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Hi! I'm looking for an experienced Roblox developer to build a game called Keep It Floating. The concept is inspired by the satisfying and challenging gameplay of games like Keep It Up!, but redesigned specifically for Roblox with progression, replayability, and monetization in mind. Core Gameplay The main objective is simple: The player must keep a balloon floating in the air while completing a first-person parkour course. The balloon should have realistic but satisfying physics. The player constantly interacts with it by hitting it upwards to prevent it from touching the ground. If the balloon touches the ground, the run immediately ends and the player has to restart from the beginning (or from checkpoints if we decide to include them). The controls are the most important part of the game. They need to feel extremely responsive, polished, and satisfying. I want the balloon movement to be fun, predictable, and rewarding to master. The game should be played entirely in first-person, with the player's Roblox hand visible on screen at all times to make interactions feel immersive. The overall gameplay loop should be very easy to understand but difficult to master. A complete run through all levels should take under 45 minutes for an average player. Levels The game should contain 10 handcrafted levels. Difficulty progression: Levels 1-3 → Easy Levels 4-7 → Medium Levels 8-10 → Hard Each level should introduce new mechanics instead of simply increasing obstacle density. Examples include: Moving platforms Rotating obstacles Fans that push the balloon Narrow parkour sections Elevators Timed doors Precision jumps Wind zones Buttons that activate new paths Dynamic obstacles Falling platforms Every level should feel unique while keeping the same core mechanic. Progression System I don't want this to feel like a one-time experience. I'd like a complete progression system including: Player XP Player Levels Coins/Currency Statistics Time Played Balloons Saved Successful Runs Wins Personal Best Times Everything should be saved using DataStore. Missions I would like a mission system that encourages players to return every day. Examples: Complete 3 runs. Reach Level 5. Hit the balloon 500 times. Finish a level without failing. Complete a run in under 10 minutes. Play for 20 minutes. Collect hidden collectibles. Complete a level without using a boost. The mission system should support: Daily Missions Weekly Missions Achievement-style permanent missions Players should receive XP, coins, titles, or cosmetics as rewards. Boost System I'd like a boost system that players can unlock or purchase. Examples: Double XP Double Coins Faster Movement Bigger Hitbox for the balloon Slower Balloon Fall Speed Extra Time Temporary Shield Lucky Boost Checkpoint Token Boosts should feel useful without making the game completely pay-to-win. Monetization The game should support: Gamepasses Developer Products Future cosmetic content Possible purchases: Balloon skins Hand skins Trails Particle effects Goal animations Win animations Titles Name Tags Emotes Boosts VIP The monetization should focus on cosmetics and convenience rather than unfair advantages. UI I'd like a polished and modern interface. Including: Main Menu Level Selection Shop Inventory Missions Boosts Leaderboards Settings Daily Rewards Notifications XP Bar Coins Counter Everything should feel smooth and responsive. Visual & Audio Feedback This is one of the most important parts of the game. Every interaction should feel satisfying. Examples: Balloon hit effects Particles Camera shake Glow effects Combo effects Success sounds Failure sounds UI animations Reward popups The game should constantly reward the player with visual and audio feedback. Leaderboards I'd like global leaderboards for: Fastest completion time Highest Level Most Wins Total XP Most Balloon Hits Performance The game must be optimized for: PC Mobile Console (if possible) The code should be clean, modular, and easy to maintain for future updates. Future Updates The project should be built so new content can easily be added later. For example: More levels New worlds New balloons Seasonal events Limited cosmetics New missions Additional boosts Challenge modes Hardcore mode Time Trial mode What I'm Looking For I'm looking for someone who has experience building polished Roblox experiences, not just scripting mechanics. Please send: Your portfolio Games you've worked on Your role in those projects Estimated development time Estimated price Whether you work alone or with a team My priority is creating a game with excellent gameplay feel, smooth physics, satisfying feedback, and a strong progression system that keeps players coming back.
Project ID: 40619821
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68 freelancers are bidding on average €2,081 EUR for this job

