing audio will be integrated using only original or fully licensed assets. Add monetisation hooks for optional cosmetics and game passes with strict anti pay-to-win rules. Deliverables within 14 days: a fully playable Roblox Place published to your group, complete scripts/assets plus datastore logic, source files and documentation for maintenance, two milestone play-tests (mid-development and pre-release), and short post-launch bug-fix support aligned to the ~$300 cap.
$250 USD in 2 days
0.0
0.0

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