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# Hiring Roblox Scripter — Kingdom Lords Building Placement Prototype I’m hiring a Roblox/Luau scripter for a small paid prototype task for my game **Kingdom Lords**, a medieval settlement RPG. Kingdom Lords is about building a medieval settlement, gathering resources, placing buildings, recruiting NPC workers, managing food/water/fuel, completing quests, and growing into a kingdom. ## Task Create a basic building placement system for the first playable prototype. ## Needed features * Player can open/select from a simple building menu. * Player can select a building to place. * Building preview follows the mouse. * Valid placement shows green. * Invalid placement shows red. * Player can rotate the building before placing. * Player can place the building. * Server checks if the player owns the land/plot. * Server checks if the building is unlocked. * Server checks if the player has the required resources. * Server checks placement bounds. * Server checks collision/overlap. * Server checks cooldown/rate limits so players cannot spam placement. * Resources are deducted only after server validation. * Placed buildings save. * Placed buildings reload when the player rejoins. ## Starter buildings * Shelter * Well * Storage * Field * Workshop ## Building data Each building should have a clean definition, including: * building ID * display name * model reference * resource cost * footprint/placement size * rotation support * unlock requirement, if needed * category/type The system should be easy to expand so more buildings can be added later without rewriting the whole system. ## Stability and security requirements The system must be server-authoritative. The client can request placement, but the server must validate the request before creating the building. The server should not trust the client for resources, building ownership, placement validity, building type, unlocks, or save data. No obfuscated scripts, backdoors, free model viruses, require() asset loaders, hidden admin systems, or suspicious external dependencies. ## Save/load requirements Placed buildings should save and reload safely. The save system should handle errors without wiping player data if a save fails. The system should be written in a way that can later connect to the main Kingdom Lords player profile/data system. ## Platform support The first version should work on PC/mouse. The code should be designed cleanly enough that mobile support can be added later. ## Code quality Please keep scripts organized, readable, and modular. Preferred structure: * BuildingDefinitions module * PlacementService / server placement validation * PlacementController / client preview controls * Resource checking function * Save/load function * RemoteEvent or RemoteFunction setup with validation Please include comments for important parts of the system. ## Delivery Work should be delivered as a clean Roblox Studio file or model that I can review before adding to the main project. Final delivery should include: * working demo place or model * organized scripts * the 5 starter buildings * short instructions explaining how to add more buildings * short notes explaining where the server validation and save/load code are ## Testing before final payment Before final payment, I need to test: * placing each starter building * invalid placement rejection * resource deduction * leaving/rejoining and seeing buildings reload * trying to place without enough resources * trying to place outside the allowed plot * trying to spam placement ## Payment Fixed-price paid task. Please send: * your price * examples of past Roblox work * whether you have made building placement before * whether you have experience with DataStores/save systems * estimated timeline * how you plan to deliver the work * whether revisions/fixes are included after delivery ## Important Do not ask for full game ownership, group admin, account access, or permanent Roblox Studio access. If collaboration access is needed later, it will only be given after trust is established and only with limited permissions.
Project ID: 40558460
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20 freelancers are bidding on average ₹8,595 INR for this job

Hello There!!! ★★★★ ( Secure server-authoritative Roblox building placement system with DataStore support ) ★★★★ I’ve carefully read your requirements and understand you need a modular Luau building placement prototype for Kingdom Lords with secure server validation, resource checks, DataStore persistence, and an expandable architecture. The system should be reliable, clean, and ready for future gameplay features. ⚜ Luau building placement system ⚜ Server-authoritative validation ⚜ DataStore save & reload ⚜ Resource & unlock verification ⚜ Collision & boundary checks ⚜ Modular, documented scripts ⚜ Roblox Studio demo & setup guide I have experience developing Roblox gameplay systems with secure RemoteEvents, DataStores, and modular scripting that are easy to expand. My approach is to separate client preview from server validation, ensuring safe placement, reliable saves, and organized code with comments. Revisions after delivery are included, and I'll provide clear instructions for adding new buildings later. Lets discuss your prototype and get it built the right way. Warm Regards, Farhin B.
₹7,000 INR in 7 days
6.7
6.7

