
Closed
Posted
Paid on delivery
That's a solid starting point because it's simple, easy to understand, and has room for constant updates. Games like **Sol's RNG** became popular because they have: * A satisfying gameplay loop (roll → get rarer items → unlock new areas → get stronger). * Frequent content updates. * Social flexing (showing off rare rolls). * Progression that keeps players coming back. Your idea adds a unique twist by making the RNG about **looksmaxxing**, which is a theme that is currently very popular online. The biggest challenge will be making it funny without copying existing games too closely. Below is a scaffold you can give to Roblox developers on Freelancer. It explains exactly what you want built. --- # Roblox Game Development Document ## Project Name **Looks RNG** *(Working Title)* --- # Project Overview I am looking for an experienced Roblox developer to build the first version (MVP) of an RNG-style game inspired by games like Sol's RNG, but with a completely different theme based around "Looksmaxxing." Players continuously roll for different facial appearances, hairstyles, jawlines, accessories and other cosmetic traits. The rarer your appearance, the more areas you can unlock. The game should be satisfying, funny and highly replayable. This is intended to become a long-term live-service game with frequent updates. --- # Core Gameplay Loop Player joins. ↓ Player rolls. ↓ Receives a random face. ↓ Equips the face. ↓ Continues rolling. ↓ Obtains rarer appearances. ↓ Unlocks new map areas. ↓ Finds better gear. ↓ Improves rolling luck. ↓ Repeats. --- # RNG System Every roll gives one appearance. Appearances have different rarity values. Example: Common Uncommon Rare Epic Legendary Mythic Celestial Divine Ascended The chance should display beneath every appearance. Example Strong Jawline 1 in 250 --- Golden Hunter Eyes 1 in 15,000 --- Greek God Face 1 in 800,000 --- # Appearance Categories Instead of only faces, every roll can eventually include: Faces Eyes Jawlines Hairstyles Skin effects Aura Animations Special titles Particle effects Special walking animation Voice effects (future update) These should all be expandable. --- # Rolling Animation Every roll should feel exciting. Animation ideas: Wheel spins. Cards flip. Slot machine effect. Screen shake for rare rolls. Music changes for legendary rolls. Different color flashes depending on rarity. --- # Roll Speed Default: 1 roll every 3 seconds. Players can: Auto Roll Fast Roll (future gamepass) Skip animation --- # Auto Roll Player can enable: Auto Roll Auto Equip Auto Skip Auto Sell (future) --- # Luck System Players can improve luck through gear. Examples: Raw Milk +5% Luck Hammer +10% Luck Sigma Comb +15% Creatine Tub +20% Testosterone Injection +40% Mewing Rock +100% Golden Hammer +250% Future updates will continue adding equipment. --- # Gear System Gear is equipped separately from appearances. Players can own multiple gear pieces. Only one gear equipped at once. Gear changes: Luck Roll speed Special effects Animations --- # Unlockable Areas Each area requires a certain rarity before entering. Starter Beach ↓ Beach Gym ↓ Luxury Mansion ↓ Tokyo Streets ↓ Dubai ↓ Atlantis ↓ Olympus ↓ Moon ↓ Heaven ↓ Beyond Reality Each area has: Unique atmosphere Music NPCs Exclusive gear Exclusive quests Future roll bonuses --- # Currency Players earn: Cash Used for: Buying gear Buying boosts Unlocking cosmetics Future crafting Cash can be earned by: Rolling Playtime Achievements Quests Codes --- # Inventory Players can: Favorite appearances Delete common appearances Search inventory Sort by rarity Equip any unlocked appearance --- # Trading (Future Update) Players will eventually be able to trade appearances. This should be designed so it can be added later. --- # Daily Rewards Login rewards. Daily spins. Luck boosts. Cash. Exclusive cosmetics. --- # Quests Examples: Roll 100 times. Roll Rare. Roll Legendary. Play 30 minutes. Unlock Atlantis. Rewards: Cash Gear Boosts Titles --- # Prestige System Players can "Ascend." Ascending resets progress. In return players gain: Permanent luck bonus Exclusive aura Special title New map access Future exclusive appearances --- # Rare Roll Broadcasts Whenever someone rolls something extremely rare: Entire server gets a message. Example: :fireemoji: Paris just rolled: Greek God Face (1 in 2,500,000) --- # UI Simple modern interface. Buttons: Roll Inventory Gear Settings Shop Areas Quests Codes Leaderboard --- # Leaderboards Most Rolls Rarest Roll Play Time Most Ascensions Richest Player --- # Shop Luck Potions Roll Speed Potions Cash Packs Cosmetics Future Gamepasses --- # Monetization Possible Gamepasses: x2 Luck Fast Roll VIP Extra Inventory Extra Gear Slots Rainbow Roll Effects Custom Roll Animation --- # Sound Design Different sounds for each rarity. Epic music for legendary rolls. Server announcement sounds. Ambient music for every zone. --- # Save System Player data must save correctly. Save: Inventory Gear Money Settings Unlocked Areas Prestige Quests Statistics --- # Admin Panel Ability to: Spawn items Give luck Reset players Ban Teleport Give cash Test rare rolls --- # Performance Game should support: 50+ players. Minimal lag. Optimized UI. Optimized saving. Expandable code. --- # Future Updates Pets Crafting Fishing Trading Events Limited appearances Season Pass Clans PvP flex arena World bosses Exclusive holiday rolls --- # What I Need From the Developer * Build the complete first playable version (MVP). * Write clean, modular code that can be expanded with future updates. * Use Roblox best practices for data saving, UI, and performance. * Be available for bug fixes after delivery (paid separately if needed). * Provide documentation so future developers can continue the project. --- ## My Recommendation Instead of asking a freelancer to build the *entire* game at once, break it into milestones. This reduces risk and lets you test whether the game is fun before spending more money. | Milestone | Features | Estimated Scope | | --------------------- | ----------------------------------------------------- | --------------- | | **1. Core Prototype** | Rolling system, UI, inventory, save system, 10 faces | Small | | **2. First World** | Beach map, 2 unlockable zones, 5 gear items | Small–Medium | | **3. Polish** | Animations, sounds, effects, leaderboards, quests | Medium | | **4. Expansion** | Atlantis, Olympus, more faces, prestige, monetization | Large | This approach is usually much cheaper than commissioning the whole project in one go, and it gives you the opportunity to gather player feedback before investing heavily in additional content.
Project ID: 40609168
55 proposals
Remote project
Active 22 hours ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
55 freelancers are bidding on average $483 AUD for this job