With over 300 games under our belt and a team of experienced engineers, Falcon Interactive is uniquely positioned to bring your vision to life with utmost quality. You can count on us to adhere to the highest standards in game development and software engineering, ensuring a polished, robust experience across all platforms - PC, mobile, and console. What sets us apart from others is our ability to blend fun and challenge seamlessly. That's exactly what your project demands - a game that's easy to grasp but keeps players coming back for more. We understand the importance of progression, replayability, and monetization in securing user engagement. We will leverage time-tested techniques to construct ten levels that offer unique challenges while staying true to your core gameplay idea. For player retention, we propose to integrate a comprehensive mission system that will incentivize daily engagement by offering XP, coins, titles or cosmetics as rewards. Our expertise in DataStore allows us to implement sophisticated progression systems like player levels, coins/currency and statistical tracking such as time played, balloons saved etc., ensuring data security. Monetization is about finding a balance between in-game purchases and fair gameplay. We have successfully navigated these waters with our previous clients by emphasizing cosmetics and utility rather than pay-to-win elements.
€28,500 EUR in 150 days
9.2
9.2

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
€1,750 EUR in 7 days
7.2
7.2

Hi, The main risk in Keep It Floating is not the level count, but making the balloon feel responsive and fair while keeping first-person parkour readable. If hit timing, balloon physics, or the fail/restart flow feels off, the core loop will lose its satisfaction quickly. I’d prioritize feel first, then build progression and monetization around it without harming gameplay. My first step would be a tight prototype covering balloon control, first-person hand interaction, fail state, and one polished test level. After that, I’d build XP, coins, missions, boosts, saves, and leaderboards in a modular way so future worlds, cosmetics, and seasonal content can be added cleanly. I also focus on mobile and console-friendly input, since responsiveness is critical here. Key focus areas: Balloon physics and hit response First-person control and hand visibility Run fail/restart flow XP, coins, missions, and DataStore saving UI for menu, shop, missions, and rewards One quick question: do you want checkpoints in the main run, or should every level restart fully when the balloon hits the ground?
€1,507 EUR in 18 days
7.3
7.3

Hi, I read your job brief, I understand that you looking for " Roblox Game Development ". Please come to chat to discuss in details. Portfolio link: https://www.freelancer.in/u/sahildogra222 Thanks Sahil D.
€2,000 EUR in 6 days
5.5
5.5

I can create an engaging Roblox game that captures the essence of Keep It Floating. With a focus on polished controls and satisfying gameplay mechanics, I'll ensure players are fully immersed in the experience. Your vision of a progression system and daily missions will keep players returning for more. I have extensive experience in developing polished Roblox games, including clean coding practices and optimizing for various platforms. My portfolio showcases similar projects where I prioritized gameplay feel and visual feedback. I work collaboratively and can adapt my approach based on your needs. Looking forward to discussing this exciting project further. Regards, InterconnectBPO
€1,500 EUR in 7 days
4.7
4.7

My team and I are passionate about game development, and your concept of Keep It Floating showcases everything we love about creating games - a unique, immersive experience with challenging yet satisfying gameplay. From our robust knowledge of game physics to creating first-person elements and incorporating intuitive controls, my team has gained substantial expertise in these areas over the years. One advantage that we bring is our proficiency in establishing progression systems that promote long-term engagement. We can create deep player XP, levels, and statistics integration using Datastore to ensure your players feel rewarded and motivated with every achievement. For instance, we can design daily, weekly, and permanent missions with suitable rewards such as XP, coins, titles or cosmetics that keep players interested. In summary, our combined skills in Audio Engineering for game sound effects; Game Design and Development using mainstream engines; Visual Effects to enhance user satisfaction; Networking & IT solutions to optimize connectivity; eCommerce expertise for monetary integration make us an exceptional fit for your Roblox Game project. I look forward to bringing your vision of Keep It Floating to life with innovation and professionalism!
€1,750 EUR in 7 days
4.3
4.3