The part that'll break Kingdom Lords fast is trusting the client for anything past the preview ghost. If placement, resource deduction or unlock checks ever run client side even for a frame, someone will place buildings they haven't unlocked yet or duplicate resources by spamming the request before the first one resolves. I'd build this with the server as the only source of truth. Client handles the preview model, rotation, grid snap and the menu UI, purely visual, nothing trusted. Every placement request goes to the server, which re-validates plot ownership, unlock state, resource balance, bounds and collision against its own copy of the world, and only then deducts resources and commits the building. A short server side cooldown per player closes off the spam click exploit before it turns into a dupe glitch. For the five starter buildings I'd set up a BuildingDefinitions module, one entry per building with cost, footprint, unlock requirement and DataStore key. Adding building six becomes a new table entry, not a new set of validation branches, since all five share the same placement and save pipeline underneath. DataStore save and reload persists placed buildings per plot and rebuilds them client side on join, running the same server validation on load so an edited or corrupted save can't spawn something the player never paid for. This is an indicative estimate from the brief, I'll firm up the quote once the scope is locked. One milestone, 22000 INR, 6 days: server-authoritative placement system with client preview and menu UI, the full validation pipeline (ownership, unlocks, resources, bounds, collision, cooldown), the BuildingDefinitions module covering the five starter buildings, and DataStore save/reload wired in and tested.
₹22,000 INR in 6 days
5.6
5.6

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you are looking for a Roblox/Luau scripter to create a building placement system for your medieval settlement RPG, **Kingdom Lords**. With a proven track record in developing high-performing systems like the one you need, I help businesses increase user engagement and functionality seamlessly. Feel free to request samples of successful projects I've completed. Based on what you mentioned, here is how we would approach the project: - Implement a clean and modular script structure - Ensure server validation for building placement and resource management - Create a robust save/load system for placed buildings Rest assured, clear communication and a user-focused approach are my top priorities. I will optimize the solution for peak performance using relevant technologies. Best Regards, Aashiq
₹6,250 INR in 7 days
5.0
5.0

Hi, I see you're looking to build a basic building placement system for your game, Kingdom Lords. This is an exciting project, and I’m eager to help you create a smooth and functional prototype. My approach would involve developing a user-friendly building menu and ensuring that all server-side validations are in place to maintain a secure environment. I’ll make sure the system is scalable, allowing for additional buildings to be easily integrated later on. I have experience in creating similar systems, focusing on clean code and organized structure, which ensures that future updates won't require a complete overhaul. I will also implement robust save/load functionality to keep player data safe. My goal is to deliver a reliable solution that enhances the user experience while maintaining security and stability. Best regards, Novalitz Tech
₹1,500 INR in 3 days
4.6
4.6

Having a strong background in full-stack development for both web and mobile applications, I'm confident in my ability to bring your Roblox Script Editor project to life. I've spent years honing my skills in languages like JavaScript and PHP, which have given me insights into script organization, readability, and modularity. These are crucial aspects you mentioned in your project's description. Moreover, my experience integrating & using third-party services ensures that the server will perform validation checks of building placements accurately without banking trust on the client. Additionally, my familiarity with database management and optimization will help me design a robust save/load system while ensuring player data remains safe even if save fails. As a developer, my approach is about developing not just a working module or game but reliable systems that can be built on or expanded later as your project grows. In terms of delivering the work, you can expect quality yet efficient output from me within the estimated timeline. My aim is to create solutions that are user-friendly, scalable and tailored for growth from concept to deployment - this ardor, I want to bring to **Kingdom Lords**
₹3,000 INR in 7 days
4.9
4.9