Hello, My Roblox Game Development work fits your RNG prototype with rolling, rarity tiers, and avatar changes. I can handle Luau Scripting for DataStores, RemoteEvents, inventory saving, and real-time customization from your item lists. I will create the .rbxl core loop, connect currency spending to odds, and keep the PC interface clean in Studio. The final handoff will include Documentation for adding items or changing odds, plus a short walkthrough video. Best regards, Teo
$500 AUD in 5 days
5.2
5.2

Hi, I can build your Roblox RNG prototype with a clean and scalable Luau architecture. I’ll develop the rolling system with rarity tiers, secure server-side RNG, currency handling, DataStore inventory persistence, and real-time avatar customization. I have experience with Roblox Studio, Luau scripting, RemoteEvents/Functions, UI systems, and creating maintainable game systems. I’ll deliver the .rbxl file, documented modules for adding items/odds, and a walkthrough video showing the complete player flow. I’ll focus on smooth gameplay, Roblox standards, and a solid foundation for future multiplayer and monetization features. Ready to start.
$250 AUD in 3 days
5.3
5.3

Hello, After reviewing your project requirements, I understand you need a polished Roblox RNG prototype with a reliable rolling system, real-time avatar customization, and persistent player data. I have experience with game development, Roblox scripting, Luau, UI design, gameplay systems, and creating structured modules that are easy to expand. I can build the core mechanics including rarity-based rolls, currency handling, DataStore inventory saving, RemoteEvents/Functions communication, and avatar updates. The main challenge is creating an RNG system that feels fair, responsive, and scalable while keeping player data secure and the experience smooth. I will develop a clean .rbxl project, organize scripts for future item expansion, test the gameplay flow in Roblox Studio, and provide documentation plus a walkthrough video. A couple of quick questions: • Do you already have the item models/assets prepared, or should I also help integrate Roblox assets? • Will the prototype use only cosmetics initially, or should abilities also affect gameplay stats? I’d be glad to help turn your RNG concept into a solid Roblox experience and can start immediately. Best regards, Carlos.
$250 AUD in 10 days
4.5
4.5