Hello, I reviewed your game concept, and the real challenge is not the balloon mechanic itself but making the physics, first person interactions, progression systems, and player feedback work together so the gameplay remains satisfying, skill based, and replayable over the long term. A solid architecture from the beginning is essential so the movement, DataStore systems, missions, monetization, UI, and future content can evolve without requiring major rewrites as new levels and features are introduced. I have been involved in complex Roblox gameplay and systems driven projects and can share relevant examples once we connect in chat. Best Regards, Atik
€1,500 EUR in 1 day
3.8
3.8

Hello dear, Greetings from Md. Toriqul Islam! We are a dedicated Web Design & Development team with over 10+ years of industry experience, I’m Engineer Toriqul Islam, an experienced Computer Science & Engineering graduate from (RUET). We specialize in building modern, scalable, and user-friendly digital solutions tailored to business needs. What I Offer We help businesses grow online by delivering: • Clean, modern, and responsive website designs • High-performance and scalable web applications • User-focused UI/UX for better engagement and conversion My Technical Expertise We work across a wide range of technologies, including: • Frontend: HTML5, CSS3, Bootstrap, JavaScript, jQuery, Angular, React • Backend: Node.js, PHP, Laravel, .NET, CodeIgniter, Ruby on Rails, Python • CMS & Platforms: WordPress • Database: MySQL, MongoDB • Mobile Development: React Native, Flutter, and more Why Choose me? ✔️ Clean, optimized, and well-documented code ✔️ Reusable and scalable components ✔️ On-time delivery with complete requirement fulfillment We are confident in our ability to turn your ideas into a powerful digital product. Let’s discuss your project and make it a success. Looking forward to working with you! Best Regards, Md. Toriqul Islam
€1,500 EUR in 10 days
4.0
4.0

Hi I have read you requirement and I will be able to help you. Please message me so that we will have detail technical discussion. I have 9+ years of combined experience in Game Development for Web PC and Mobile and have expertise on Unity , Flutter, Android Java, Kotlin, Swift, Unreal Engine, Python Django, Power BI, Scikit-learn, Data Science AI ML, PyTorch, TensorFlow, SparkML , as well as React , Node , Typescript, JS framework, Nest js , Next js, HTML5 game with AR & VR concepts with Blockchain implementation. Please consider me and initiate a chat for further detailed discussion and understanding. Regards, Anju Logical Soft Tech Pvt Ltd, Indore(M.P)
€3,000 EUR in 45 days
3.6
3.6

I can develop Keep It Floating as a polished, production-ready Roblox experience with responsive first-person balloon physics, 10 handcrafted levels, XP/mission systems, DataStore persistence, leaderboards, cosmetics, gamepasses, and a scalable architecture designed for future content updates. I'll focus on gameplay feel, optimization for PC/Mobile, clean modular scripting, comprehensive testing, and a maintainable codebase that supports long-term growth.
€1,750 EUR in 7 days
3.3
3.3

I am excited about the opportunity to develop "Keep It Floating" for Roblox. Your vision for this game, with its unique blend of satisfying gameplay and challenging parkour elements, aligns perfectly with my passion for creating engaging gaming experiences. The emphasis on polished controls, responsive physics, and immersive player interactions will ensure a captivating experience. Crafting the 10 handcrafted levels with progressive difficulty and unique mechanics will be both challenging and rewarding. I understand the importance of a robust progression system and will implement XP, levels, and mission support that encourages daily play. Monetization will prioritize cosmetic items to promote fairness. Visual and audio feedback will be meticulously designed to ensure every interaction is rewarding. I am well-versed in optimizing games for multiple platforms and will focus on creating clean, modular code for future updates. As requested, I will provide my portfolio and a complete breakdown of estimated development time and pricing once we discuss your specific needs further. Could you clarify the specific aesthetic or theme you envision for the game's environment?
€1,500 EUR in 14 days
2.2
2.2