Greetings, I see you're looking for a Roblox scripter to develop a building placement system for your medieval RPG, Kingdom Lords. This sounds like an exciting project! I would approach this by creating a clean and modular system that ensures server validation for all placement actions, maintaining the integrity of the game. With 5+ years of experience in Roblox scripting, I understand how to implement features like building previews, resource checks, and data saving effectively. I can ensure that your placement system is both user-friendly and secure, allowing players to engage with the building mechanics while keeping their data safe. You can check out my previous work here: https://www.freelancer.com/u/Yung2241. One question I have is how you envision the expansion of the building types later on—do you have specific categories in mind for future additions? Best regards, Ezekiel Isis Young
₹7,000 INR in 7 days
3.7
3.7

Hello, I hope you're doing well. I've delivered several Roblox prototypes and systems matching server-authoritative placement and save/load needs. I built a base-building system for another title where I used ModuleScript building definitions and server RemoteEvent validation, solved overlap checks with region3 and raycast for terrain alignment. I'd start by creating BuildingDefinitions, a PlacementController client preview, and a PlacementService server that uses RemoteEvent and DataStore for saves. I'd include rotation input and footprint checks. Would be good to align on plot bounds and the rotation input scheme — can we have a short chat to confirm the placement rules? Thank you, Alpeshbhai M.
₹7,000 INR in 19 days
2.8
2.8

Hi, I can build the Roblox/Luau building placement prototype for Kingdom Lords with a server-authoritative structure, clean modules, starter buildings, resource checks, land validation, collision checks, cooldowns, and safe save/load behavior. The best solution is to create a modular system with `BuildingDefinitions`, client-side preview controls, server-side placement validation, resource checking, RemoteEvent handling, and DataStore-ready save/load logic. The client will only request placement, while the server validates plot ownership, unlocks, resources, bounds, collision/overlap, cooldowns, and then deducts resources only after approval. I’m comfortable with Roblox Studio, Luau scripting, modular game systems, building placement, client/server validation, DataStores, RemoteEvents/RemoteFunctions, resource systems, collision checks, rate limiting, and clean expandable code. Deliverables will include: * Working demo place or model * Building menu and mouse-follow preview * Green/red valid placement feedback * Rotation and placement controls * 5 starter buildings * Server-authoritative validation * Resource deduction after validation * Save/load for placed buildings * Anti-spam cooldown checks * Organized commented scripts * Notes for adding new buildings Estimated timeline: 5–8 days depending on model readiness and revision depth. Fixes for tested issues can be included after delivery. Best regards Ankit
₹5,000 INR in 1 day
2.3
2.3

Creating a building placement system for Kingdom Lords is an exciting challenge that I am ready to tackle. I am a full stack developer with 6 years of experience and a passion for game development. This system will allow players to efficiently place buildings in their medieval settlement, which is crucial for the gameplay experience. I will design a prototype where players can easily choose buildings from a menu, visualize their choices with a preview that changes according to placement validity, and ensure all server-side checks are in place for security. My experience with Roblox scripting and building placement systems will facilitate a smooth implementation, ensuring features like resource validation and saving/loading mechanisms work flawlessly. I have worked on similar projects that focused on modular script design, allowing easy expansion for future building additions. I aim to deliver a clean, organized code structure, along with thorough documentation to guide you through adding new buildings. Let’s collaborate to bring Kingdom Lords to life! Feel free to reach out to discuss further, I'm eager to get started!
₹4,774 INR in 3 days
1.4
1.4