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for a developer to create an MVP for your "Looks RNG" game, with a focus on satisfying gameplay and frequent updates. The unique twist of looksmaxxing sounds like a fantastic direction! I've helped businesses increase engagement and retention through innovative gaming experiences. My background in developing user-focused, high-performing games gives me confidence that I can bring your vision to life. Feel free to ask for samples of successful projects I've completed. Based on what you mentioned, here is how we would approach the project: - Develop the core rolling system and UI. - Implement the first world with unlockable zones. - Create a robust save system to ensure player data integrity. You can count on clear communication throughout the project, and I’ll deliver a seamless solution optimized for performance. Best Regards, Aashiq
$700 AUD in 14 days
4.7
4.7

I understand you're looking for a robust RNG system for your Roblox PC game, similar to how many successful idle or gacha games leverage dynamic loot generation. My experience developing systems for real-time visual and stat updates based on randomized outcomes directly aligns with your need for immediate avatar changes upon rolling. My approach will involve implementing a server-authoritative RNG system using Luau to ensure fairness and prevent client-side manipulation. For data persistence, I'll integrate Roblox's DataStoreService, optimizing for efficient storage and retrieval of player inventories and character configurations. The rolling system will utilize a well-defined probability distribution model to accurately reflect rarity tiers, and character customization will be managed through a modular component system that allows for seamless, real-time avatar updates as new items are acquired. To ensure the best fit, could you elaborate on the expected number of distinct cosmetic items and abilities players can acquire? Also, what is your envisioned in-game currency system for these rolls? I’m confident I can deliver a high-quality, performant experience and would be happy to discuss this further.
$611 AUD in 21 days
4.2
4.2

Hi, I can help you with your project and deliver a high-quality result that meets your requirements. I have experience solving similar problems and focus on clean work, timely delivery, and clear communication. I will carefully review your needs, suggest the best approach, and keep you updated throughout the process. I am ready to start and would love to discuss more details about your project. Best regards
$500 AUD in 7 days
3.9
3.9

I am excited about the opportunity to develop the PC Roblox RNG game for you. I have extensive experience in game design, development, and scripting, with a strong understanding of Roblox platform standards. I am confident in my ability to create a clean, intuitive rolling system with clear rarity tiers, deep character customization, and smooth PC controls. I am proficient in modern Roblox Luau scripting, UI design, asset integration, and testing in Studio. I am also familiar with DataStores for player inventories, RemoteEvents/Functions for server-client communication, and Roblox's policy on avatar assets. I am committed to delivering a polished single-player prototype that meets your requirements and exceeds your expectations. See the above links please.
$473 AUD in 6 days
4.1
4.1

Hello I just read about your project to build a PC-style RNG rolling system in Roblox, and it really aligns with my experience creating dynamic gameplay loops with real-time avatar updates. Here’s how I’d handle it: I’m skilled in modern Roblox Luau scripting, including DataStores for reliable inventory saving and RemoteEvents for smooth server-client communication. I’ll develop a clear rolling system with rarity tiers, ensuring immediate avatar changes as players unlock new traits or gear. The UI will be intuitive and optimized for PC controls while respecting Roblox standards. I’ll also provide thorough documentation and a video walkthrough so you can easily expand or tweak the system later. Can you share more about your preferred rarity structure or any specific UI style you envision? Best regards, AbdulHamid
$250 AUD in 3 days
3.5
3.5

Creating a polished PC Roblox RNG game with deep customization and real-time updates is achievable within 20 days for 533 AUD. We will handle scripting, UI, asset integration, and testing to deliver a comprehensive prototype aligned with your specifications. Our approach emphasizes quality and user experience, ensuring seamless gameplay and customization. How do you envision the user experience during the initial roll, and are there specific visual effects or animations you want to emphasize? We will also prepare detailed documentation for easy future modifications, and a video walkthrough to showcase functionality. Looking forward to bringing your concept to life with precision and creativity.
$533 AUD in 20 days
3.3
3.3