Hi, I have experience developing polished Roblox games with modular Lua architecture, gameplay systems, UI, DataStore persistence, and monetization features focused on long-term player retention. Your concept has strong potential because it combines physics-based gameplay with progression, replayability, and rewarding visual feedback. I will build responsive first-person balloon mechanics, handcrafted levels with increasing complexity, robust progression and mission systems, DataStore-backed statistics, polished UI, leaderboards, gamepasses, and optimized cross-platform gameplay while keeping the code modular for future worlds, events, and content updates. My focus is on creating satisfying controls, smooth performance, and scalable systems that make the game enjoyable for both new and returning players. I would be happy to discuss the gameplay details and prepare a complete development roadmap. Kashif. Thanks.
€1,500 EUR in 7 days
2.3
2.3

Hi, Have a pleasant day! I carefully read your job posting on Freelancer.com and am pleased to let you know that I have the skills and experience required for your project. I have successfully completed similar projects in the past and would be happy to share relevant examples during our discussion. Please share your detailed project requirements so I can fully understand your expectations and suggest the best solution for your needs. I would be delighted to work with you and deliver high-quality results. The final cost and timeline will depend on your project scope and requirements. My pricing is flexible, and I am happy to work within your budget. There is no upfront payment. I prefer working with milestone-based payments to ensure transparency and satisfaction throughout the project. I look forward to your positive response and the opportunity to work with you. Kind regards, Sneha Kanwar
€1,750 EUR in 7 days
1.7
1.7

Hello Dear! Good Day! Hope you are doing fine. This is Ruhul Ajom Sagor. I am an expert "Web Developer" with 10+ years of working experience in PHP, HTML5, CSS3, JavaScript, jQuery, Bootstrap, MySql and different Frameworks. I have completed my B.S.C Engineering in Computer Science and Engineering (CSE) from BUET. Hire me and you don't have to worry about your website problems again! I'll add value to your projects by creating astonishing designs and code with high impact and optimized user interaction that leads to bigger conversions. WHAT PROBLEMS CAN I HELP YOU SOLVE? • Custom Websites Using PHP and Frameworks • e-Commerce Websites (Woo-Commerce and Shopify) • Custom WordPress themes • On-Page and Off-Page SEO • WordPress themes Customization • Database Modeling/Development • WordPress migrations and upgrades • Responsive Coding (Make your website compatible with: smartphones, tablets, desktops) • Websites speed and loading time improvements • Cross-browser compatibility • PSD to HTML to WordPress conversion • HTML5/CSS3/jQuery websites based on Bootstrap I love challenges, talking to my clients, and meeting others’ standards as well as expectations. I will be discussing everything in detail, giving my full advice and delivering through best of my skills. You are cordially welcome to discuss your project. Thank You! Best Regards, Ruhul Ajom
€1,500 EUR in 10 days
2.0
2.0

With over 9 years of hands-on experience in game design and development, I have a deep understanding of what makes a game engaging and enjoyable. My team and I are well-versed in Roblox and have successfully created robust games with similar progression systems, UI interfaces, and monetization strategies. Moreover, we are also proficient in DataStore which would enable us to create and handle the player's progression data seamlessly. Our design philosophy aligns perfectly with your vision for "Keep It Floating". We focus on creating gameplay mechanics that are easy to understand but hard to master, ensuring a satisfying challenge that keeps players coming back for more. We assure that every level will introduce new mechanics instead of just increasing difficulty, keeping every playthrough fresh and exciting. Lastly, our history of delivering polished games with smooth interfaces and rewarding audio-visual feedback makes us the ideal choice to bring your concept to life. We're excited about the prospect of building "Keep It Floating" together, and we're confident we can deliver a thrilling, monetizable, performant gameplay experience across all platforms (PC, mobile, console). Let's turn your vision into reality!
€1,750 EUR in 7 days
0.6
0.6

We’ve worked on a project with a very similar scope, giving me strong insight into delivering quality results efficiently. I have extensive experience in developing polished Roblox games, ensuring responsive controls, engaging mechanics, and a compelling progression system, while integrating monetization strategies that prioritize player experience. I understand the importance of a clean user-friendly UI for high-end customers. I would love to chat about your project or walk away with a free consultation. Regards, Nabeel Ismail
€1,500 EUR in 7 days
0.6
0.6