Hi there, I just read your posting. It sounds like you need an experienced software engineer who can help build, improve, and maintain a reliable solution using Google Chrome, Game Development, Roblox, JavaScript, Scripting, Software Architecture, Lua and PHP. I am a software engineer with 12+ years of experience designing and developing web, cloud, automation, and enterprise applications. I specialize in building scalable, maintainable, and production-ready solutions while ensuring high code quality, performance, security, and long-term stability. I can help review your requirements, identify the most effective technical approach, and implement the solution professionally. Whether the work involves backend development, frontend development, API integrations, cloud infrastructure, databases, automation, AI solutions, troubleshooting, performance optimization, or system architecture, I can help deliver the project successfully. I focus on clear communication, clean code, and practical solutions that align with business goals. My objective is not only to complete the immediate task but also to create a solution that is easy to maintain and extend in the future. Let me know if my profile looks interesting, and we can set up a time to talk. Best regards, Elijah M.
₹7,770 INR in 2 days
1.0
1.0

Hi. I have scripted a building placement system prototype before which you can check out here: https://www.freelancer.in/portfolio-items/11462093-roblox-build-system-prototype The sensitive data and spawning is server sided thus leaving the visual feedback to client. Though it is just a prototype and with my great deal of experience with scripting game systems and roblox platform services along with audio-visual feedbacks I can script the building system detailed in this job post and based on new information provided later down the line. I understand the project content secrecy, thus, I can build the system "standalone" with modular and well commented codebase. Please check my profile for more roblox work which are public: https://www.freelancer.in/u/winteraves Looking forward to hear from you. Thanks -Sumit
₹8,500 INR in 7 days
0.7
0.7

I've built placement systems and resource management for Roblox games before. I'll deliver a fully server-authoritative building placement prototype with your 5 starter buildings, clean BuildingDefinitions module, client preview controller, and robust server validation covering resources, unlocks, collision, cooldown, and plot ownership. The save/load will use DataStores with error handling designed to integrate later with your main Kingdom Lords profile system. You'll get a working demo place, organized scripts with comments, documentation on adding new buildings, and testing coverage for all your requirements including spam prevention and rejoin persistence.
₹1,515 INR in 4 days
0.0
0.0

Yani ben bir rakip digil kendi basima para pesinde kosan birisiyim sans işte kime duserse isterse bana isterse baska birisine
₹7,000 INR in 4 days
0.0
0.0

✋ Hi There!!! ✋ The Goal of the project:- TO DEVELOP A SERVER AUTHORITATIVE ROBLOX BUILDING PLACEMENT SYSTEM FOR KINGDOM LORDS WITH SECURE VALIDATION, SAVING AND MODULAR EXPANDABLE ARCHITECTURE. I have carefully reviewed your requirement for a secure Roblox Luau based building placement prototype with strict server validation, save system, and scalable architecture for future expansion. I am a strong fit because I specialize in Roblox scripting, game systems architecture, and secure server side logic with DataStore and multiplayer validation systems. 1. Server authoritative building placement system with full validation for ownership, resources, bounds and cooldowns 2. Modular Lua architecture including building definitions, placement controller and server validation service 3. Save and load system using DataStores with safe error handling and rejoin persistence I will provide UI logic, scripting, testing, modular system design and full source code delivery with clear documentation. I have 9+ years experience as a full stack and game systems developer with similar Roblox mechanics built. Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
₹47,899 INR in 14 days
0.0
0.0

Hi, I have carefully reviewed your project requirements and I believe I can help you complete this successfully. I am a professional software developer with experience in Web Development (MERN Stack, Laravel), Python programming, automation, and API integration. I focus on writing clean, efficient, and maintainable code while delivering reliable solutions. I can start working immediately and will provide regular updates throughout the project. I am committed to delivering high-quality work within the agreed timeline. I would be happy to discuss your requirements in more detail and provide the best solution. Thank you.
₹7,000 INR in 7 days
0.0
0.0

Experienced Full Stack Scripter (7 years of experience) I can script practically everything ranging from frontend and backend scripts working with some of the biggest games on roblox I have generated OVER 20k USD from my commisions in a timeframe of 1 year what I can do: Data management Advanced combat systems ( NPC ai's Optimizations (Up to 10 times better performance on my own game) weapon systems UI scripting Building Placement Systems I work both longterm and short term but i prefer short term
₹8,000 INR in 7 days
0.0
0.0

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