Gday Bojan here from Serbia I have over ten years software development experience and solid Roblox Luau scripting background I understand you need a tight single player prototype where players spend in game currency to roll random cosmetics and abilities with clear rarity tiers and instant avatar updates I will build a clean UI server side RNG DataStore persistence and RemoteEvents for real time changes deliver the rbxl file documentation on adding items and adjusting odds and a short walkthrough video I can finish within ten days well inside your budget Do you prefer server only RNG or some client side preview Do you have a preferred UI layout for the roll panel Will the rarity tables be static or need dynamic weighting
$450 AUD in 3 days
3.0
3.0

Greetings! I can build your Looks RNG Roblox game with core rolling mechanics, rarity tiers, unlockable areas, gear, currency, and save systems. I will implement a satisfying loop, UI, and monetisation features. I can deliver in milestones starting with a prototype, then expand with worlds, polish, and future content. I have experience with RNG-style games and Roblox development. Let me know your preferred timeline and I will begin. Thanks, Revival
$250 AUD in 7 days
2.9
2.9

Greetings, I checked your project “Develop PC Roblox RNG Game” including description “I am looking for an experienced Roblox developer to build the first version (MVP) of an RNG-style game inspired by games like Sol's RNG................” I understand the brief and can build the MVP within your timeline with an expandable structure. I have been securing and maintaining my 5-star profile by dedicating 100% quality to every project. I’d focus on the hardest part: creating a satisfying RNG gameplay loop with reliable saving, balanced progression, and systems that can support future updates. Operationally, I'll: Build RNG rolls, rarity system, inventory, and gear mechanics Develop areas, UI, quests, leaderboards, and player data saving Polish effects, optimize performance, and prepare future expansion I aim to build a long-term working relationship and continue supporting the game with updates and improvements.
$700 AUD in 12 days
2.2
2.2

Hi, good day. I have experience developing Roblox games with modular gameplay systems, custom UI, persistent data storage, and scalable architectures, and I understand you want to build an engaging RNG game inspired by the progression loop of popular RNG titles while introducing a unique looks-based theme with room for continuous content updates. I'll develop the MVP with a robust rolling system, rarity-based appearances, inventory, gear, save system, unlockable worlds, quests, leaderboards, responsive UI, and optimized performance, using clean modular code that makes future additions such as trading, pets, crafting, prestige, events, and monetization straightforward. I also recommend delivering the project in milestones, starting with the core gameplay loop and progression mechanics, then expanding with maps, gear, effects, and live-service features based on player feedback. I'd be happy to discuss the art style, balancing, and long-term content roadmap before development begins. Kashif. Thanks.
$500 AUD in 7 days
2.3
2.3

Hi, Have a pleasant day! I carefully read your job posting on Freelancer.com and am pleased to let you know that I have the skills and experience required for your project. I have successfully completed similar projects in the past and would be happy to share relevant examples during our discussion. Please share your detailed project requirements so I can fully understand your expectations and suggest the best solution for your needs. I would be delighted to work with you and deliver high-quality results. The final cost and timeline will depend on your project scope and requirements. My pricing is flexible, and I am happy to work within your budget. There is no upfront payment. I prefer working with milestone-based payments to ensure transparency and satisfaction throughout the project. I look forward to your positive response and the opportunity to work with you. Kind regards, Sneha Kanwar
$500 AUD in 7 days
1.7
1.7

As an experienced team at Web Crest, we are more than capable of bringing your vision for Looks RNG to reality. Our rich skillset in Roblox game development, AI-powered chatbots and agents, as well as mobile and web applications perfectly matches the multifaceted needs of your project. We understand the significance of a satisfying gameplay loop and frequent content updates for keeping players engaged and that is exactly what we aim to deliver in Looks RNG. Our expertise in AI can also contribute greatly to 'Looksmaxxing's' aesthetic appeal. We are well-versed in delivering fun, unique experiences that show off rare rolls without mirroring other popular games. Furthermore, we understand the importance of game performance and security which ensures that Looks RNG stays fast-paced, appealing and safe for all players. Working with us means getting a scalable and maintainable product coupled with our commitment to transparent communication, agile project management and fast response times. So let's not just roll, but roll together toward an exciting launch for Looks RNG, and a long-term robust gaming experience for the future!
$500 AUD in 6 days
1.5
1.5

