Do some 3D Modelling


• Work with Art Director and other artists to ensure consistency between vision and implementation of environment and hard surface assets.

• Provide and accept direction.

• Ensure that all aspects of art production are completed on a timely basis to a high standard.

• Understand and follow style guides to guarantee the consistency of assets.

• Complete all tasks in a timely manner and to a consistent high quality standard.

• Self-motivation, good communication skills, and a great team-player attitude.

• Able to work creatively as part of a small group.


• 3+ years experience in game development.

• Strong knowledge of Maya and Photoshop.

• Strong passion for making the highest quality assets.

• Established interpersonal and organizational skills.

• Expert understanding of current game environment development processes, limitations and dependencies.

• Ability to deliver and receive constructive feedback.

• A portfolio or reel that demonstrates the following:

o Strong artistic background

o Heavy focus on photorealistic art, high poly modeling and industrial design

o Clear understanding of the normal map creation process and PBR

o Clear understanding of efficient UV layout for low poly objects

o Keen eye for detail and realism

o Strong texturing skills


• Experience with CryENGINE.

• Mod experience.

• Industrial design background.

• Knowledge of 3DsMax

Please submit resume and portfolio link.

Compétences : Animation 3D, Modélisation 3D, Rendu 3D, Design de jeux, Maya

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Concernant l'employeur :
( 0 commentaires ) United States

Nº du projet : #8477761

3 freelance font une offre moyenne de $30/heure pour ce travail


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