Hi, Keep It Floating has a strong core mechanic, but the success will come from making the balloon physics, controls and feedback feel consistently satisfying. I’d focus first on the interaction loop—balloon behaviour, hit detection, first-person hand animation and movement responsiveness—before building progression and monetisation layers around it. I’d structure the Roblox experience with modular systems for levels, DataStore progression, missions, boosts, cosmetics, leaderboards and developer products. The game would be designed so new worlds, challenges and seasonal content can be added without rewriting core gameplay systems. I’d also pay close attention to optimisation across PC and mobile, with lightweight effects, efficient scripting and tested UI flows. Visual feedback such as particles, sounds, camera effects and reward animations would be integrated to make each successful action feel rewarding. Relevant examples of Roblox work can be shared privately where available. Best, Anthony.
€1,750 EUR in 7 days
0.0
0.0

Hi, I am a software engineer with over 16 years of experience. I have extensive experience with gameplay systems, physics-driven interactions, progression, persistent data, responsive UI, and maintainable modular architecture. Keep It Floating has a strong core idea, and I agree that the balloon and first-person controls must be perfected before expanding the rest of the game. I would begin with a playable prototype to tune hitting, movement, camera, hand animation, and cross-device controls. Once the feel is approved, I would build the 10-level progression, DataStore-backed player systems, missions, boosts, leaderboards, monetization, UI, and satisfying audio/visual feedback in clear milestones. The structure will allow future levels, cosmetics, events, and modes to be added cleanly. I work independently and can manage the complete development and optimization for PC and mobile, with console support tested where Roblox controls permit. Relevant client projects cannot be shared publicly, but I can show selected work privately and explain my role. My estimate is 60 days and EUR 2,000, assuming required visual/audio assets are supplied or agreed within scope. Do you already have an art direction and assets, and should checkpoint tokens be available in normal runs or only as a purchased convenience? Please contact me to discuss details.
€2,000 EUR in 60 days
0.0
0.0

Rough numbers above are just placeholders for now. We will nail down the real budget and timeline after a short conversation about scope. "Keep It Floating" is a fun concept. First-person balloon physics on top of a parkour course is a tight, satisfying loop when it's done right, and it sounds like you've already thought carefully about what makes it tick. The controls being the heart of it is exactly the right instinct. A run that's easy to start but hard to master, with 10 levels that each introduce something new rather than just piling on obstacles, that's the kind of game people actually finish and come back to. Here's how we'd approach this: - Physics and controls: Custom balloon physics in Luau with responsive hit detection in first-person. We'd tune the feel carefully, light touch, predictable arc, satisfying feedback so it rewards skill without feeling random. - Level design (10 levels): Each level built by hand with the difficulty curve you described. Mechanics like fans, wind zones, rotating obstacles and timed doors introduced gradually so players always feel like they're learning, not just grinding. - Progression system: Player XP, levels, a coin economy, and a stats tracker all wired into a DataStore so progress saves cleanly across sessions. - Monetization: Gamepass and Developer Product setup inside Roblox's native store. Cosmetics or convenience items that don't break the feel of the game. - Polish pass: Sound effects, VFX on balloon hits, first-person hand rig, and a basic optimization pass before launch so it runs well on lower-end devices. Once we talk through the full scope we'll put together a proper written proposal with milestones, deliverables and a firm price. Want to jump on a quick call this week to walk through the details? Best, 96 Studio
€1,500 EUR in 30 days
0.0
0.0

Hi there. This is an interesting project. One area I'd pay particularly close attention to is the balloon physics, as they are crucial for creating that satisfying gameplay feel you’re aiming for. Crafting 10 unique levels with varied mechanics will enhance player engagement. Incorporating a solid progression system will keep players motivated, while daily and weekly missions can encourage regular returns. I've worked on similar Roblox games, focusing on polished mechanics and immersive feedback, ensuring that each interaction feels rewarding. What specific features do you envision for the user interface to enhance player experience? Looking forward to engaging. Even if we don't end up working together, you'll still walk away with valuable insights from our discussion. Regards, Riyaaz
€1,500 EUR in 7 days
0.0
0.0

Madrid, Spain
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