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I run an active Roblox football game (see it live here: [login to view URL]) and it is time to replace its core moment-to-moment play. The priority is clear: passing, shooting, and the entire goalkeeper system must feel, look, and respond almost exactly like what you experience in Super Striker League (reference: [login to view URL]). What I need you to build directly inside my existing place: • A new ball-physics package that delivers realistic curves, spin, and travel speeds while staying arcade-friendly. • Striking and passing code that makes every kick snappy and fluid, with charge, curve, and directional control mirroring the reference game. • Goalkeeper logic and dive animations that react at believable speeds and cover angles the way Super Striker League keepers do. Roblox Studio and Lua will, of course, be your playground. The finished mechanics must drop into my current framework without breaking legacy systems, so clean, modular code is essential. I will test the update side-by-side with the reference title; if the feel, responsiveness, and game flow are not “almost indistinguishable,” we are not done. "Note: This project is progressing step-by-step, and we are starting with the shooting mechanics. This specific commission only covers the shooting mechanics; the shooting mechanics will be identical [to the reference]." Skills Required
Project ID: 40568780
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Hi, What you want from this first milestone is very specific. The shooting mechanics must replicate the feel of Super Striker League while fitting cleanly into your existing Roblox football game without disrupting your current architecture. The focus isn't simply making players kick the ball, it's recreating the same responsiveness, shot power, curve, timing, and overall gameplay feel. I believe this project aligns perfectly with my experience in Roblox Studio and Lua gameplay programming. I've developed physics-driven sports mechanics with responsive input handling, modular scripting, and smooth client-server synchronization that deliver competitive gameplay while maintaining stable performance. For this milestone, I'll rebuild the shooting system from the ground up, including charge-based shooting, directional control, ball spin, realistic curves, travel speed, shot accuracy, and responsive animations. The system will be written as clean, modular code so future passing and goalkeeper mechanics can integrate seamlessly without requiring major rewrites. Before delivery, I'll fine-tune the mechanics through side-by-side testing against Super Striker League until the shooting responsiveness, timing, and overall feel closely match the reference. Once the shooting mechanics are approved, I'll be ready to continue with the passing, goalkeeper, and complete gameplay overhaul using the same modular architecture. Best regards, James
$80 USD in 3 days
1.8
1.8
7 freelancers are bidding on average $102 USD for this job

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I understand this first phase focuses only on rebuilding the shooting mechanics so they closely match the feel, responsiveness, and control of Super Striker League while fitting into your existing Roblox framework. I bring deep expertise in **Roblox Studio, Lua, Game Development, Game Programming, Game Design, Game Animation, and Game Testing** with over 10 years of experience. One of the key challenges is recreating the same shooting feel without affecting your current systems. My solution is to build a modular shooting system with charge, curve, directional control, realistic ball physics, and server-authoritative validation so it integrates cleanly with your existing game and can be extended for passing and goalkeeper mechanics later. Regarding your note, I understand this commission is only for the shooting mechanics, and I will ensure they match the reference game as closely as possible before moving to the next phase. I have a couple of quick questions. • Is your current ball system server-authoritative or client-predicted? • Can I refactor the existing shooting module, or should I build the new mechanics as a separate module for easier testing? I would be glad to discuss further details and am ready to start immediately. Looking forward to hearing from you. Best regards, Carlos.
$30 USD in 7 days
3.4
3.4

Hi! I'm excited about the opportunity to overhaul your Roblox football game. Your vision to enhance passing, shooting, and the goalkeeper system perfectly aligns with my expertise in game development. Creating a new ball-physics package that captures realistic curves, spins, and travel speeds while staying arcade-friendly is a challenge I'm eager to tackle. I understand the importance of making every kick feel snappy and fluid, with precise charge, curve, and directional control, mirroring the quality of Super Striker League. Furthermore, I appreciate the need for clean, modular code that integrates seamlessly into your existing framework. I am committed to delivering mechanics that feel almost indistinguishable from your reference title. To ensure clarity and success, I would like to ask: What specific features of the shooting mechanics from Super Striker League do you want to emphasize? Looking forward to collaborating on this exciting project! Best, Talha
$30 USD in 11 days
2.2
2.2

The bid amount and timeline above are rough placeholders for now. We'll sharpen both once we've had a quick look at your existing place file and talked through exactly where you want to start. We've gone through the description carefully, and we understand the scope here is narrower than the full overhaul: right now you want the shooting mechanics rebuilt to match the feel of Super Striker League, with the rest to follow in later steps. That's actually the right way to approach a live game; getting the shot response, charge curve, and ball travel feeling almost indistinguishable from the reference title, without breaking anything already in your framework, is its own contained challenge worth doing properly before moving on to passing and GK logic. Here's how we'd approach the shooting mechanics: - Ball physics module: We'd write a self-contained module handling spin, curve, and speed on a per-kick basis. Tweakable constants so you can dial in the feel without touching game logic each time. - Charge and direction control: Input handling that reads hold duration and angle, then maps it to power and trajectory curves that match SSL's snappy-but-weighty shot response. - Integration layer: Clean hook points into your current framework so the new module slots in without touching legacy player or team code. We'd test on a private copy of the place before touching the live game. - Side-by-side QA: We'll run your game and SSL in parallel windows and iterate until the shot timing and ball arc feel genuinely comparable, not just "close enough." After this first phase lands well, we can put together a proper proposal covering the full passing and goalkeeper overhaul with milestones and firm pricing. Want to jump on a quick call this week so we can pull up both games and talk through exactly what "identical" means to you in practice? Best, 96 Studio
$188 USD in 10 days
0.0
0.0

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