With a solid foundation of over two decades of experience primarily centered around PHP-based development, I am no stranger to building complex and high-performance applications that directly impact sales and user satisfaction. Your project on developing a Roblox RNG game with a unique focus on looksmaxxing resonates with the current demand for such fun and engaging themes. My proficiency in WordPress and Laravel ensures a codebase free of security loopholes, unreliable APIs, and performance bottlenecks - all critical aspects for fostering positive user experiences in gameplay. Additionally, my prior work in integrating third-party APIs and payment gateways can be beneficial if incorporating any monetization or login reward systems into your game design. I am not just here to complete a one-off project but to assist you in maintaining, updating, and scaling your game as per the evolving demands of your player base. Clients appreciate my long-term approach to development where I focus not only on immediate fixes but also on sustainable solutions that will stand the test of time. Trust me to deliver clean codes, remarkable performance optimization, robust back-end logic for the core features you've outlined – from rolling animations to gear systems and unlockable areas, and vibrant immersive front-end experiences wrapped around your identified atmosphere for each area.
$350 AUD in 12 days
1.7
1.7

Your project demonstrates a clear vision for creating an engaging RNG game that resonates with current trends in gaming culture. I have developed similar RNG games that emphasize rewarding gameplay loops and social elements, ensuring players remain engaged over time. Understanding your goal of creating a humorous yet unique experience, I can craft mechanics that encourage both fun and replayability. The detailed mechanics you've outlined, such as the rolling animation and luck system, will be pivotal in keeping players invested. With extensive experience in Roblox development, I prioritize performance, security, and user experience, ensuring a smooth and enjoyable gameplay environment. How soon are you looking to start discussions about the project's next steps? Best regards, Foraxis
$550 AUD in 7 days
1.7
1.7

Hi, I hope you're doing well. Your concept immediately stood out because it's not just another Roblox RNG game, it's a live service experience with a unique theme, satisfying progression, and plenty of room for future content. I can build the MVP with a scalable architecture that includes the complete RNG system, rolling animations, inventory, gear and luck mechanics, unlockable worlds, quests, leaderboards, data persistence, and an optimized UI, all written with clean, modular code so future features like trading, pets, events, crafting, and monetization can be added without rebuilding the game. I also agree with your milestone approach, as it reduces risk while allowing us to refine gameplay based on player feedback before expanding the world. I have experience developing Roblox systems, multiplayer gameplay, and scalable game architecture, and I'd be happy to share relevant work from my portfolio. Please have a look at my profile, and I'd love to discuss your roadmap and bring **Looks RNG** to life. Kind regards, Ammar M.
$250 AUD in 4 days
1.6
1.6

Hi, I am a Roblox developer with 8 years of rich experience in software development. I am familiar with Roblox Studio, Luau, Roblox DataStores, RemoteEvents, RemoteFunctions, game scripting, game design, UI development, and avatar customization. I can build a polished RNG system with configurable rarity tiers, persistent player inventories using DataStores, and real-time avatar updates tied to rolled items. I'll deliver a well-structured Roblox Studio project with documented modules, making it easy to add new items, adjust roll rates, and expand into multiplayer features in the future. I'm an individual freelancer and can work on any time zone you want. Please contact me with the best time for you to have a quick chat. Looking forward to discussing more details. Thanks. Emile.
$1,500 AUD in 7 days
0.8
0.8

Hello, "Luau Rolling System With Real‑Time Avatar Updates" - players need instant random gear rolls and saved progress. I’ll use Roblox DataStore with versioned keys to keep each player’s inventory safe and fast, because it’s the standard reliable persistence method. I automated a similar data‑driven system: https://www.freelancer.com/projects/automation/Automate-Reolink-Video-Backup-Script/reviews. I’ll also implement rarity‑tier weighting logic that prevents rare items from appearing too often, and design a responsive UI that works on all PC screen sizes. Do you prefer the in‑game currency to be earned through gameplay or purchased via Roblox’s dev marketplace? Looking forward to working with you. Artur Giżycki
$750 AUD in 6 days
1.0
1.0

Brisbane, Australia
Member since Jul 28, 2026
$30-250 NZD
$10-60 USD
₹100-400 INR / hour
$30-250 USD
₹750-1250 INR / hour
$10-30 USD
$8-15 USD / hour
$10-30 USD
₹600-1500 INR
$10-30 USD
$10-30 USD
$30-250 USD
$130-150 USD
₹1500-12500 INR
$15-25 USD / hour
$30-250 USD
$30-250 USD
$10-30 USD
₹600-1500 INR
$8-15 USD / hour